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Dishonored

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#1
SRINI87

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Publisher:Bethesda
Developer: Arkane Studios
Platforms: PC, Xbox 360 & PS3
Release:October 9th,2012.
Genre: first-person stealth/action adventure

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Overview

You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card. As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city. The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.

Sandbox Assassination

Approach your targets with precise first-person control and eliminate them with your own ruthless strategy. With numerous powers and tools at your disposal, each encounter plays out based on hundreds of factors.


Action With Meaning

Battle your way through the world and exact fierce revenge, or move like a ghost and resist corruption. The way you play and who you decide to execute (or spare) will ultimately determine the fate of the country.


Discover Dunwall

Enter an industrial retro-future world envisioned by Half-Life 2 art director Viktor Antonov. As you stalk through the decaying city streets you’ll discover a complex world – a plague-infested whaling city where half of the population is dead or dying and the other half live in fear of an oppressive regime.


Supernatural Powers


Make use of the dark arts to surprise and assassinate your enemies. Teleport from rooftop to windowsill for stealth approaches, or bend time itself to orchestrate unearthly executions.

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Screenshots


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Trailer


http://www.youtube.com/watch?v=IyDvT7XpaBc


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Tales from dunwall


http://www.youtube.com/watch?v=2hD4BcrDJdo

http://www.youtube.com/watch?v=Va8Ez__QNoE

http://www.youtube.com/watch?v=oIgrvjkaSP8


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Reviews


Worthplaying- 9.5/10
Electronic Theatre - 94/100
Gamefront– 90/100
JeuxVideo– 19/20
GamesMaster – 95/100
Bit-gamer - 99/100
GameArena– 10
Ausgamers– 9.6/10
Edge- 9/10
G4tv- 4.5/5
Gamesradar- 9/10
Pcgamer - 92/100
OXCGN-9.5/10
Gamespy- 4.5/5
Gamespot-9/10
Destructoid- 9/10
TSA- 9/10
Videogamer-8/10
Giantbomb- 4/5
playstationlifestyle - 9.5/10
theverge- 9/10
eurogamer- 8/10
digitalchumps - 9/10
GI- 8.75/10
IGN- 9.2/10
Kotaku - Yes/10
Joystiq- 4.5/5
Venturebeat- 86/100
Fpsguru- 9/10
Xbox360achievements- 93/100
godisageek - 10/10
escapistmagazine - 5/5
atomicpc- 9.5/10
strategyinformer- 9/10
1up- A+/A+


Edited by SRINI87, 08 October 2012 - 08:31 PM.

  • sup bro? likes this

#2
Aftrunner

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Bethesda hype - Brink
Harvey Smith - Deus Ex IW.
Glass - Half empty?

Perhaps the world is not made. Perhaps nothing is made. A clock without a craftsman. It's too late. Always has been, always will be.....too late.


#3
dante77

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alien based stealth :huh:

Edited by dante77, 07 July 2011 - 09:44 PM.


#4
Sackboy

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Raped in public ?

#5
Gta_mad

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that image/concept art is halflifeish

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#6
Solus

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"It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees."




http://www.eurogamer...ces-dishonoured

#7
Solitaire

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I just hope these two guys don't end up dishonored after the game releases and gets reviewed :P
If God comes up with a contest, win it and i will spare the world in 2012, we will let Solitaire take part in it, rest assured we are safe.

 


#8
HundredProofSam

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Bethesda hype - Brink
Harvey Smith - Blacksite: Area 51.
Glass - Empty?

Fixed. That sounds about right.

Very interesting concept though.
"This is no place for a horse"

#9
Doobz

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    main aisa kyu hoon?

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Deus ex folly with half life-ish art anyone
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#10
Doobz

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    main aisa kyu hoon?

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Hmm just saw the art , there is a mask in it, so i can imagine there will be a very techie hud with purchasable upgrades so yeah deus exish
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#11
slackerninja

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Fixed. That sounds about right.

Very interesting concept though.


Considering how brutal Harvey Smith was about Blacksite: Area 51 I'm banking on something as quotable as this:


Smith claims the low scores came as no surprise to him, saying, "This project was so f**ked up."

As seen in the link above.



And no the glass isn't empty. How can something that's not there be empty or full?




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hope, on 27 Mar 2014 - 10:56 PM, said:
What that hindalco Kojima did is not civil,ripping off money by the name "Its for the Fans" :furious: He and Kounami deserves it :furious:

#12
slackerninja

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Also the product spiel sounds a lot like a high tech version of Thief or AssCreed. I think we call those MGS and Splinter Cell yes?
Yes, IVG exists beyond this site. FB (IndianVideoGamer), Twitter (@IndianVG) and Twitch(IndianVideoGamer). Join us and bring your friends.


hope, on 27 Mar 2014 - 10:56 PM, said:
What that hindalco Kojima did is not civil,ripping off money by the name "Its for the Fans" :furious: He and Kounami deserves it :furious:

#13
kunkka

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I played a game the same type, have the opportunity I will :scratchchin: try this
wedding dresses online-dormal evening dresses-wedding dresses on sale

#14
spindoctor

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I played a game the same type, have the opportunity I will :scratchchin: try this


yoda, is that you?
Using a new PSN ID - sp2ndoctor
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#15
Zodak™

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interesting :scratchchin:

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#16
Madmage

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I played a game the same type, have the opportunity I will :scratchchin: try this


The force is strong with this one.. yes
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#17
SRINI87

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arkane-studios:-

Dishonored uses a custom version of Unreal Engine. But hey, don't expect it to look (or feel) like any other Unreal based title ! ;)


My link

#18
SRINI87

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Getting To Know Dishonored

Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.

Why should you care?
Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.

How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

What’s the catch?
It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.

When can I learn more?

Soon! You can get ten pages worth of details in the print magazine, and we’ll be dropping new online content, from video interviews to an interactive map of Dishonored’s world, throughout the month. We asked a lot of questions, and Smith and Colantonio had a lot to say. For starters, on Wednesday we’ll share a video that breaks down why you should be interested in the team at Arkane even if you haven’t played any of their previous games.

src:Gameinformer

#19
SRINI87

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Dishonored: New details in the wild

Here are the GI details stripped bare, care of the chaps on NeoGAF:

* The Outsider: "This supernatural being is the source of all magic in Dishonored's world, including the many powers at the player's disposal." It's described as being "part devil, part angel, and entirely ambiguous." They mention that you will meet the Outsider at some point.

* The Heart: "The so-called heart is a mystical object that beats faster as you face your objectives, giving the player some basic guidance to keep them on track in Dishonored's large levels. More disturbingly, it whispers directly into your mind, pulling secrets from the consciousness of others and sensing interesting things within the world that lie beyond mortal senses." They note that you can learn something about every named character in the game with it and that using it may come with consequences.

* The powers that you do have won't include stuff like fireballs. One of the powers gives you the ability to summon a swarm of AI controlled rats that react realistically in the world. They'll clean the bones of downed enemies which will make it easier for you to hide them. They point out that the swarm could cause trouble for the player if an NPC freaks out since that could cause more guards to come to the area. The rats can also attack the player if there isn't a more appealing target. You can also possess one of them in order to escape through tunnels

* You'll be able to possess animals or humans. Humans will have to be unaware of your presence in order to possess them

* Other powers will include Bend Time, Windblast ect.

* Powers can be upgraded with runes. They note that you won't find enough runes on a single playthrough to upgrade everything.

* Gadgets will include spring razor traps, sticky grenades, and different types of ammunition like sleep darts.

* You'll be able to collect whalebone charms that will give you certain buffs like mana refill or a health boost. You'll only be able to find "12 or so" of the 40 whalebone's in a single playthrough. They'll be selected randomly from a master list.

* They refer to the AI as "analog AI". They'll have a number of characteristics that are modified on the fly instead of having a simple alert or neutral as you find in most games. One example is that two guards talking to each other will have narrower "vision cones" and their hearing will be duller in comparison to a guard patrolling on his own. Light, mental state, ambient noise ect. will all impact how the AI reacts.

* They're trying to avoid having the player feel like the AI is cheating. One way they're doing that is by rarely spawning new enemies, and when they do it'll only be because an alarm went off. When they do spawn they'll try to make it realistic such as having reinforments come through the backdoor of a mansion instead of just magically having them pop up near the player.

* They talk about different ways to disable a watchtower. One is a traditional way of avoiding the spotlight and enemies while moving slowly. "In Dishonored, however, you could alternatively climb a building and use a combination of celerity (supernatural speed), your natural double-jump, and blink (a short-range teleport) to cover a surprising distance in the air and land on the top of the tower itself."

* Their lead level designer wanted them to remove celerity-double jump-blink combo once he saw it being used because of a fear that people would use it to get out of the map

* They note that the levels are designed to encourage a lot of vertical experimentation

* On the type of experience that they want to deliver "Games can either be described as rollercoasters - which is all crafted and very high-drama - or that time when you were 16 and you and your friend broke into an abandoned house and you had the most intense moments waiting for the door to open, and then there were moments where, 'Ah, I expected something grand to happen but nothing happened; it was just an empty room.'" He (Harvey Smith) said that they want the latter.

* Listening to random conversations going on in the world may give you hints on how to complete objectives differently

* At one point in their demo they were shown a thug going after a woman in an alley. If the player just went right in they'd be ambushed by the thugs friends. You have multiple ways to rescue her, one of which is to find and take out the ambushers before rescuing the woman

* You can go around causing a lot of bloodshed or you can go with a much more clean/stealthy route. Causing lots of bloodshed will cause chaos in the world. "You'll be notified when your actions have raised or lowered the level of chaos, but it's an under-the-hood story mechanics rather than an explicit light/dark or paragon/renegade score with gameplay effects."

* "Whatever the specifics may be, the fate of this grim world is determined over a linear series of levels that largely revolve around eliminating one target or another within the Lord Regent's corrupt regime. This isn't an Elder Scrolls game that turns you loose to explore the world at your leisure, though everyone's experience will be different as they choose their path and affect the simulation in radically different ways based on their gameplay choices."

* There are only a few dialogue choices in the game and they only come up when you need to make a real choice. Most of the cutscenes are handeled while you stay in first person.

src:cvg

neogaf

#20
avkash

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How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

do this correctly and I am in. sounds really impressive unless one of the methods is over-powered and can be spammed (ends up as the usual scenario mostly)
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#21
SRINI87

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#22
Bulovski

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They had me at Thief.

This will also start with the protagonist in a dungeon :lol:

I will get there


#23
SRINI87

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dishonored world



http://www.gameinfor..._world_map.aspx

#24
MarketTantrik

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WTF? It went from futuristic to medieval ?

#25
Tyler

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^^ It's retro-futuristic. Looks like a steampunk take on Deus Ex. I'm excited.

#26
SRINI87

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check this out
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Edited by SRINI87, 16 July 2011 - 09:37 PM.


#27
Aftrunner

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Looks.....not bad.

The first screenshot is terrible though.

Perhaps the world is not made. Perhaps nothing is made. A clock without a craftsman. It's too late. Always has been, always will be.....too late.


#28
SRINI87

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Arkane not interested in limiting player choice in Dishonored

“Dishonored is a game where the core stealth combat gameplay is complimented by all these powers that you have, and they layer together really well,” co-director Harvey Smith told GameInformer.

“It is one of our principal beliefs that you shouldn’t protect the player too much from seeing something awkward. Instead, it’s better to empower the player to do these things in a general purpose kind of way.

“Not at the right moment or in a particular scripted encounter, and so we don’t pre-plan some of the things that are the most fun in our games.”

Arkane’s fun-factor – the effects of player choice and customisation on gameplay – is something the studio is careful to nurture through its studio culture.

“We try to go out of our way to only hire people who understand and love the kind of games that we make,” Smith said.

“We aren’t just a game studio, we’re like very much focused on these immersive first person action games that have RPG features built into them.

“And by recruiting those kinds of people, and sharing that passion for those games, a lot of things immediately become easy, even across language barriers. Because you can point to something in Bioshock, or something in Far Cry 2, or something older in Underworld or System Shock. They love them for the same reasons and that immediately creates a bridge.”

RPG elements are becoming more prevalent through traditional vanilla genres, but Arkane doesn’t feel threatened by this trend.

“Hopefully people just keep on deepening the mechanics that are in those games,” Smith said.

“I think a synthesis is the ultimate experience for of us.”

src:VG247

#29
Tyler

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I really hope this turns out to be great.

#30
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looks good

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