However I would still love your opinions on this subject.Just keep the flaming under control.
ORIGINAL SOURCE
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Gaming at its heart is actually a simulated reality. It is fun because it allows you to step outside your daily,boring life and jump into a more interesting one for example:a soldier fighting violent Aliens,or a superhero with electric power,or maybe a Plumber trying to save his princess from an evil villain.The success of any simulation lies in how immersed the user is in it. By immersion I mean the degree to which the senses of the user are engaged so that the user,while in that simulation is unable to differentiate reality from it. The sole objective of game developers,Console designers and anyone making anything remotely related to gaming is to increase the immersion level the game offers-Increased immersion level=Great user experience=Better ratings=more sales.There are five elements to immersion,these are like resistors connected in series in a circuit.The more of these "switches" are activated the more deeper the level of immersion goes.Basically these are actually the various senses of our mind,the same ones that allow us to feel the reality around us. That is: Seeing,touching,smelling,feeling,hearing and emotional involvement. The gaming industry has been working on Seeing (3D innovation,HD Resolution) Feeling (Motion based controllers,normal controllers) hearing (SRS,Dolby) and emotional involvement ( Story line) but it cant possibly work on smelling or touching. Atleast in the near future. As one would see,even the "switches" the gaming industry is working are far from perfect,and some of them-For example (3D TECH,HD Resolution,over expensive motion based controllers,over expensive graphic cards) are slow and expensive to develop and even slower to get adapted by gamers-also factor in fragmentation of market.hence a game developer cannot rely on these to give the immersive experience he wants. the most powerfull "Immersion switches" are emotional involvement (Better story) and a better gameplay. Hence the games that concentrate on both get the most ratings.

Motion Controller Vs Game Controller-A fresh perspective
As I highlighted above a better controller would be the one which provides a more immersive experience to the user. It is generally believed that motion controllers are better in this area.This according to me,may not be so. Consider the Human mind for a second it moves the respective body part only by the force of will. Now lets make a seemingly hilarious assumption. in which the Human mind becomes the controller (Something like the Dualshock for instance) When you want to move something say your hands you exert a force of will to move the hands. In a game if you want to shoot an alien you exert a force of will,which translates to a specific button press and hence the shooting happens.So infact the controller is an extension of the human mind,having the simple function of translating its will into the game. Motion controllers do the same thing,but infact in genres like shooters a controller is much more effective. (For Casual games like Virtual Table tennis,and Cricket etc a motion controller provides a more immersive experience because the hand actions are similar to the real thing) and this is because it takes less time for a button press than for a hand action. Not many people have experience in wielding an SMG,and so a motion controller does not provide the same familiarity that it can provide when you play a game such as Table Tennis. If there is no familiarity there can be no immersion and therefore according to me a Controller is much more effective than a motion controller in maintream genres.




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