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Devil May Cry 4

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Poll: Devil May Cry 4

Your Pick: DMC, GOW or NG

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#1
KrackChap

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Devil May Cry 4

Developer:Capcom studio 1
Publisher:Capcom
Genre:Action
Player:1
Platforms:PS3,X360,PC
Release:Q1 2008

In Devil May Cry 4, players control the formidable Nero who comes to grips with his newly found power as his beliefs and allegiance are tested. Continuing the legacy of fast paced action synonymous with the series, Devil May Cry 4 pushes the envelope of excellence even further with the inclusion of a new combat system that incorporates Nero’s "Devil Bringer." This new feature has players delivering overwhelming damage to enemies with non-stop combos, while gaining new power for Nero’s right arm. With the PlayStation 3 system's advanced graphical capabilities, high definition visuals and intricate detail come to life as players explore new and exotic locales. Amazing visual effects and dynamic action coupled with a complex storyline, provides the very cool, slick and stylish attitude that only a Devil May Cry game can deliver.

Official website

IGN Preview

It's been six months since we received any details about Devil May Cry 4, Capcom's latest installment in the fast paced action franchise. We learned at TGS that a new character named Nero was taking the lead role of the title instead of Dante, and that his abilities will be somewhat different than the legendary Son of Sparda. However, the build that was shown then was still very early, and while it featured some slowdown and hints of large boss characters, we were teased without a lot of information about the upcoming title. Well, at their recent Gamer's Day, Capcom finally revealed the latest details about the game as well as a new playable demo of the title.

Hiroyuki Kobayashi, the producer of the title, was on hand to fill in more details about the upcoming game, which sounds like it will be much larger than any of the previous titles in the series. He started by introducing Nero once again, a young man from the town of Fortuna who belongs to a group of devil hunters known as the Order of the Sword. Nero is a unique member of the organization thanks to his weaponry and abilities. Instead of packing twin pistols like Dante, Nero's sidearm is a double barreled pistol known as the Blue Rose, which packs a serious punch. His sword is just as dangerous. Known as the Red Queen, it's a massive blade with a motorcycle handle in the hilt which Nero can rev up to inflict even more damage on his target.
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#2
IMBender

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For fans of the stylish hack-and-slash adventure Devil May Cry 4, there’s no better place to be right now than the Leipzig Games Convention in Germany. Why? Oh no reason, other than the fact that the LGC will see the global debut of the fourth installment in the DMC franchise for the Xbox 360, the PS3 and the PC. (Although you’re probably not going to see the PC version there)

Showing at Capcom’s dedicated DMC4 stand at the LGC (Stand C02, Hall 2), fans will be able to play the game as Nero, the new character with the Devil Bringer arm, as they attempt to master the new gameplay mechanics and combo systems that the latest game brings to the series. Oh well, since we won’t be able to go to the LGC even if our lives depended on it, I guess we’ll have to settle for second hand news and the demo to make it’s presence felt on the Xbox Live Marketplace and the PSN at the end of this month. Xbox 360 and PS3 owners, mark the dates, you are soon going to be able to “dance-kill” your way to glory soon enough. Devil May Cry 4 is set to release on the Xbox 360 and the PlayStation 3 later this winter, with no confirmed release date announced for the PC version so far. Hit the jump for the official press release.

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#3
DAT IDIOT!

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Leipzig Update people.

LINK


LEIPZIG, Germany--It may not come as pleasant news to those PlayStation fans who once coveted their precious exclusive Devil May Cry, but Capcom's hyperkinetic action series is just as furious and fluid on the Xbox 360 as it is on the PlayStation 3. We know this because we played through an entire two-part demo on the Xbox 360 here at the Leipzig Games Convention and were pleased to see that those who want to slash up a bunch of creepy marionettes and earn achievement points for doing so will get the same core experience as their Sony-based counterparts.

Content-wise, the demo here in Leipzig is the same as the one we've been seeing periodically on the PlayStation 3 since May or so. One section gives you a 10-minute run through a cathedral and a series of courtyards, in which you can use main character Nero's sword, gun, and demon arm to rip up hordes of the game's characteristically disturbing, shambling enemies. The other section of the demo sends you through a snowy mountain environment to Fortuna Castle, after which you'll take on the massive fire demon Berial in an epic battle in a small village. If you've been keeping up with Devil May Cry 4 in the slightest, you'll be well acquainted with this material already.

For those wondering how this game compares to the PS3 original, the story here is that there is no story; they're identical to our eyes. Capcom had kiosks set up with Xbox 360 and PS3 demos running literally side by side, and we couldn't note a difference in frame rate or image fidelity between them. Naturally, this owes entirely to the development efforts Capcom has invested in its new multi-platform next-gen engine, which works on the 360, PS3, and PC. We haven't seen the PC version of DMC4 yet, but a Capcom Europe rep told us that there's no appreciable difference in that version either (provided your hardware is beefy enough, of course).

We've got video of the entire DMC4 presentation on the 360, and we'll get that posted for you to check out with your own eyes as soon as possible. Then again, you'd be served just as well checking out our previous PS3 footage of the demo; they're really just that similar.

-GameSpot


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#4
MarketTantrik

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LGC07: new Devil May Cry 4 trailer is all action



Fresh from the hallowed halls of the Leipzig Games Convention comes this brand new trailer for Devil May Cry 4. Having only dabbled in previous entries in the series, we have no idea what's going on. If you find yourself in a similar situation, fear not, for it does not matter a bit. The simple truth is that the trailer is nothing but action, so if you don't need any more than that (and really, who does?), you're in for a treat. Seriously, it's got everything: guns, swords, soldiers, fanatics, voluptuous women, macho dudes, demons, everything. The only thing we need now is a demo. Come on Capcom, you remember what a demo did for Dead Rising, right? Get to it.

#5
K'dash

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oh God i want this game so badly!!!
KOF RE-BIRTH

#6
Xeno

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MORE than halo3??????? :angry:

#7
Ne0

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after deadrising im really afraid to take up any more games from capcom. Deadrsising was downright frustrating for me, couldnt get past the first fight itself....the game is lying collecting dust in my home :) !

#8
rogues

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after deadrising im really afraid to take up any more games from capcom. Deadrsising was downright frustrating for me, couldnt get past the first fight itself....the game is lying collecting dust in my home :thumbdown: !


dude dont trash the game just cos u cudnt crack it!
:wOOtjumpy:
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#9
Ne0

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^^ not trashing it, its a good game, just that I was frustrated with it :wOOtjumpy: But generally, I heard that all capcom games are quite difficult to play !

#10
K'dash

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MORE than halo3??????? ;)


Lol...its just that i completed DMC3 couple of months ago...an the last boss battle was the most intense battle i had ever fought in my life...whoever played DMC3 will probably knw wht am talkin abt... :thumbsup:
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#11
CarbonCore

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After playing three DMC games on Dualshock multiple times, it'll be so weird playing it on 360 controller. And fighting against Dante who is one of the boss characters now will be even more weird.

#12
DAT IDIOT!

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After playing three DMC games on Dualshock multiple times, it'll be so weird playing it on 360 controller. And fighting against Dante who is one of the boss characters now will be even more weird.

You are gonna play it on the 360?
Why though?

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#13
K'dash

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Ya it will probably take time to get use to the 360 controller...but its gona be one helluva ride... :thumbsup: That vergil final battle will always remain in my memory... ;)
KOF RE-BIRTH

#14
CarbonCore

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You are gonna play it on the 360?


Hell no ;) . Some games belong to where they started and became successful. It'll be like playing Doom3 with PS2 controller. This is just a speculation since NG also felt a bit unnatural on Xbox controller which is mostly suited for shooters.

#15
K'dash

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I have played Halo with a PS2 controller n it was still awesome... ;)
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#16
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I think the X360 controller's major drawback is the squishy D-pad. If the D-pad is gonna play a big part on DMC 4, then X360 gamers are gonna get finger r***ed.

#17
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D-pads were never used in DMC games. The 'x', circle and the R1/L1 buttons get most of the mashing. Its the shoulder buttons that'll be most annoying on 360.

#18
MarketTantrik

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D-pads were never used in DMC games. The 'x', circle and the R1/L1 buttons get most of the mashing. Its the shoulder buttons that'll be most annoying on 360.


You mean the triggers.. L2 and R2 ?

#19
CarbonCore

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L2/R2 were used only in last DMC, that too only for weapon switching. They weren't triggers on dualshock. The R1 was for auto-aim and L1 for Devil powers. Don't know how they're gonna map them on 360. Maybe they'll use bumpers for weapon switching and triggers for auto-aim.

#20
DAT IDIOT!

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L2/R2 were used only in last DMC, that too only for weapon switching. They weren't triggers on dualshock. The R1 was for auto-aim and L1 for Devil powers. Don't know how they're gonna map them on 360. Maybe they'll use bumpers for weapon switching and triggers for auto-aim.

Previews already say that the controlling scheme on the 360 sucks.

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#21
K'dash

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L2/R2 were used only in last DMC, that too only for weapon switching. They weren't triggers on dualshock. The R1 was for auto-aim and L1 for Devil powers. Don't know how they're gonna map them on 360. Maybe they'll use bumpers for weapon switching and triggers for auto-aim.


I would only need the L1 n R1...cause i rarely used L2 n R2 in DMC3...n they could be easly be used on the 360's shoulder buttons..unless they put very important use of L2 R2 which i highly doubt...hey i can even imagine myself using the contoller fr the game...im already gettin the hang of it... :)
KOF RE-BIRTH

#22
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TG 2007 Update.

Video Link

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#23
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Interview with Hiroyuki Kobayashi (Producer)


Game Informer: We saw the trailer on the show floor, and we were wondering if you could tell us what elements you are hoping to bring out and highlight with the trailer.

Hiroyuki Kobayashi: The things that we really wanted to show you that are new are Trish, Lady and the Devil May Cry store that shows up in the trailer. These are the new things we wanted to let you in on.

GI: Can you talk a little bit more about the store?

Kobayashi: By introducing the store, we wanted to tell the audience there’s a reason Dante is in town, and that would be because he has a job to do – as he has done in other games. We show the three of them talking inside the Devil May Cry store – Trish, Lady and Dante. Up until now, we have kind of shown Dante as being more of a bad guy. And fans were not sure that he was going to appear as a villain or a hero. Now we know he’s in town to do some devil killing. We find out that he’s one of the guys who kills Nero’s group. I thought by showing a scene with these three talking together it would really get the fans riled up and ready to see more. The scene with these three together is only for a short period of the game.

GI: Both Lady and Trish were kind of love interests in the previous games. Do they work well together? Is there any conflict between the two girls?

Kobayashi: You know the order of the stories – it goes three, one, four. So, basically, they’re all together to fight demons and there doesn’t seem to be conflict between them, they’re just doing their jobs. It’s kind of a triangle between these three. In one Dante and Trish get together and do some work, but it’s not like they’re always meeting together at all the time. But it’s the first time they’ve all gotten together at once, but the feelings between the three are not yet known.

GI: Could you explain the role these new villains play?

Kobayashi: All of this is the order of the sword, and it’s the group Nero belongs to. Nero and Kyrie are childhood friends, and this is Kyrie’s brother – Credo – who is a high up in the Order of the Sword which makes him officially Nero’s superior in this organization. This would be a boss, and he would kind of be a soldier in this army. The three of them are key figures in this organization. Agnus is a researcher. This is a knight boss. Kyrie is kind of wrapped in mystery but rises in the ranks and kind of comes out of no where. We don’t know much about her.



GI: In the trailer we see Kyrie get held hostage and be restrained by one of the characters. How do they end up getting turned against each other?

Kobayashi: Within this organization there are still some underlying conflicts. We know that he is kind of a shady character – we’ve painted him that way. When Dante shows up to kill a demon, we get the feeling that something isn’t right in this organization. Nero looks at Dante as being an enemy right off the bat because Dante kills one of the people in his clan. Within the clan, because of Dantes appearance, things start to happen. We see Agnus take Kyrie hostage with a knife at her throat in the trailer and kind of faces off with Nero at that point. The reason why this all happens is still waiting to be seen.

To give you some other information, this group, the Order of the Sword, as an organization that fights demons. But one of its key members – Nero – has this demon-like arm. From Agnus’s standpoint, she’s like, “We’re fighting demons, but what’s up with your arm? We really don’t know if we should trust you.” That spurs Agnus to do some things that he doesn’t get. That stirs up a lot of conflicting feelings within Nero as well. “I’m fighting for this cause but I have this arm! Why do I have this arm?” He feels cursed and blessed at the same time because it gives him power. As he struggles with his arm the story progresses along.

GI: In terms of content it seems like the same area that’s been shown since last year. Could you talk about what areas have been improved upon the most in terms of gameplay.

Kobayashi: The major changes that we’ve put in since the gamer’s day include graphics, placing of the enemies and balancing the enemies. There’s more balance to the gameplay, too. This is the first time that we’ve actually shown the gameplay in Japan, where it’s actually out for people to play.

GI: Regarding the 360 versus Sixaxis, I’m assuming you’ve been playing around with the game a lot in the office. Of the two controllers, is there one that people at Capcom tend to favor over another?

Kobayashi: Of course, everyone is different. Personally, for myself, I played one, two and three on the PlayStation and I like the controller, but if you’re an Xbox 360 player you may favor it when you play this game. Both games will support the rumble feature, now that the Dualshock 3 controller has been announced for PlayStation 3.

GI: You’ve said in the past that there’s a prescribed place in the game where you’ll be able to play as Dante. Will you be able to, if you beat the game, play through it again as him, even though it would kind of mess up the story?

Kobayashi: To answer your question, no, because the story dictates when you’ll pass to Dante. You can’t go back and play as Dante from the beginning.

GI: Can you say anything about if Vergil will play a role?

Kobayashi: Sorry, but Vergil will not play a role.

GI: I was at the Capcom Spring Gamer’s Day and at TGS last year. Why is there not a new playable level here?

Kobayashi: We mulled over then idea of having Dante being playable at this show, but the end decision was made to save him and make you wait to buy the game to play him. One reason is that the initial press reaction to the announcement that Dante would be a playable character was kind of so-so, and in reaction to that we decided not to push Dante too much. Also, because he’s so fun to play—he’s just so powerful—we thought the reaction to him being playable would overshadow Nero and kind of take the spotlight away from him. He’ll use this weapon called the Gilgamesh, which is a very difficult weapon to use. It’s a very high-level weapon, basically because Dante shows up halfway through the game and the player already has a certain level of skill. To have a player who’s not familiar with the series at all play this here for the first time we thought would be overwhelming and might even be a turnoff for new players because of the difficulty. That’s another reason. This active style change is another advanced feature that we only expect advanced people to use, and by the nature of game shows we want to get more people into the game, so we left it out.

GI: Has adding the 360 version added any extra development time and pushed back the release date?

Kobayashi: Yes, it did add a little bit of time. We didn’t even start development on the 360 version until after the announcement was made—it was like, “Oh, we’re going to make it for the 360. We’d better get started.” It wasn’t that we were almost done with the 360 version and we made the announcement, it was the other way around. We made the announcement and then we started development.

GI: Can you talk about the jewelry that you’re wearing?

Kobayashi: Dante wore jewelry—he’s sort of a stylish character—but we didn’t know what to do with Nero. So, we designed everything in his outfit and everything in his costume around the blue rose. That actually comes from the game. In the goods counter, you can actually buy a ring that was based on one that Nero wears. By the way, most of Dante’s accessories are modeled around a skull, which you can see on my belt buckle. And Dante’s T-shirt is like this skull.



GI: You’re releasing a game on the Xbox 360, and in other parts of the world it’s doing very well. What do you think about the Xbox 360’s lack of success here in Japan, and what do you think it needs to do to make it more successful here.

Kobayashi: Japan is a no-go. You can’t do anything about it. There’s nothing they can do. It really has a lack of games that Japanese people want to play, so it’s not viable until they got more games that are geared toward Japanese people. The games for the Xbox are obviously good. They sell millions of copies around the world, which is evidence that they’re good. They’re just not games that Japanese people want to play. For that reason, there’s really not anything they can do except add games that Japanese people want to play. Because Xbox is doing so well overseas, when we make a game for the overseas market we would be shooting ourselves in the foot to not make it on Xbox. So, the market determines which platforms we design for. In the six years that Devil May Cry has been out, there have been a lot of action games that came out but haven’t lasted. So Devil May Cry is one of the survivors of the genre. There is a big fanbase out there of people who want to play a good action game, so to not ignore that group of people we put it on the 360. The reason we added a new character is to create a new starting line. The older crowd can look forward to playing as Dante, and everyone can play Nero for the first time.


Whoop! Whoop!


#24
TPM

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http://file.4gamer.n...MC4_tgs2007.zip

This is the full Nero Vs. Dante boss fight with 3 awesome cutscenes. The audio's kinda screwed but i could make out this much :

Dante stingers Nero, who blocks it with his arm, causing it to awaken.

Dante - What u got there sport?

Nero - ?? Cat got your tongue? It's the treasure you're looking for.

Nero throws Dante.

Dante - Looks like you too are a..

Nero tosses the giant sword from the statue at Dante.

Nero - ??

The 1st part of the battle begins.

Dante - So..?? .. I guess I've got some time to kill

The real fight begins, followed by a cutscene.

Dante - ?? (impaled to the statue)

Nero - You're not human, are you?

Dante - ??

Dante pulls rebellion out of his chest. Dante points out to Nero that the dead cult member is a demon.

Nero - ??

Nero looks back to see Dante is on the roof.

Dante - ??

Nero - What're you talking about?

Dante - ??

Nero - Hey!!

Nero shoots at Dante as he disappears. Dante pops back into view.

Dante - Adios kid!

Reinforcements arrive as Nero tries to cover his arm.
----------

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#25
MarketTantrik

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DMC4 confirmed for February

From Xbox360 Fanboy
http://www.xbox360fa...d-for-february/
______________________________________________________________



Ever since Capcom made it official that Devil May Cry 4 was headed to the Xbox 360, everyone has been wondering exactly when that time will come. But now that release date guessing game is over (for the most part), because Capcom has made it official ... DMC4 will be landing on the Xbox 360 February 2008. No specific date has been pinned just yet, so we advise waiting to set your countdown clocks. And since February is still a ways out we think you should treat yourself to the latest DMC4 trailer which we embedded above. 2008 can't come soon enough.

______________________________________________________________

#26
Harsahil

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^^ not trashing it, its a good game, just that I was frustrated with it :lol: But generally, I heard that all capcom games are quite difficult to play !

yay man u r right.. capcom games are usually tougher than others. nevertheless its my fav game developer as many of the wonderful games belong to capcom the most important being Resident Evil series.and if u have played RE4 that it is a pretty tough game esp in professional mode. i took a lot of time to end in that mode. and Devil May Cry 3 i mean its US version was really a "devil" in real sense of the word. they said that the game had a harder difficulty compared to its japanese counterpart to the extent that the Normal mode of US version was similar as Hard mode of Japanese version. and u couldn't unlock the easy mode unless u have died a couple of times and that too was equivalent to Japanese Normal mode. the major drawback of the game was that if u die u had to play whole of the level from beginning which was very frustrating sometimes esp when u get killed by Agni and Rudra in level4. this drawback was removed in the special edition by advent of Gold Orbs. hope they will keep the same thing in the next installment in the series i.e. DMC4.. and i seriously believe the PS3 version to be better than Xbox360 cos we r used to controls on a DualShock and mind me that in no game learning the controls is so imp as this game cos if u can't handle the controls in this game u r gonna get ur a*s kicked cos the enemies in this game r not forgiving at all and r pretty ruthless.. so end of the line: if controls on 360 suck the game sucks on 360 :majesty:

Edited by Harsahil, 25 October 2007 - 02:05 PM.


#27
CarbonCore

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The gold orb system was there even in the normal edition. Outside each boss room, there were these statues where you could change/upgrade weapons. If you die in the boss fight, you could simply offer yellow orb and respawn right next to the statue. They introduces it in DMC2, but yellow orbs were so expensive that you were better off playing the whole level again. DMC3 was tough, but that's why it was way more enjoyable that DMC2, especially the ubercool boss fights.

About 360 version, I'd love to see how anyone will play DMC with 360 controller. Its like playing VF5 or PES with 360 D-pad.

#28
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^^ Yeah. I found the standard version of DMC 3 butt-clenchingly tough with the Dualshock 2. Although things eased somewhat with the Special Edition of DMC3, I cant imagine the D-pad on the X360 controller giving me any accuracy whatsoever.

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#30
Harsahil

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The gold orb system was there even in the normal edition. Outside each boss room, there were these statues where you could change/upgrade weapons. If you die in the boss fight, you could simply offer yellow orb and respawn right next to the statue. They introduces it in DMC2, but yellow orbs were so expensive that you were better off playing the whole level again. DMC3 was tough, but that's why it was way more enjoyable that DMC2, especially the ubercool boss fights.

About 360 version, I'd love to see how anyone will play DMC with 360 controller. Its like playing VF5 or PES with 360 D-pad.

no man u r talking abt the yellow orbs that let u continue right next to boss and yes they were too expensive and that's why coudn't make much use of them... but there were another gold orbs introduced in special edition by means of which u can respawn right at the same moment where u die just like appearing at the same place after dying in Contra.. the yellow orb was like losing a chance in Mario where u have to start from a point somewhat back..




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