The JACKAL Posted June 11, 2009 Report Share Posted June 11, 2009 Interstellar Marines Developer:Zero Point Soft. Genre:Sci-Fi First-Person Platfrom: Xbox360,PS3,PC Release: TBA Looks good Link to comment Share on other sites More sharing options...
MarketTantrik Posted June 11, 2009 Report Share Posted June 11, 2009 Sure looks good. How about some background info on the game? Link to comment Share on other sites More sharing options...
The JACKAL Posted June 11, 2009 Author Report Share Posted June 11, 2009 Sure looks good. How about some background info on the game? ahh i was jes going to post..anyway here it is. IM-FOR THE LOVE OF THE GAME Link to comment Share on other sites More sharing options...
Karooo Posted June 11, 2009 Report Share Posted June 11, 2009 awesum saha looks amazing, was it announced at E3? Link to comment Share on other sites More sharing options...
Snake Posted June 11, 2009 Report Share Posted June 11, 2009 I saw the trailer a long time ago...maybe last E3 or before that..i thought it was vaporware!! Link to comment Share on other sites More sharing options...
The JACKAL Posted June 11, 2009 Author Report Share Posted June 11, 2009 I saw the trailer a long time ago...maybe last E3 or before that..i thought it was vaporware!! the first trailer was shown sometime in 2006. The one in the OP. Link to comment Share on other sites More sharing options...
nash Posted June 17, 2009 Report Share Posted June 17, 2009 Whoa! This game is still alive??? I think I had seen the debut trailer at E3 2005. Link to comment Share on other sites More sharing options...
The JACKAL Posted June 28, 2009 Author Report Share Posted June 28, 2009 Interstellar Marines Hands-On We went hands on with this indie-developed first-person shooter and learned what it takes to build a first-person shooter on a shoestring budget. nterstellar Marines has had an interesting development. A first-person shooter conceived by Zero Point Software in the early 2000s, it was prototyped using a well-known game engine and then shopped around to the big publishers at the Games Developers Conference. However, the developers were deterred by the amount of changes that publishers wanted to make to their game and decided to remain independent while continuing to work on the game. The result is a game that’s being driven by the community that surrounds it and who has a very real opportunity of shaping the way the final product turns out. Zero Point Software recently dropped by our London office to show us the latest technology behind Interstellar Marines, as well as its vision for the future of what they call ‘AAA Indie.’ According to game director Kim Jørgensen, the aim for Interstellar Marines is to present “first contact with an alien race in a believable and even philosophical way.” You play one of these marines, working for the galactic equivalent of NATO, and you start the game scouting out Mars before moving onto a space station. There will be three types of enemies--high-level humans, like soldiers; low-level humans, like scientists; and numerous alien life forms, all of which have their own independent AI routines. The whole game is designed to be a short co-op experience for up to four people, with dynamic AI and enemy placement encouraging multiple play-throughs. That's what the team has planned for the game, anyway. At the moment, Zero Point has a number of demos that it uses to show proof of concept. The first is a demo built using high-end technology, but as it was created using the demo version of the tools, it can’t be shown publicly. It’s a shame because it shows a high level of skill in terms of lighting, water, and organic effects, and while it's showing its age now, the demo allows us to get a feel for the atmosphere Zero Point is trying to achieve. The inspiration from such films as Aliens is obvious, as is F.E.A.R. in terms of graphics and sound, and while Jørgensen acknowledges the influences, he promises a story that won’t just retread sci-fi shooter cliches. However, high-end engines are too costly for an indie developer, which is why the team has recently moved development to Unity, a new high-level engine that’s a fraction of the cost of most industry-standard tools. The Unity demo is still in its early stages in terms of lighting, but it's already showing the potential to deliver a first-person shooter on an indie budget. The demo is reminiscent of the Killzone 2 "Behind the Bullet" trailer, as marines and enemies battle it out suspended in time. The only enemies we've seen so far are giant sharks, which are the result of human experimentation aboard one of the space ships. But the most impressive part of the demo is the ship that you’ll launch from at the start of the game. It shows off the role-playing-game-like upgrade system, and you’ll be able to use the computer on the ship to kit out your character as you plummet to earth. Because of the aforementioned licensing issues, Zero Point is unable to show Interstellar Marines in video form or even release screenshots. However, with a new engine in place, Zero Point is hoping to show off more from the game soon. Zero Point also plans to release a beta later in the year, with regular updates following to gather feedback from the community. What Zero Point Software is effectively doing is using the community as beta testers, gathering feedback from its fans on where they want the series to go. There's still plenty of work to be done on Interstellar Marines, but there's no doubt that it presents an interesting new way of developing games. For lots more info, make sure you check out The GameSpot UK Podcast this week, where we talk to the developers about 'AAA Indie' development. http://www.gamespot.com/xbox360/adventure/...g=picks;title;1 Link to comment Share on other sites More sharing options...
Doobz Posted June 28, 2009 Report Share Posted June 28, 2009 Just wish this game will put up a good score , Nice to hear there is a new cheaper engine but sad they cant shw images cuz the engine is in the development stage Link to comment Share on other sites More sharing options...
devil_angel Posted June 29, 2009 Report Share Posted June 29, 2009 This reminds me of the marines from Halo....with that suit and stuff.....but sure hope that the AI isn't like halo lol..... Link to comment Share on other sites More sharing options...
The JACKAL Posted June 29, 2009 Author Report Share Posted June 29, 2009 This reminds me of the marines from Halo....with that suit and stuff.....but sure hope that the AI isn't like halo lol..... waht non sense , HALO had a pretty inteligent AI , those brutes strafe and when u pump lead in to them they deploy bubbleshields and when u throw grenades or try to run them over with a vehicle they leap away to avoid it. If u are dealing with more than 1 foe they always try to flank u.Even those ELITES in halo1 & 2 were awsome too. Halo AI is one of the best in games. Link to comment Share on other sites More sharing options...
devil_angel Posted June 29, 2009 Report Share Posted June 29, 2009 waht non sense , HALO had a pretty inteligent AI , those brutes strafe and when u pump lead in to them they deploy bubbleshields and when u throw grenades or try to run them over with a vehicle they leap away to avoid it. If u are dealing with more than 1 foe they always try to flank u.Even those ELITES in halo1 & 2 were awsome too. Halo AI is one of the best in games. hey whoever said anything about covenant AI.....it's the marine ai i'm talking about.....especially in halo combat evolved and u let them drive a vehicle in halo 2 and sit in the passenger seat.....absolute mayhem.....i used to kill my own marine ai and then proceed alone so that i have no trouble from them....hehe Link to comment Share on other sites More sharing options...
pArth Posted October 8, 2009 Report Share Posted October 8, 2009 The Vault Debut Trailer [gt]57315[/gt] Link to comment Share on other sites More sharing options...
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