AK77 Posted June 19, 2013 Report Share Posted June 19, 2013 This code popped up in latest Steam Beta release - Code: "SteamUI_JoinDialog_SharedLicense_Title" "Shared game library""SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit.""SteamUI_JoinDialog_SharedLicenseLocked_BorrowerText" "This shared game is currently unavailable. Please try again You can see it, by participating in Steam Beta from your Steam web client. f**king AWESOME IF TRUE Link to comment Share on other sites More sharing options...
LaughingMan777 Posted June 19, 2013 Report Share Posted June 19, 2013 Link to comment Share on other sites More sharing options...
Elixir Posted June 19, 2013 Report Share Posted June 19, 2013 Way to go Steam.... sales will drop... but Awesome..!!!! Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 19, 2013 Report Share Posted June 19, 2013 MAKE IT HAPPEN! Link to comment Share on other sites More sharing options...
i_rock098 Posted June 19, 2013 Report Share Posted June 19, 2013 So it will be like if one purchase a game and he wishes his friend to play it he can just share it to him? If that is the case then it would be f****** awesome. Link to comment Share on other sites More sharing options...
Big Boss Posted June 19, 2013 Report Share Posted June 19, 2013 They will allow only 1 person to play the game at a time. I am fine with that. Link to comment Share on other sites More sharing options...
i_rock098 Posted June 19, 2013 Report Share Posted June 19, 2013 Even 1 person at a time would be very cool, way to go steam. Link to comment Share on other sites More sharing options...
Blueelvis_RoXXX Posted June 19, 2013 Report Share Posted June 19, 2013 Baah, i dont want that :| Don't want random friend requests :| Link to comment Share on other sites More sharing options...
dylanjosh Posted June 19, 2013 Report Share Posted June 19, 2013 I think Microsofts game sharing feature prompted this Link to comment Share on other sites More sharing options...
Big Boss Posted June 19, 2013 Report Share Posted June 19, 2013 More info: Like Xbox One, it appears multiple users won't be able to play the same game at the same time. "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit," a line of code for one dialogue prompt states. "This shared game is currently unavailable. Please try again later or buy this game for your own library," another describes. Link to comment Share on other sites More sharing options...
AK77 Posted June 19, 2013 Author Report Share Posted June 19, 2013 Steam May be Getting Music Capabilities class IClientMusicMap{ virtual int32 GetQueueCount() = 0; virtual CMusicQueueEntry * GetQueueEntry( int32 ) = 0; virtual void LoadQueueEntry( int32 ) = 0; virtual void AddQueueEntry( CMusicQueueEntry * ) = 0; virtual void RemoveQueueEntry( CMusicQueueEntry * ) = 0; virtual MusicPlayback_Status GetPlaybackStatus() = 0; virtual void Play() = 0; virtual void Pause() = 0; virtual void Stop() = 0; virtual void PlayFirst() = 0; virtual void PlayPrevious() = 0; virtual void PlayNext() = 0; virtual void PlayLast() = 0; virtual void RequestVersionFromBackend() = 0; virtual MediaController_Status GetStatusLocalLibrary() = 0; virtual int32 GetLocalLibraryDirectoryEntryCount() = 0; virtual LocalLibraryDirectoryEntry_t * GetLocalLibraryDirectoryEntry( int32 ) = 0; virtual void SetLocalLibraryDirectoryEntryEnabled( int32, bool ) = 0; virtual void StartUsingSpotify() = 0; virtual void StopUsingSpotify() = 0; virtual MediaController_Status GetStatusSpotify() = 0; virtual void LoginSpotify( const char *, const char * ) = 0; virtual void ReloginSpotify() = 0; virtual const char * GetCurrentUserSpotify() = 0; virtual void ForgetCurrentUserSpotify() = 0; virtual void LogoutSpotify() = 0; virtual void DumpStatusToConsole() = 0;}; VALVE Link to comment Share on other sites More sharing options...
Zod Posted June 19, 2013 Report Share Posted June 19, 2013 :punk: Link to comment Share on other sites More sharing options...
Elixir Posted June 20, 2013 Report Share Posted June 20, 2013 Steam May be Getting Music Capabilities class IClientMusicMap{ virtual int32 GetQueueCount() = 0; virtual CMusicQueueEntry * GetQueueEntry( int32 ) = 0; virtual void LoadQueueEntry( int32 ) = 0; virtual void AddQueueEntry( CMusicQueueEntry * ) = 0; virtual void RemoveQueueEntry( CMusicQueueEntry * ) = 0; virtual MusicPlayback_Status GetPlaybackStatus() = 0; virtual void Play() = 0; virtual void Pause() = 0; virtual void Stop() = 0; virtual void PlayFirst() = 0; virtual void PlayPrevious() = 0; virtual void PlayNext() = 0; virtual void PlayLast() = 0; virtual void RequestVersionFromBackend() = 0; virtual MediaController_Status GetStatusLocalLibrary() = 0; virtual int32 GetLocalLibraryDirectoryEntryCount() = 0; virtual LocalLibraryDirectoryEntry_t * GetLocalLibraryDirectoryEntry( int32 ) = 0; virtual void SetLocalLibraryDirectoryEntryEnabled( int32, bool ) = 0; virtual void StartUsingSpotify() = 0; virtual void StopUsingSpotify() = 0; virtual MediaController_Status GetStatusSpotify() = 0; virtual void LoginSpotify( const char *, const char * ) = 0; virtual void ReloginSpotify() = 0; virtual const char * GetCurrentUserSpotify() = 0; virtual void ForgetCurrentUserSpotify() = 0; virtual void LogoutSpotify() = 0; virtual void DumpStatusToConsole() = 0;}; VALVE Cheers to Steam..!!!! Link to comment Share on other sites More sharing options...
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