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Project C.A.R.S
Started by
SRINI87
, Aug 07 2011 11:23 AM
#181
Posted 26 March 2012 - 06:46 PM
Slightly Mad Studios raises $660,000 through crowd-funding
Need For Speed: Shift developer Slightly Mad Studios has raised $660,000 for next project C.A.R.S. through its own crowd-funding platform.
The World Of Mass network allows players to donate anything from $5 to $100,000 towards the studio's projects with the developer offering stock ownership in the final game and a share of the profits.
"It's great to see our WMP portal performing well," says CEO Ian Bell. "It's nothing less than a revolutionary new approach to game development and funding. It allows developers to make the game they want to make, without undue publisher pressure."
src: edge
Need For Speed: Shift developer Slightly Mad Studios has raised $660,000 for next project C.A.R.S. through its own crowd-funding platform.
The World Of Mass network allows players to donate anything from $5 to $100,000 towards the studio's projects with the developer offering stock ownership in the final game and a share of the profits.
"It's great to see our WMP portal performing well," says CEO Ian Bell. "It's nothing less than a revolutionary new approach to game development and funding. It allows developers to make the game they want to make, without undue publisher pressure."
src: edge
#182
Posted 27 March 2012 - 11:56 AM
#183
Posted 28 March 2012 - 05:12 PM
Project CARS gets a 2013 release date
Some of you already knew about this but up to this moment, the official word was that Project CARS would be hitting PC in late 2012. Not anymore, as Slightly Mad Studios revealed – via the game’s FB page – that the game is currently slated for a March 2013 release.
src: dsogaming
Some of you already knew about this but up to this moment, the official word was that Project CARS would be hitting PC in late 2012. Not anymore, as Slightly Mad Studios revealed – via the game’s FB page – that the game is currently slated for a March 2013 release.
src: dsogaming
Edited by SRINI87, 28 March 2012 - 05:12 PM.
#184
Posted 29 March 2012 - 10:37 AM
#185
Posted 29 March 2012 - 11:35 AM
#186
Posted 30 March 2012 - 07:40 PM
#187
Posted 31 March 2012 - 08:13 AM
#188
Posted 01 April 2012 - 09:30 AM
Oh f**K
First Project CARS Xbox 720 Sneak Preview
Our development team has been very busy working on the console version of Project CARS recently and today, we`re proud to give you an exclusive little sneak preview.
Below are several previews of the next-gen console version, showing Project CARS running on a brand new platform.
Despite the early development stage that will still require some optimization (regarding aspects such as memory usage), the next-gen console version already looks almost as pretty as the PC version, running at smooth 60fps and featuring stunning looking details as you can check out yourself below.
Keep in mind that these exclusive previews show an early pre-alpha version of Project CARS, we`ve decided to release them as a little goodie for our members that patiently wait for the console version of Project CARS while PC users can already enjoy regular development builds.



src: WMD
First Project CARS Xbox 720 Sneak Preview
Our development team has been very busy working on the console version of Project CARS recently and today, we`re proud to give you an exclusive little sneak preview.
Below are several previews of the next-gen console version, showing Project CARS running on a brand new platform.
Despite the early development stage that will still require some optimization (regarding aspects such as memory usage), the next-gen console version already looks almost as pretty as the PC version, running at smooth 60fps and featuring stunning looking details as you can check out yourself below.
Keep in mind that these exclusive previews show an early pre-alpha version of Project CARS, we`ve decided to release them as a little goodie for our members that patiently wait for the console version of Project CARS while PC users can already enjoy regular development builds.



src: WMD
#189
Posted 01 April 2012 - 10:00 AM
#190
Posted 01 April 2012 - 10:01 AM
#191
Posted 01 April 2012 - 10:03 AM
#192
Posted 01 April 2012 - 11:21 AM
#193
Posted 01 April 2012 - 11:55 AM
#194
Posted 01 April 2012 - 04:55 PM
Unfortunately those screens are all from replay or AI controlled mode. The actual game in motion doesnt look that good.
F1diary.com
#195
Posted 01 April 2012 - 05:07 PM
really?
Unfortunately those screens are all from replay or AI controlled mode. The actual game in motion doesnt look that good.
but they were saying that " there is no feature like gt5 photomode, what you see is what you get while playing"
btw wonder whether this game will support modding
Edited by SRINI87, 01 April 2012 - 05:08 PM.
#196
Posted 01 April 2012 - 05:09 PM
I have the game running on my rig with everything turned on at 1080p and I dont get visuals like those.
F1diary.com
#197
Posted 01 April 2012 - 05:26 PM
#198
Posted 02 April 2012 - 08:32 AM
party pooperI have the game running on my rig with everything turned on at 1080p and I dont get visuals like those.
#199
Posted 02 April 2012 - 05:07 PM
#200
Posted 02 April 2012 - 06:45 PM
#201
Posted 03 April 2012 - 10:15 AM
#202
Posted 03 April 2012 - 08:53 PM
The Evolution of Night Lighting in Project CARS
A month ago, Build 164 of Project CARS introduced an early version of the dynamic lighting system that allows racing at day & night and everything in between.
In the meantime, our development team has been busy refining the system and today we show you new previews of the lighting system’s latest evolution.
The new previews show off added spot lights that illuminate parts the nightly Connecticut Hill track, the spots all cast shadows and can be seen in effect in various conditions below.
Furthermore, the new night lighting also shows off details like lights from the city in the distance and other light sources such as grand stand lights.
src: WMD
screenshots


A month ago, Build 164 of Project CARS introduced an early version of the dynamic lighting system that allows racing at day & night and everything in between.
In the meantime, our development team has been busy refining the system and today we show you new previews of the lighting system’s latest evolution.
The new previews show off added spot lights that illuminate parts the nightly Connecticut Hill track, the spots all cast shadows and can be seen in effect in various conditions below.
Furthermore, the new night lighting also shows off details like lights from the city in the distance and other light sources such as grand stand lights.
src: WMD
screenshots


#203
Posted 08 April 2012 - 09:08 PM
The dude who took these screenshots says that its all in game and realtime,
and he is saying that he is using some custom FXAA injector





and he is saying that he is using some custom FXAA injector





#204
Posted 08 April 2012 - 09:19 PM
#205
Posted 08 April 2012 - 09:23 PM
maybe this is how it really looks like
vanilla

vanilla

Edited by SRINI87, 08 April 2012 - 09:26 PM.
#206
Posted 08 April 2012 - 09:44 PM
Very poor gearing setup. And the guy or the AI is shifting abysmally 
Also, I felt that the suspension doesn't feel authentic at all. He's riding the curbs like cheese cake; not to mention the lack of ride-vibration/turbulence from a cockpit cam. :|
Also, I felt that the suspension doesn't feel authentic at all. He's riding the curbs like cheese cake; not to mention the lack of ride-vibration/turbulence from a cockpit cam. :|
Edited by devil_angel, 08 April 2012 - 10:08 PM.
#207
Posted 09 April 2012 - 11:14 AM
#208
Posted 09 April 2012 - 11:22 AM
#209
Posted 11 April 2012 - 09:57 AM
#210
Posted 12 April 2012 - 08:10 PM
Trailer made by the same guy who posted those stunning images
gets around 25-30 fps on gtx 580
gets around 25-30 fps on gtx 580
Edited by SRINI87, 12 April 2012 - 08:10 PM.
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