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Epic Mickey 2
Posted 22 March 2012 - 08:59 AM
Developer- Junction point Studios.
Warren Spector realizes that he made a mistake with "Epic Mickey," his 2010 action-adventure game starring the world's most famous mouse.
Despite his insistence on crafting an interactive homage to the silent cartoons that inspired him to create "Epic Mickey," the veteran designer acknowledges that the game's characters should have actually spoken.
"I made a choice. In retrospect, I wish I made a different one," said the mastermind behind such games as "Deus Ex" and "Thief."
Now Spector is more than fixing that flub with "Disney Epic Mickey 2: The Power of Two." He's not only tapped voice actors to portray the game's colorful cast, he's also making the sequel a musical. Jim Dooley and Mike Himelstein, the composer and lyricist who wrote the music for the upcoming animated film "Dorothy of Oz," are crafting original tunes for "Epic Mickey 2."
"I'm such a geek about musicals," said Spector at the recent Game Developers Conference in San Francisco, where he was honored with a lifetime achievement award. "I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it's magic."
That includes Oswald the Lucky Rabbit, the zany predecessor to Mickey Mouse co-created by Walt Disney but lost in a 1928 contract dispute. Oswald returned to Disney's control in 2006 and had a starring role in the first "Epic Mickey." Oswald, who never uttered a word in a Disney cartoon, will be portrayed in "Epic Mickey 2" by veteran voice actor Frank Welker.
"I couldn't be more pleased," said Walt Disney Co. archive director Becky Cline, who has been uncovering Oswald's past and working with Spector on including more of the rabbit in the sequel. "Once you give a character a voice, it takes it to a whole new level. I can't wait for the public to see it and embrace Oswald the way that we have over the years in the archive."
Oswald is also getting in on the action this time as a playable character who joins the mouse's side in a new cooperative mode. Mickey will again wield a brush powered by magical paint and thinner, while Oswald is armed with a remote control that has the power to command electricity. Spector said the pair will have to work together to overcome obstacles.
"It's drop-in, drop-out co-op," said Spector. "You can sit down at any time with a friend who is playing as Mickey, and you can take control of Oswald. If you're playing as a single player, Oswald will be there every second of the game. He's not just a multiplayer character. He's a helper, whether you're playing alone or with a friend or family member."
After reintroducing Oswald and weaving his past into the storyline of the first game, Spector hopes Oswald's larger part wins the rabbit more fans. It's an unprecedented virtual push for a Disney character that most adults ó let alone children ó haven't been watching on TV, wearing on their backpack or taking their photo with at a theme park for the past 40 years.
"We couldn't ask people to care about this guy they've never heard of or no one has ever seen since 1928 in a Disney film," said Spector. "It was unrealistic to expect people to care in the first game, but now we know they care. We hear about it from players all the time. They really, really got into Oswald, which is hugely gratifying. "
The original "Epic Mickey" had a respectable but not spectacular debut when Disney Interactive Studios released it during the holiday season two years ago. It sold 1.3 million copies in North America and landed in the fifth spot on the NPD Group's console sales charts that December, behind such games as "Call of Duty: Black Ops" and "Just Dance 2."
As with the first outing, players' choices will affect what happens throughout the second installment, which is set for release this fall and is again being developed by Junction Point Studios in Austin, Texas. Spector said the sequel's songs and music will change based on whether gamers prompt the Walt Disney Co. spokesmouse to be well-mannered or mischievous.
Other issues Spector is addressing with "Epic Mickey 2" include releasing it for all consoles ó not just Nintendo Wii but also the high-definition PlayStation 3 and Xbox 360 ó and fixing the game's camera placement. The first title's unruly perspective was one of the chief complaints because several players kept inadvertently sending Mickey jumping to his demise.
"We've had a team working on the camera from literally the day we finished the first game," said Spector. "They'll be working on it until the day we ship the second game. (There have been) over 1,000 specific changes made to the camera. Our goal is that you will not have to touch the manual camera controls even once to play through the main story path of this game."
"Epic Mickey 2" finds Mickey back in Wasteland, a twisted take on Disneyland filled with forgotten characters and theme park attractions. Spector said the mouse will return to a few places he visited during his first trip, but earthquakes and other disasters have changed their appearance. He teased that Mickey would also explore previously unseen Wasteland realms.
"There's always been one part of the (Disney) parks that I've always wanted to get into Wasteland," said Spector. "Frontierland has changed so much since it started. There's so much forgotten history there, so Frontierland is going to get a pretty good exploration this time around, plus some other places that we'll keep secret for now."
Read more: http://www.sfgate.co...L#ixzz1poRd5gq1
Posted 28 March 2012 - 09:10 AM
Okay guys, this is not a joke. Epic Mickey 2 is coming to the PC. Yeap, we are not joking and that was revealed in the Paris conference that took place today, by both Disney and Junction Point Studios. In that very same conference, it was confirmed that the title will hit streets on September 26th in Europe for Wii, Xbox 360 and PlayStation 3. We donít know whether the PC version will be delayed or not. Hopefully weíll get an official announcement about the PC version in the coming days, so stay tuned for more.
Posted 28 March 2012 - 10:44 AM
Posted 28 March 2012 - 03:20 PM
Still PC version is always nice to hear. Maybe they learned from the first one and can rectify this.
Perhaps the world is not made. Perhaps nothing is made. A clock without a craftsman. It's too late. Always has been, always will be.....too late.
Posted 05 April 2012 - 05:19 PM
Posted 05 April 2012 - 05:39 PM
Also kinda surprised that they are showing off the Wii version. I imagine any game being made for the PC would usually show off PC gameplay to look its best. Or at least PS360 on this case. Maybe they have a deal with Nintendo or something.
Posted 05 April 2012 - 06:27 PM
Good things come to those who weight
Posted 05 April 2012 - 10:53 PM
"Master Race? Are you f**king kiddin me? What made people who get GTA 2 yrs after console feel that they belong to some exclusive club called MasturRace ?"
Posted 14 July 2012 - 08:27 PM
Posted 15 July 2012 - 11:38 PM
Posted 07 November 2012 - 06:48 PM
Epic Mickey 2 Demo Now Available On Xbox 360 And PS3
If Wreck-It Ralph isnít enough Disney for you this week, there is now a playable demo available of Epic Mickey: The Power Of Two.
The demo is available on both the Xbox Live Marketplace and the PlayStation Network. Itís keeping up with the musical trend weíve seen so far with the game, taking players through the most famous scene from Fantasia: the Sorcererís Apprentice lab.
Or you could just watch the musical intro a few (dozen) times.
Epic Mickey 2 is due out for PC and consoles on November 18.
no one following this game...
Posted 07 November 2012 - 06:52 PM
Posted 07 November 2012 - 07:16 PM
What is this about? Platforming in 2.5 D environments?
It's platforming in a sandbox like environment , you use your paint brush as a weapon to do variety of stuff , you can use shades of color to do different things , some colors change villains into good people or i think there is a eraser to erase them , though i am not sure about this later part
Watch epic mickey 1 review , wait I'll pm you
Posted 09 November 2012 - 10:41 PM
Gameplay - You play as mickey , you use color blue to create objects which are transparent at first or use that color to make evil enemies good , you use green color to erase objects which makes em transparent or use it to erase enemies , Square button is used to do a spin melee attack , you can also use team moves with Oswald the rabbit for eg. to cross a large gap you can throw oswald in air using O & then jump using X & hold the button until you cross the gap , i guess there will be more of these moves in the full game
The game has controller setting for P1 , i assume there will be co-op story mode too , the platformer elements are fun but feel kiddish after some time , graphics are decent not something exceptional , not worth the price tag put up by retailers
Posted 16 November 2012 - 11:44 AM
Posted 16 November 2012 - 11:55 AM
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