If you've known of City of Steam and been keeping an eye on it since the game went public, be sure to sign up for our newsletter for priority on future keys and up-to-date game development.
To those that don't know what City of Steam is (no surprise there, we're an indie developer, so getting widespread recognition is a relatively harder for us), it's an industrial fantasy/steampunk MMORPG, lightweight enough to play on even older computers and accessible straight from your browser. Even then, thanks to Unity 3D and a lot of in-house tools, we've managed to still make it look quite impressive, and all stored in but a few megabytes!
And this isn't just some average fantasy world with a few steampunk elements thrown in, oh no! The entire world itself is a mechanism of gears and spokes, with pipes and boilers as ancient as the world itself. Current civilizations are build upon these, and these industrial aspects are simply part of the world's history and daily life; races such as humans and elves do exist, but they live alongside dwarves that are part-machine, robotic toilers that roam the land, and both magical and mechanical monstrosities that threaten their existence. You can have a better look at this animated world through Unity Plugin on City of Steam website. Here is a quick look into the World Machine:

Also, we recently created a new gameplay trailer for the alpha test.
We may be indie (and proud of it), but we’re very receptive to player feedback too, and strive to openly discuss the development process. Feel free to share your thoughts, and I’ll personally answer any questions you may have.
Edited by CoS_Ethan, 11 November 2012 - 02:07 PM.




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