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Project C.A.R.S

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#211
SRINI87

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Helmet cam added in the latest build


#212
SRINI87

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1990 Caper Stock Car done
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#213
devil_angel

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The helmet cam still needs a lot of work.
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#214
SRINI87

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The Mitsubishi Lancer Evolution Comes to Project CARS

Slightly Mad Studios are proud to announce a licensing deal with Mitsubishi Motors that will allow Project CARS players to experience the iconic Mitsubishi Lancer Evolution in the WMD-powered title.

Project CARS will be including three different road-going Lancer Evo models as the Evo VI Tommi Mäkinen Edition, the Evo IX FQ 360 and the Evo X FQ 400 are on their way into the title.

In production since 1992, the Lancer Evolution is a high-performance sedan that quickly became very popular in the automotive world due to the car’s performance and Mitsubishi’s impressive winning streak in World Rally competition.

Since the first Lancer Evo, all models have been following the same basic formula that consists of a four-door sedan design powered by a two-liter turbo charged engine and four-wheel drive .

Project CARS will include three different models starting with the Lancer Evo VI Tommi Mäkinen Edition. Named in honor of four-time World Rally Champion Tommi Mäkinen, the car is powered by a 280hp version of the two-liter turbo and comes with several special features that set it apart from regular Evo VI models.

more at wmdportal

#215
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#216
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#217
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#218
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First Project Cars Wii U details

Project Cars was thought to be coming to Wii U thanks to a logo found on the game’s official website. It was later removed, making us wonder if developer Slightly Mad Studios had made a mistake or announced something they shouldn’t have.

In any case, we have an absolute confirmation that Project Cars has been in development for Wii U. It’s mentioned numerous times in the company’s “overview” report created back in February. Better yet, it contains some information as to how the title will play like on the new console.

The report makes note of the following points:

• Screen as primary view – Ie.. allowing you to transfer play of the game between the TV and on-the-go around the house
• Screen as secondary view – Switch between rear-view mirror, overhead map, telemetry
• Primary input method – Drive by tilting the controller, onscreen buttons replicate the buttons/switches on a real wheel (push to toggle on/off or flip up/down)
• Secondary input method – Manage decisions in the pits (swiping through tire choices, setting fuel amount),
• Camera – Personalize your profile, pose for the podium
• Menu navigation method – Flick photos from your gallery to the TV, private chat with teammates

src: nintendoeverything

#219
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@ DA

check this new Helmet Cam, looks great i must say



#220
devil_angel

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@ DA

check this new Helmet Cam, looks great i must say

Ha....now you're talking!!
If they can just accurately map the G-sensor from the telemetry to the helmet cam reactive physics, it'd be the bestest most awesomest helmet cam of all time :D
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#221
Saumil

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At the start of the video, you can see some pretty big physics glitches when the car fails to make proper contact with the track and then just sorta snaps into position.
These micro-snaps continue to happen as the car starts moving until they finally switch to cockpit view.

iRacing has set the bar so so high, every sim developer on the planet is going to be playing catch up for the next decade :P.
Fantastic graphics though...

#222
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At the start of the video, you can see some pretty big physics glitches when the car fails to make proper contact with the track and then just sorta snaps into position.
These micro-snaps continue to happen as the car starts moving until they finally switch to cockpit view.

iRacing has set the bar so so high, every sim developer on the planet is going to be playing catch up for the next decade :P.
Fantastic graphics though...

What're you playing these days dude?
I mean, racing titles?
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#223
Saumil

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Live for Speed; it's the poor man's iRacing.

And waiting for rFactor 2. Some very good LMP and WSGT mods for it are already in the works by the extremely talented modding community.

#224
SRINI87

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@ saumil
have you played Netkar pro?
people have been praising its physics

Edited by SRINI87, 29 April 2012 - 07:20 PM.


#225
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Beautiful


#226
Saumil

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@ saumil
have you played Netkar pro?
people have been praising its physics

NKPro is probably the only other sim that can stand up to iRacing physics wise but it's very buggy and lacking any kind of polish whatsoever.
Now the average simracer has grown to ignore such things as there aren't many choices but NKPro fails to break that threshold as well.

But when it does work, it's brilliant.
It has some really nice things like track marble build-up, visible tyre wear (I know the Codemasters F1 titles have it, but NKPro had it 7 years ago :P) and the ability to sit inside the cockpit and flip every single button and it will act just like its real-life counterpart.

It's just sad that one has to jump through hoops just to get some basic functionality and stability out of it.

Edited by Saumil, 30 April 2012 - 02:22 AM.


#227
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#228
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^^ Holy Crap ! :surprise:
F1diary.com

#229
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Hell yeah!!
Slightly Mad Studios & Pagani Announce Partnership

Slightly Mad Studios and world-renowned sports car manufacturer Pagani Automobili S.p.A. are proud to announce a partnership which will see three of the manufacturer’s cars featuring in Project CARS.

The companies have pledged to work closely together to perfect the ultimate digital representation of the cars, breaking new boundaries in terms of visual representation, true to life handling and audio fidelity.

Players will be able to experience virtual versions of the Pagani Zonda R, the Zonda Cinque and the all-new Huayra, giving gamers access to both road-going hypercars and thoroughbred racing machinery. Passionate racers will love the Zonda R, the last and most extreme version of Pagani’s popular Zonda model.

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src: WMdportal

#230
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RAin WIP



#231
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Edited by SRINI87, 04 May 2012 - 10:43 PM.


#232
devil_angel

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@Saumil
Nice mate. Haven't picked up a console yet, have you? :P

@Srini
You ARE the Harbinger of AWESOME! :hug:
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#233
SRINI87

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Thanx man :D

Zonda showcase Video



#234
Saumil

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@Saumil
Nice mate. Haven't picked up a console yet, have you? :P

There are plenty of reasons to get a console, but simracing definitely ain't one :P.

#235
devil_angel

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There are plenty of reasons to get a console, but simracing definitely ain't one :P.

nah, it isn't....but it's an added perk. Plus, we've got more people in the community racing on consoles :|
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#236
SRINI87

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#237
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^^ Aaah! I've gotta get me a PC upgrade.


Those tire marbles on the track are weird.
F1diary.com

#238
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Slightly Mad Studios Announce Ford Licensing Agreement !
Eleven different Fords to be available in Project CARS...


1966 Mustang 2+2 fastback (foundation trade dress for 1966 Shelby GT350), 1967 Ford MK IV, 1972 Escort RS1600, 1980 Capri (Group 5 – Team Zakspeed), 1988 Sierra RS500 Cosworth (Group A), 1997 Mustang Cobra (SCCA Trans-Am), 2012 Fusion NASCAR Stock Car, 2012 Focus ST, 2012 Focus ST (BTCC), 2013 Falcon FG (Australian V8 Supercar Car of the Future), 2013 Ford Shelby GT500.

src: Fbpage

#239
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Gamersyde has posted some 1080P 60fps videos

looks Awesome & buttery smooth

#240
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Edited by SRINI87, 12 June 2012 - 02:08 PM.





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