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Halo 4

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#661
devil_angel

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Yeah, I hope they don't jeopardise the large open sandboxes and :wub: ly skyboxes for 720P :|
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#662
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http://www.eurogamer...rs-red-and-blue

Edited by SRINI87, 17 April 2012 - 09:30 PM.


#663
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Isn't black ops 2 coming on the same date ?? :O

#664
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Game aims to set "a new standard for blockbuster interactive entertainment".


:lol:

http://xbox360.ign.c.../1223123p1.html




Now i know why Capcom decided to release RE6 early in October...They don't want to go head to head against both Halo and COD at same time...lol..Smart move by Capcom ;)
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#665
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LOL there is no way they are going head to head with CoD. It will chew up Halo and spit it out. If they do announce it for that date, expect a swift delay announcement once CoD confirms its date.



I think Halo brand is quite popular and strong..It can compete with COD.. :bigyellowgrin:

Edited by Zodakô, 17 April 2012 - 10:18 PM.

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#666
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^^^^
Not with 2 extra platforms genius.
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#667
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^^Even on the Xbox 360 itself its a one sided contest. I am pretty sure the last 3 CoD games on the 360 outsold Reach by a pretty significant margin.

Seems like they think copying sh*t from CoD will let them take on CoD. Personally I think they are in for a rude awakening. But I gotta admit, pretty ballsy of them.

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#668
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Halo fanbase is massive and hardcore Halo fans don't play games like COD...It will easily sell around 3-4m copies on launch day itself...iam 200% sure....

Edited by Zodakô, 17 April 2012 - 11:17 PM.

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#669
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#670
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Seems like they think copying sh*t from CoD will let them take on CoD. Personally I think they are in for a rude awakening. But I gotta admit, pretty ballsy of them.

And thing is there's no beta announced yet so they don't even know if its going to work or not for the fanbase.

But I dunno I think we are missing something here, no beta, 720p, going against COD, I am having a feeling that its not for...360. :|

#671
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For me:

Halo 4: day one or die trying. This sh*t is serious business.

COD: month 3 at super cheap price.
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hope, on 27 Mar 2014 - 10:56 PM, said:
What that hindalco Kojima did is not civil,ripping off money by the name "Its for the Fans" :furious: He and Kounami deserves it :furious:

#672
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Why? You puke rainbows. Just buy both on Day 1 senor.

#673
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Why? You puke rainbows. Just buy both on Day 1 senor.

Never have bought COD day one. Never will. I'm cheap bro.
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hope, on 27 Mar 2014 - 10:56 PM, said:
What that hindalco Kojima did is not civil,ripping off money by the name "Its for the Fans" :furious: He and Kounami deserves it :furious:

#674
devil_angel

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COD sells for diamonds even a year after it's release.....you milo eating, rainbow puking, scumbag liar.
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#675
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COD sells for diamonds even a year after it's release.....you milo eating, rainbow puking, scumbag liar.

You know so little. Let me explain how this works:

1. Walk into Landmark, sell off the old games you don't need. I paid just 70 Rs. more for my copy of MW3.
2. Too lazy but want it close to launch? IVG TP. I ended up grabbing MW2 for 1800 Rs. a week after launch.
3. Too cheap and too lazy? Borrow. That's what I did for Black Ops.
4. Too lazy and want a PC copy? Sites like Intkeys and G2Play sell COD keys cheaper than Steam and local retail.


Halo on the other hand:

DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
DAY ONE OR DIE TRYING
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hope, on 27 Mar 2014 - 10:56 PM, said:
What that hindalco Kojima did is not civil,ripping off money by the name "Its for the Fans" :furious: He and Kounami deserves it :furious:

#676
devil_angel

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meh, I don't care much about COD anyway.... :P

Halo day f**king 1 or DAY f**king ONE!!!!! :dwarf:
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#677
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343 Industries released a podcast for Halo 4 on Tuesday that dropped a load of information on a number of subjects including the "random" weapon spawns, Spartan Ops, custom gametypes, competitive multiplayer, armor abilities and why Forerunner Vision is not a wall hack.

Random Weapon Spawns

The weapon spawn system is completely re-built from the ground-up and it fits within the context of the Infinity multiplayer system. Every match starts with initial weapon spawns which opens up team strategy to control the opening weapons.

There are timers set for when the next weapon spawns come and players will get an audio cue in the form of a giant boom as the weapons are dropped from space on to the map. Watch out though as getting hit by a weapon drop can kill you.

Subtle indicators will appear on the screen to show players what weapons have dropped and their general direction. When those indicators disappear, that means someone has picked that weapon up.

Each map and mode will come with specific weapons and drops that make sense for that map. For example, larger maps will include a sniper rifle drop.

Player Spawns

Objective gametypes will feature 5 vs 5 gameplay while traditional team deathmatch gametypes are 4 vs 4. Maps can support any gametype and player count but you'll be able to tell which particular mode each map was designed for.

Players will be able to customize their loadouts during play.

Custom/LAN Games

Players will still be able to create custom games with their own rules like turning off instant spawns and physics like 80% gravity. They'll even be able to create tournaments that support unlocking weapons and armor abilities.

Base Weapons

All the base weapons are balanced according to 343 with no "god tier" weapons. The idea is to cater to different playstyles from players with the new loadout system. The Assault Rifle (Assault Carbine), Battle Rifle and DMR all serve different roles and have different ranges. The Assault Rifle is a beast close-in while that now feels like a finisher instead of a shield depleter. The Battle Rifle is good at mid-range with its three-bullet spread taking out jumping players. The DMR is made to dominate in long-distance encounters and has a slightly slower rate of fire than the Battle Rifle.

Armor Abilities and Sprint

343 Industries says they learned from Halo: Reach and that the armor abilities in Halo 4 will have more of a rock, paper, scissor component versus Reach's "four rocks and one paper." Part of this is achieved by making spring a permanent ability since it was the most popular ability used in Reach.

With sprint now a permanent fixture, the base speed of players has not slowed down and is actually faster than Reach according to 343 Industries. A sprint meter is present so you won't be able to run fast endlessly. However, getting shot will slow players down so sprinting up and trying to double melee doesn't sound like it will be as effective.

Overall, the levels were designed with faster mobility in mind and 343 looked at Halo 3 for movement benchmarks. Halo 1 was used for weapons benchmarks.

Armor Lock was removed because it ruined the flow and balance of multiplayer but all remaining armor abilities from Reach have been tweaked.

Forerunner Vision

Forerunner Vision continues to be one of the controversial new armor abilities in Halo 4 but 343 Industries suggests that comes from the Game Informer article that essentially suggested that it lets you see through walls. The 343 guys say it is actually more akin to the visor mode from Halo 3: ODST which provides players with better situational awareness. It's more like a sonar motion tracker that has a set distance and delay.

Forerunner Vision can be countered because other players within your visual range can hear it.

Spartan Ops

There will be carry over between competitive multiplayer and Spartan Ops. You can take the character you've created and the weapons you've unlocked between the two multiplayer modes. The plan is to let players create characters they feel attached to and to reward and incentivize players for trying out different weapons and roles.

Spartan Ops is more focused on teamwork and communicate with other players to achieve objectives versus the Firefight mode from Halo: Reach which could be played as a bunch of individuals. The other emphasis is obviously the fiction being built around Spartan Ops that appeals to players looking for gameplay but for "great science fiction" too.

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#678
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This actually sounds awesome!

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#679
slackerninja

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Spartan Ops sounds nice. Posted Image
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hope, on 27 Mar 2014 - 10:56 PM, said:
What that hindalco Kojima did is not civil,ripping off money by the name "Its for the Fans" :furious: He and Kounami deserves it :furious:

#680
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#681
Zeehunter

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Except Forerunner vision everything is great
Seeing through walls that's so childish ..

Let's see how 343 applies it in the game

#682
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^^ didnt you just read?!
its more like the odst visor that highlights the enemies so basically here you can see the outline of your enemy in a limited range and works like a sonar so its not a sustained ability and everytime you use it, it makes a sound which I assume is something like a high pitched ping like a sonar so that anyone closeby knows whats happening

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#683
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Halo 4 will be competing against Presidential Election and BO 2 :P

Halo 4 will also be competing with another high-profile event - the US presidential elections, which take place on the same day


Edited by Zodakô, 18 April 2012 - 11:47 PM.

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#684
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Spartan Ops


Creative director Josh Holmes and lead Spartan Ops designer Chris Haluke explain the new mode and how they hope it will offer an inviting entrance into the integrated multiplayer world of Halo 4.

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#685
Zodakô

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If Halo 4 bombs then iam 100% sure MS will quit gaming business.....:P
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#686
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#687
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I read somewhere that MS will spend over 150m $ on Halo 4 marketing.....
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#688
devil_angel

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I read somewhere that MS will spend over 150m $ on Halo 4 marketing.....

I'm pretty sure it was from here

Edited by devil_angel, 19 April 2012 - 10:43 PM.

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#689
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New weapon?

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#690
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I'm pretty sure it was from here


That makes no sense. 150 mil is not a big amount to spend on Halo, considering they spend twice that for kinect's stupid launch.
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