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Review: Kingdoms of Amalur: Reckoning
Posted 27 February 2012 - 04:36 PM
By Rishi Alwani aka milo
All it takes to suck the creativity out of making video games is success.
Have one blockbuster hit and soon enough, everyone else is trying to do the same thing. We've seen it with Doom, GTA and Call of Duty. Before you know it, the market is filled with cookie cutter games, clones that have few buyers, followed by publishers and developers shutting shop and people moaning about how the industry is dying. At the first glance, Kingdoms of Amalur: Reckoning appears to be one such game.
Posted 27 February 2012 - 04:57 PM
* Plot takes awhile to pick up
* ...much like the camera in big battles
* Ending could've been better
* Online pass nonsense
and No jump option
Posted 27 February 2012 - 05:40 PM
Thank God its not a shooter
Posted 27 February 2012 - 05:51 PM
Yup. You won't believe the kind of sh*t games here that get 500+ pages of discussion, yet some gems get ignored
Posted 04 March 2012 - 06:22 AM
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