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Double Dragon: Neon

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24 replies to this topic

#1
Ph3N0M

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Developer: WayForward Technologies
Publisher: Majesco
Genre: Beat 'em up
Platforms: PSN, XBOX Live
Release Date: September, 2012

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Already showing some chops in the old-school department with their work on Shantae and Contra 4, developer Wayforward Technologies revealed that they are working with Majesco to bring an updated take on the classic side-scroller Double Dragon to Xbox LIVE Arcade and PlayStation Network. Double Dragon: Neon is an aptly-named 80s style reboot of the beloved franchise and is scheduled to release this July.

Double Dragon: Neon pits players as the familiar Lee brothers, Billy and Jimmy, as they fight to save Marian from a villain named Skullmageddon (Best. Name. Ever.) The gameplay is the same brand of 2D side-scrolling popularized by the original game several decades ago, albeit with even more of a wild, 80s flair.

As in previous Double Dragon games, the gameplay is a blend of martial arts and weapon-based combat. You'll perform combos and use weapons like baseball bats, whips, and hand grenades to take on your enemies. While the fighting system and combos aren't quite as advanced as many fighters on the market these days, the attacks were responsive. The spinning kick move, flying knee, and throws will also be in your fighting move repertoire.

As the name would imply, Double Dragon: Neon is all about neon lights and bright colors (imagine if GTA Vice City threw up on Big Trouble in Little China and you get the idea). The game definitely gets some serious props in the looks department for this, and while the build we checked out lacked in detail, the design was definitely evocative of tacky 80s excess. Ditto for the music, which included a sizable helping of blaring buttrock guitar solos, synth drums, and all the keyboards you could hope for. Songs can be found or bought to add to your in-game mix tape, and can even be leveled up as you play for even more 80's awesomeness (EDIT: We've gotten clarification from Majesco that mix-tapes refer a grid-like system of earning and upgrading power-ups, not music).

Double Dragon: Neon's tongue-in-cheek take on the original game will definitely earn it some fresh fans and the 80s flair should help it stand out in the fighting game genre. Expect more information on Double Dragon: Neon before it launches this summer.


From IGN

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Edited by Ph3N0M, 24 August 2012 - 05:00 PM.


#2
Ph3N0M

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:wOOtjumpy:
This IS my favorite co-op game franchise of the 8-bit era. Had so much fun playing Double Dragon 2 with my brother back in the day. We always used to kill all enemies of an area, and then fight each other until one of us lost a life, before progressing to the next area. Memories! :clapping:

Edited by Ph3N0M, 05 April 2012 - 09:56 PM.


#3
playstation

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OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG!


WOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Double Dragon

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#4
Ph3N0M

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OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG!


WOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Double Dragon


You also have fond DD memories, right? :thumbsup:

#5
Ph3N0M

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I later found Streets of Rage to be better than the Double Dragon series, but Double Dragon was indeed one of the reasons I started playing video games along with Super Mario Brothers , Contra, and a rare(I think it is not well known) NES game called Dead Fox.

BTW, I have been dreaming about a Streets of Rage reboot/remake in HD for such a long time now.

Edited by Ph3N0M, 05 April 2012 - 10:16 PM.


#6
Zodak™

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Awesome :thumbsup:
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#7
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You also have fond DD memories, right? :thumbsup:

Koi Shak....B)














repped really great news.... :cheers:

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#8
Aftrunner

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Looks so bad. Graphically anyway.

This is my design.


#9
Rock Lee

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#10
SRINI87

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#11
Ph3N0M

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Double Dragon Neon flickers with signs of life

by Richard Mitchell on Apr 11th 2012 8:00AM

The first time I laid my hands on Double Dragon Neon, I was not impressed. The bright '80s colors weren't doing it for me. The character models for protagonists Jimmy and Billy looked hunched and unnatural. Their attacks were stilted and limited. The enemy designs were silly and altogether over the top.

The second time I played it, however, I slipped on a pair of headphones and something happened. The classic Double Dragon music washed over me, reworked with 80s synth and electric guitar, and I saw something I hadn't noticed before: potential.
Double Dragon: Neon

Everything I'd witnessed before remains true, of course. As the title implies, Double Dragon Neon is dripping with bright colors. Enemies are appropriately garish, from the shirtless, afro-sporting thug to the ridiculously jiggly, whip-cracking mistress. And yes, Abobo is definitely in there. The backgrounds are equally colorful, though they don't quite match up with the smooth character models, and seem primarily composed of flat, hand-drawn two-dimensional objects.

Initially, combat is limited to a string of punches or kicks along with crouching, jumping and dash attacks. Enemies can also be thrown if they are stunned. Dashing is initiated with a trigger button, as opposed to the tried-and-true double tap. Punches and kicks mixed with the occasional throw were more than sufficient during my brief play session. Every hit connected in a satisfying way, and weapons like baseball bats delivered equally definitive punishment (though the whip still isn't worth picking up).

You might think that none of this sounds particularly thrilling, and you'd be right for the most part. That brings me to "potential," which is really just a euphemism for "stuff I didn't get to see." Double Dragon Neon features a high five system that, in addition to the general satisfaction of slapping some virtual skin, delivers buffs to each player. Only the health boost was working at the PAX East demo, though more effects will be added to the final version.

The other promising element is the character customization system. Each player will be able to create a "mixtape" (like in the 80s geddit?) of various special abilities and moves. These can be purchased at in-game shops and players will be able to rearrange their mixtapes at any time for different situations. Unfortunately, the mixtape system wasn't enabled in my demo, leaving me with only the standard move set.

There's a good foundation underneath Double Dragon Neon, and I'm sure it would knock young Fred Savage's socks clean off, but what I saw won't lift it above its modern day competition like Castle Crashers. Here's hoping the mixtape system and the promise of drop-in/drop-out online co-op will lift the franchise back up to its once great heights. Maybe without the movie this time.


Source:Joystiq

#12
Ph3N0M

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New preview from PushSquare

Blast from the past or best left unearthed?

If anyone stands a chance at a Double Dragon revival, the 2D maestros over at WayForward are the most likely to pull it off in a convincing way. Between beloved revivals of Contra and A Boy and His Blob under their belt, new takes on BloodRayne and Batman and side-scrolling classics like Shantae, the pedigree powering Double Dragon Neon knows its way around neo-retro. But Neon betrays WayForward's 2D pixel animation in favor of 3D models, a first for the studio and punting it into uncharted territory.

Considering the studio's resume we had high hopes for its take on Taito's classic beat-em-up, expecting fun new twists on an old, tired classic. Based on our time with Neon at PAX East, it's difficult to say just how far WayForward is taking Double Dragon.


Read the rest of the article from the link above the quote.

#13
Vip3r

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I later found Streets of Rage to be better than the Double Dragon series, but Double Dragon was indeed one of the reasons I started playing video games along with Super Mario Brothers , Contra, and a rare(I think it is not well known) NES game called Dead Fox.

BTW, I have been dreaming about a Streets of Rage reboot/remake in HD for such a long time now.


It was one of my most favorite game Ever. I broke 2 Controllers playing that game.

However since I played on a chinese knockoff, its the game with the secret agent wearing green pants and all right ?And the bullets would look like straight lines no??

Edited by Vip3r, 25 April 2012 - 09:25 PM.

Once upon a time, a woman was picking up firewood. She came upon a poisonous snake frozen in the snow. She took the snake home and nursed it back to health. One day the snake bit her on the cheek. As she lay dying, she asked the snake,
"Why have you done this to me?" ....and the snake answered,
"Look bitch, you knew I was a snake.


#14
Ph3N0M

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It was one of my most favorite game Ever. I broke 2 Controllers playing that game.

However since I played on a chinese knockoff, its the game with the secret agent wearing green pants and all right ?And the bullets would look like straight lines no??

Yeah, I think you are right, except that I remember him wearing green shirt and light-brownish pants. There were limited ammo in the game, and it also had a password system. I think it was way ahead of its time.

Edited by Ph3N0M, 27 April 2012 - 07:56 AM.


#15
Vip3r

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Yeah, I think you are right, except that I remember him wearing green shirt and light-brownish pants. There were limited ammo in the game, and it also had a password system. I think it was way ahead of its time.


Yup Thats the one

Once upon a time, a woman was picking up firewood. She came upon a poisonous snake frozen in the snow. She took the snake home and nursed it back to health. One day the snake bit her on the cheek. As she lay dying, she asked the snake,
"Why have you done this to me?" ....and the snake answered,
"Look bitch, you knew I was a snake.


#16
Ph3N0M

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Original Double Dragon creator collaborating with WayForward on Double Dragon: Neon
My link

Edited by Ph3N0M, 01 May 2012 - 10:53 AM.


#17
Ph3N0M

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New gameplay video:

Edited by Ph3N0M, 26 May 2012 - 04:18 PM.


#18
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#19
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dubble dragun :wOOtjumpy:

#20
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An awesome high-five, awesomer boobgrab, and awesomest gameplay mechanics, that allow you to kick air. :majesty:
I don't chew bubblegum, I just kick as$es!

#21
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#22
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Double Dragon :wOOtjumpy:

china man, egypt man, japan man, ahh them memories :wub:

See, Madness, as you know, is like gravity, all it takes is a little push

yeah, I might as well skip it mang. Watchdogs FTW :P        <<<-- DA on GTA5

#23
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streets of rage might have been more interesting make :(
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#24
Ph3N0M

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Game has a release date of September 2012.
Spoiler



Too bad, I can't access PSN anymore. :cry:

Edited by Ph3N0M, 24 August 2012 - 05:03 PM.


#25
Ph3N0M

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Gamespot and IGN reviews:






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