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Rumor : Steam might allow game sharing soon.


AK77

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This code popped up in latest Steam Beta release -

 

 


Code:

"SteamUI_JoinDialog_SharedLicense_Title" "Shared game library"
"SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
"SteamUI_JoinDialog_SharedLicenseLocked_BorrowerText" "This shared game is currently unavailable. Please try again

 

You can see it, by participating in Steam Beta from your Steam web client.

 

 

 

 

 

f**king AWESOME IF TRUE :wOOtjumpy:

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More info:

 

Like Xbox One, it appears multiple users won't be able to play the same game at the same time.

"Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit," a line of code for one dialogue prompt states.

"This shared game is currently unavailable. Please try again later or buy this game for your own library," another describes.

 

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Steam May be Getting Music Capabilities

class IClientMusicMap{        virtual int32 GetQueueCount() = 0;        virtual CMusicQueueEntry * GetQueueEntry( int32 ) = 0;        virtual void LoadQueueEntry( int32 ) = 0;        virtual void AddQueueEntry( CMusicQueueEntry * ) = 0;        virtual void RemoveQueueEntry( CMusicQueueEntry * ) = 0;        virtual MusicPlayback_Status GetPlaybackStatus() = 0;        virtual void Play() = 0;        virtual void Pause() = 0;        virtual void Stop() = 0;        virtual void PlayFirst() = 0;        virtual void PlayPrevious() = 0;        virtual void PlayNext() = 0;        virtual void PlayLast() = 0;        virtual void RequestVersionFromBackend() = 0;        virtual MediaController_Status GetStatusLocalLibrary() = 0;        virtual int32 GetLocalLibraryDirectoryEntryCount() = 0;        virtual LocalLibraryDirectoryEntry_t * GetLocalLibraryDirectoryEntry( int32 ) = 0;        virtual void SetLocalLibraryDirectoryEntryEnabled( int32, bool ) = 0;        virtual void StartUsingSpotify() = 0;        virtual void StopUsingSpotify() = 0;        virtual MediaController_Status GetStatusSpotify() = 0;        virtual void LoginSpotify( const char *, const char * ) = 0;        virtual void ReloginSpotify() = 0;        virtual const char * GetCurrentUserSpotify() = 0;        virtual void ForgetCurrentUserSpotify() = 0;        virtual void LogoutSpotify() = 0;        virtual void DumpStatusToConsole() = 0;};    

VALVE :panic:

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Steam May be Getting Music Capabilities

class IClientMusicMap{        virtual int32 GetQueueCount() = 0;        virtual CMusicQueueEntry * GetQueueEntry( int32 ) = 0;        virtual void LoadQueueEntry( int32 ) = 0;        virtual void AddQueueEntry( CMusicQueueEntry * ) = 0;        virtual void RemoveQueueEntry( CMusicQueueEntry * ) = 0;        virtual MusicPlayback_Status GetPlaybackStatus() = 0;        virtual void Play() = 0;        virtual void Pause() = 0;        virtual void Stop() = 0;        virtual void PlayFirst() = 0;        virtual void PlayPrevious() = 0;        virtual void PlayNext() = 0;        virtual void PlayLast() = 0;        virtual void RequestVersionFromBackend() = 0;        virtual MediaController_Status GetStatusLocalLibrary() = 0;        virtual int32 GetLocalLibraryDirectoryEntryCount() = 0;        virtual LocalLibraryDirectoryEntry_t * GetLocalLibraryDirectoryEntry( int32 ) = 0;        virtual void SetLocalLibraryDirectoryEntryEnabled( int32, bool ) = 0;        virtual void StartUsingSpotify() = 0;        virtual void StopUsingSpotify() = 0;        virtual MediaController_Status GetStatusSpotify() = 0;        virtual void LoginSpotify( const char *, const char * ) = 0;        virtual void ReloginSpotify() = 0;        virtual const char * GetCurrentUserSpotify() = 0;        virtual void ForgetCurrentUserSpotify() = 0;        virtual void LogoutSpotify() = 0;        virtual void DumpStatusToConsole() = 0;};    

VALVE :panic:

 

:paagaldance::paagaldance::paagaldance::paagaldance::paagaldance: Cheers to Steam..!!!!

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