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Halo 4
#661
Posted 17 April 2012 - 09:20 PM
#662
Posted 17 April 2012 - 09:28 PM
#663
Posted 17 April 2012 - 09:45 PM
#664
Posted 17 April 2012 - 09:53 PM
Game aims to set "a new standard for blockbuster interactive entertainment".
http://xbox360.ign.com/articles/122/1223123p1.html
Now i know why Capcom decided to release RE6 early in October...They don't want to go head to head against both Halo and COD at same time...lol..Smart move by Capcom
#665
Posted 17 April 2012 - 09:57 PM
LOL there is no way they are going head to head with CoD. It will chew up Halo and spit it out. If they do announce it for that date, expect a swift delay announcement once CoD confirms its date.
I think Halo brand is quite popular and strong..It can compete with COD..
Edited by Zodak™, 17 April 2012 - 10:18 PM.
#666
Posted 17 April 2012 - 10:32 PM
#667
Posted 17 April 2012 - 10:55 PM
Seems like they think copying sh*t from CoD will let them take on CoD. Personally I think they are in for a rude awakening. But I gotta admit, pretty ballsy of them.
They were gonna make me a Major for this, and I wasn't even in their f**ckin' army anymore.
#668
Posted 17 April 2012 - 11:17 PM
Edited by Zodak™, 17 April 2012 - 11:17 PM.
#669
Posted 17 April 2012 - 11:23 PM
#670
Posted 18 April 2012 - 12:20 AM
And thing is there's no beta announced yet so they don't even know if its going to work or not for the fanbase.Seems like they think copying sh*t from CoD will let them take on CoD. Personally I think they are in for a rude awakening. But I gotta admit, pretty ballsy of them.
But I dunno I think we are missing something here, no beta, 720p, going against COD, I am having a feeling that its not for...360. :|
#671
Posted 18 April 2012 - 01:37 AM
Halo 4: day one or die trying. This sh*t is serious business.
COD: month 3 at super cheap price.
Yup. You won't believe the kind of sh*t games here that get 500+ pages of discussion, yet some gems get ignored
#672
Posted 18 April 2012 - 11:48 AM
#673
Posted 18 April 2012 - 12:23 PM
Never have bought COD day one. Never will. I'm cheap bro.Why? You puke rainbows. Just buy both on Day 1 senor.
Yup. You won't believe the kind of sh*t games here that get 500+ pages of discussion, yet some gems get ignored
#674
Posted 18 April 2012 - 12:41 PM
#675
Posted 18 April 2012 - 12:49 PM
You know so little. Let me explain how this works:COD sells for diamonds even a year after it's release.....you milo eating, rainbow puking, scumbag liar.
1. Walk into Landmark, sell off the old games you don't need. I paid just 70 Rs. more for my copy of MW3.
2. Too lazy but want it close to launch? IVG TP. I ended up grabbing MW2 for 1800 Rs. a week after launch.
3. Too cheap and too lazy? Borrow. That's what I did for Black Ops.
4. Too lazy and want a PC copy? Sites like Intkeys and G2Play sell COD keys cheaper than Steam and local retail.
Halo on the other hand:
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
Yup. You won't believe the kind of sh*t games here that get 500+ pages of discussion, yet some gems get ignored
#676
Posted 18 April 2012 - 01:12 PM
#677
Posted 18 April 2012 - 01:47 PM
Random Weapon Spawns
The weapon spawn system is completely re-built from the ground-up and it fits within the context of the Infinity multiplayer system. Every match starts with initial weapon spawns which opens up team strategy to control the opening weapons.
There are timers set for when the next weapon spawns come and players will get an audio cue in the form of a giant boom as the weapons are dropped from space on to the map. Watch out though as getting hit by a weapon drop can kill you.
Subtle indicators will appear on the screen to show players what weapons have dropped and their general direction. When those indicators disappear, that means someone has picked that weapon up.
Each map and mode will come with specific weapons and drops that make sense for that map. For example, larger maps will include a sniper rifle drop.
Player Spawns
Objective gametypes will feature 5 vs 5 gameplay while traditional team deathmatch gametypes are 4 vs 4. Maps can support any gametype and player count but you'll be able to tell which particular mode each map was designed for.
Players will be able to customize their loadouts during play.
Custom/LAN Games
Players will still be able to create custom games with their own rules like turning off instant spawns and physics like 80% gravity. They'll even be able to create tournaments that support unlocking weapons and armor abilities.
Base Weapons
All the base weapons are balanced according to 343 with no "god tier" weapons. The idea is to cater to different playstyles from players with the new loadout system. The Assault Rifle (Assault Carbine), Battle Rifle and DMR all serve different roles and have different ranges. The Assault Rifle is a beast close-in while that now feels like a finisher instead of a shield depleter. The Battle Rifle is good at mid-range with its three-bullet spread taking out jumping players. The DMR is made to dominate in long-distance encounters and has a slightly slower rate of fire than the Battle Rifle.
Armor Abilities and Sprint
343 Industries says they learned from Halo: Reach and that the armor abilities in Halo 4 will have more of a rock, paper, scissor component versus Reach's "four rocks and one paper." Part of this is achieved by making spring a permanent ability since it was the most popular ability used in Reach.
With sprint now a permanent fixture, the base speed of players has not slowed down and is actually faster than Reach according to 343 Industries. A sprint meter is present so you won't be able to run fast endlessly. However, getting shot will slow players down so sprinting up and trying to double melee doesn't sound like it will be as effective.
Overall, the levels were designed with faster mobility in mind and 343 looked at Halo 3 for movement benchmarks. Halo 1 was used for weapons benchmarks.
Armor Lock was removed because it ruined the flow and balance of multiplayer but all remaining armor abilities from Reach have been tweaked.
Forerunner Vision
Forerunner Vision continues to be one of the controversial new armor abilities in Halo 4 but 343 Industries suggests that comes from the Game Informer article that essentially suggested that it lets you see through walls. The 343 guys say it is actually more akin to the visor mode from Halo 3: ODST which provides players with better situational awareness. It's more like a sonar motion tracker that has a set distance and delay.
Forerunner Vision can be countered because other players within your visual range can hear it.
Spartan Ops
There will be carry over between competitive multiplayer and Spartan Ops. You can take the character you've created and the weapons you've unlocked between the two multiplayer modes. The plan is to let players create characters they feel attached to and to reward and incentivize players for trying out different weapons and roles.
Spartan Ops is more focused on teamwork and communicate with other players to achieve objectives versus the Firefight mode from Halo: Reach which could be played as a bunch of individuals. The other emphasis is obviously the fiction being built around Spartan Ops that appeals to players looking for gameplay but for "great science fiction" too.
#678
Posted 18 April 2012 - 01:48 PM
#679
Posted 18 April 2012 - 01:50 PM
Yup. You won't believe the kind of sh*t games here that get 500+ pages of discussion, yet some gems get ignored
#680
Posted 18 April 2012 - 02:08 PM
#681
Posted 18 April 2012 - 03:00 PM
Seeing through walls that's so childish ..
Let's see how 343 applies it in the game
#682
Posted 18 April 2012 - 07:25 PM
its more like the odst visor that highlights the enemies so basically here you can see the outline of your enemy in a limited range and works like a sonar so its not a sustained ability and everytime you use it, it makes a sound which I assume is something like a high pitched ping like a sonar so that anyone closeby knows whats happening
#683
Posted 18 April 2012 - 11:46 PM
Halo 4 will also be competing with another high-profile event - the US presidential elections, which take place on the same day
Edited by Zodak™, 18 April 2012 - 11:47 PM.
#684
Posted 19 April 2012 - 02:25 AM
Creative director Josh Holmes and lead Spartan Ops designer Chris Haluke explain the new mode and how they hope it will offer an inviting entrance into the integrated multiplayer world of Halo 4.
#685
Posted 19 April 2012 - 10:30 PM
#686
Posted 19 April 2012 - 10:36 PM
#687
Posted 19 April 2012 - 10:38 PM
#689
Posted 19 April 2012 - 10:42 PM
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