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Project C.A.R.S

* * * * * 1 votes PC(win & Steam OS) PS4 XB ONE WIIU

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#181
SRINI87

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Slightly Mad Studios raises $660,000 through crowd-funding

Need For Speed: Shift developer Slightly Mad Studios has raised $660,000 for next project C.A.R.S. through its own crowd-funding platform.

The World Of Mass network allows players to donate anything from $5 to $100,000 towards the studio's projects with the developer offering stock ownership in the final game and a share of the profits.

"It's great to see our WMP portal performing well," says CEO Ian Bell. "It's nothing less than a revolutionary new approach to game development and funding. It allows developers to make the game they want to make, without undue publisher pressure."

src: edge

#182
SRINI87

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#183
SRINI87

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Project CARS gets a 2013 release date

Some of you already knew about this but up to this moment, the official word was that Project CARS would be hitting PC in late 2012. Not anymore, as Slightly Mad Studios revealed – via the game’s FB page – that the game is currently slated for a March 2013 release.

src: dsogaming

Edited by SRINI87, 28 March 2012 - 05:12 PM.


#184
SRINI87

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#185
SRINI87

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Bac mono is complete, will be available in friday's build

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#186
SRINI87

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Bac mono at Laguna seca

Edited by SRINI87, 30 March 2012 - 07:41 PM.


#187
SRINI87

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bac mono looks sick

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#188
SRINI87

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Oh f**K

First Project CARS Xbox 720 Sneak Preview

Our development team has been very busy working on the console version of Project CARS recently and today, we`re proud to give you an exclusive little sneak preview.

Below are several previews of the next-gen console version, showing Project CARS running on a brand new platform.

Despite the early development stage that will still require some optimization (regarding aspects such as memory usage), the next-gen console version already looks almost as pretty as the PC version, running at smooth 60fps and featuring stunning looking details as you can check out yourself below.


Keep in mind that these exclusive previews show an early pre-alpha version of Project CARS, we`ve decided to release them as a little goodie for our members that patiently wait for the console version of Project CARS while PC users can already enjoy regular development builds.

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src: WMD

:wOOtjumpy: :wOOtjumpy: :wOOtjumpy:

#189
meaNmachine

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:O

#190
Udham

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Wtf. From nextbox?

#191
Udham

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Aah nevermind. Its an AFJ.

Edited by Udham, 01 April 2012 - 10:04 AM.


#192
SRINI87

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:lol:

#193
devil_angel

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I'll be damned :O
Look at that lighting :|
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#194
MarketTantrik

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:lol:


Unfortunately those screens are all from replay or AI controlled mode. The actual game in motion doesnt look that good.

#195
SRINI87

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:lol:


Unfortunately those screens are all from replay or AI controlled mode. The actual game in motion doesnt look that good.

really? :scratchchin:

but they were saying that " there is no feature like gt5 photomode, what you see is what you get while playing"

btw wonder whether this game will support modding

Edited by SRINI87, 01 April 2012 - 05:08 PM.


#196
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I have the game running on my rig with everything turned on at 1080p and I dont get visuals like those.

#197
SRINI87

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hmmm, :scratchchin:
and also screens are downsampled

#198
devil_angel

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I have the game running on my rig with everything turned on at 1080p and I dont get visuals like those.

party pooper <_<
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#199
SRINI87

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Looks like porsche will be coming to Pcars :thumbsup:

Edited by SRINI87, 02 April 2012 - 05:08 PM.


#200
devil_angel

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Good news...missed them a lot in FM4 and GT5.
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#201
SRINI87

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Team VVV: Project Cars Hockenheim
http://www.youtube.com/watch?v=WswExmDUNbQ

Edited by SRINI87, 03 April 2012 - 10:16 AM.


#202
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The Evolution of Night Lighting in Project CARS

A month ago, Build 164 of Project CARS introduced an early version of the dynamic lighting system that allows racing at day & night and everything in between.

In the meantime, our development team has been busy refining the system and today we show you new previews of the lighting systemís latest evolution.

The new previews show off added spot lights that illuminate parts the nightly Connecticut Hill track, the spots all cast shadows and can be seen in effect in various conditions below.

Furthermore, the new night lighting also shows off details like lights from the city in the distance and other light sources such as grand stand lights.


src: WMD

screenshots


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#203
SRINI87

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The dude who took these screenshots says that its all in game and realtime,
and he is saying that he is using some custom FXAA injector

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#204
devil_angel

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@MT
Post some of your screens for reference please!
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#205
SRINI87

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maybe this is how it really looks like
vanilla

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http://www.youtube.com/watch?v=tftEPgkQcJ8&feature=player_detailpage

Edited by SRINI87, 08 April 2012 - 09:26 PM.


#206
devil_angel

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Very poor gearing setup. And the guy or the AI is shifting abysmally :doh:
Also, I felt that the suspension doesn't feel authentic at all. He's riding the curbs like cheese cake; not to mention the lack of ride-vibration/turbulence from a cockpit cam. :|

Edited by devil_angel, 08 April 2012 - 10:08 PM.

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#207
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maybe this is how it really looks like
vanilla

Yup. That's how it looks.

#208
devil_angel

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Yup. That's how it looks.

That's the same image that I linked to you yesterday :|
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#209
SRINI87

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comparison Pcars Vs shift 2
http://www.youtube.com/watch?v=515JaLSmjiw&feature=player_detailpage

#210
SRINI87

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Trailer made by the same guy who posted those stunning images

gets around 25-30 fps on gtx 580 :fear:

Edited by SRINI87, 12 April 2012 - 08:10 PM.





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