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The Virtual Reality Thread

- - - - - VR virtual reality oculus rift htc vive valve carboard box matrix

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#1
KnackChap

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Tech details

 

  • OLED display – In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
     
  • 120hz refresh rate – The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
     
  • Super low latency – We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
     
  • More accurate tracking- To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
     
  • User-friendly design – We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

 

IKw.png

sonyprojectmorpheus2.jpeg

 

 

Slated for release Q1 2016. Price TBA.

 

Titles/demos

 

 

 


Edited by ALPHA17, 16 December 2015 - 10:53 AM.

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#2
KnackChap

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Project morpheus killer app. summer lesson

 

 

vfyau4olxeqa19lfujsd.gif

 

:fap:


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#3
KnackChap

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excellent preview from the top VR only site

 

Anyone Who Says ‘You Can’t Do VR on Console’ Hasn’t Tried Sony’s 2015 Morpheus Prototype

 

http://www.roadtovr....view-the-heist/

 

 

screens from the new london heist, magic controller demo. updated build of the deep.

 

London Heist:

The_London_Heist_2_1425419611-720x408.jp

The_London_Heist_3_1425419611-720x404.jp

 

The Deep:

The_Deep_2_1425419610-720x405.jpg

The_Deep_3_1425419611-720x404.jpg

 

Robots demo:

GDC_RENDER3_1425419651-720x404.jpg

GDC_RENDER2_1425419647-720x404.jpg

 

internal demos.

 


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#4
KnackChap

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native 120fps demo. doesnt look as bad visually as some of us thought it would be.

 

 

MagicController_GDC2015.gif


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#5
WhiteWolf

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native 120fps demo. doesnt look as bad visually as some of us thought it would be.

 

 

 

Nice..


Edited by Zodakô, 10 March 2015 - 12:11 AM.

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#6
KnackChap

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the assembly trailer.

 

 

also coming to OC rift, htc vive.


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#7
GeraltOfRivia

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Loading Human by Untold Games

(using Unreal Engine 4)

 



#8
KnackChap

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changing thread title for all VR devices.

 

crytek new VR game. exclusive for Oc Rift.

 


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#9
silentassassin

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How do you play it with Oculus Rift ?

does it come with a controller or something?  or motion capture ?


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#10
WhiteWolf

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^Oculus Rift comes with latest Xbox one controller in box plus they will also sell their Oculus touch controller separately


Edited by WhiteWolf, 15 December 2015 - 11:25 PM.

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#11
WhiteWolf

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If you want real V.R experience then you have to buy Touch controller with Rift


Edited by WhiteWolf, 15 December 2015 - 11:26 PM.

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#12
Shadoken

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This should be in OP

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#13
triggr happy ss

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The processing unit is the size of a wii u which comes with sony VR headset

http://www.polygon.c...ystation-vr-box

#14
VelivolusDas

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The article says Wii, not the Wii U.

Also, it seems to be quite comfortable and well-designed.

pDWxnlh.jpg?1

 

"I want to create an experience that people have never had." - Fumito Ueda


#15
Shadoken

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Lolygon with the subtle hate. Its smaller than Wii , its comparable to power brick size. But hey its more fun to say it will be a big annoyance to people right?

 

PSVRCable4.jpg


Edited by Shadoken, 17 December 2015 - 02:42 AM.

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#16
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Lolygon with the subtle hate. Its smaller than Wii , its comparable to power brick size. But hey its more fun to say it will be a big annoyance to people right?

 

 

 

Bias much?

 

It's the most complementary article about PS VR that I've read. All good things about the product and its potential..



#17
Shadoken

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Biased about what ? 

 

Their history of amazing article headlines.  But thats most of gaming media in general , nothing can ever be all positive news.

 

It just seemed very weird that they take a negative aspect of the system (an external processing unit ) , and then throw it in the headline to make it sound like you need to buy a console-addon like a SEGA 32X or something. 


Edited by Shadoken, 17 December 2015 - 06:08 AM.

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#18
krados

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Shadoken, how was ur hands-on experience with PSVR? Apologies if u have already posted ur impressions in some other thread.


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#19
Shadoken

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I got very sick on the first day of PSX ( fking germ filled conventions ) , So I didn't want to risk getting nauseous or something. I actually already tried it at E3 and I have an occulus dev kit at work. fking Morpheus is the real deal , surreal experience and super comfy. Though I dont know how long term usage will be , I cant use occulus for a long time. 


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#20
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I got very sick on the first day of PSX ( fking germ filled conventions ) , So I didn't want to risk getting nauseous or something. I actually already tried it at E3 and I have an occulus dev kit at work. fking Morpheus is the real deal , surreal experience and super comfy. Though I dont know how long term usage will be , I cant use occulus for a long time. 

 

Any info on pricing?


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#21
ALPHA17

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I got very sick on the first day of PSX ( fking germ filled conventions ) , So I didn't want to risk getting nauseous or something. I actually already tried it at E3 and I have an occulus dev kit at work. fking Morpheus is the real deal , surreal experience and super comfy. Though I dont know how long term usage will be , I cant use occulus for a long time. 

 

Which version of Occulus do you have? DK 1 or DK 2?

 

Because I have used the latter and apart from the nauseous issue that will happen to a majority of first time users I did not find it uncomfortable to use, the only thing was the demo software left a lot to desire.


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#22
Shadoken

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Any info on pricing?

 

Nope , but looking at the tech i'd say $300-$400 is a safe bet.

 

 

Which version of Occulus do you have? DK 1 or DK 2?

 

Because I have used the latter and apart from the nauseous issue that will happen to a majority of first time users I did not find it uncomfortable to use, the only thing was the demo software left a lot to desire.

 

DK1 ... Yea its not really the most fair comparison , since its really old and I heard DK2 is a lot better.


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#23
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#24
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Are these VR wireless .nice thread BTW  :bigyellowgrin:


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#25
ALPHA17

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^ No, they require HDMI / Display Port lines.


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#26
Walker

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Additionally, in the jump to 120Hz, Sony has also implemented asynchronous time-warp, allowing 60fps games to be frame-rate upscaled to the native refresh of the HMD panel. The process also subtly warps the image based on the very latest motion data from the headset. Async time-warp can actually applied to all frames (even on native 120Hz code) and helps reduce potential nausea issues by ensuring that visual response to HMD movement is as fast as it can be. With that in mind, we have to wonder whether this is actually applied by the external processor box - going down this route could reduce latency significantly as opposed to implementing it during rendering.

This is all conjecture for now but there's certainly very strong evidence beyond the basic dimensions to suggest that the external box has a reasonable level of processing power. We can confirm that the current hardware is actively cooled, meaning that the chip inside is powerful enough to require assistance with heat dissipation. The fan sits on the rear of the box and is around 25mm in diameter. We're told by those using the hardware now that its noise is not intrusive.

However, despite the active cooling, we shouldn't expect too much from the external processor - core graphics rendering for VR all takes place within the PlayStation 4 hardware itself and it's going to be down to developers to work within existing limitations to get the best results. But from our perspective, the idea of computationally expensive, latency-sensitive tasks being offloaded to the external box is a good one, and should produce a better overall experience


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#27
WhiteWolf

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Insomniac ‘nervous’ About ‘giving people heart attacks’ with Edge of Nowhere

 

 

The horror genre could well see a big resurgence with the arrival of virtual reality (VR) head-mounted displays (HMDs) next year. The sense of isolation that kits like the Oculus Rift provide can heighten scares and reach new levels of terror. Insomniac Games, the team behind upcoming horror title and Oculus Rift exclusive, Edge of Nowhere, is well aware of this. In fact, the videogame’s Creative Director Brian Allgeier is even ‘nervous’ about actually giving people heart attacks, taking steps to ensure that doesn’t happen.

 

Allgeier said as much in a recent interview with Game Informer, calling back to 2013’s celebrated horror mini-game, P.T.. “I played P.T. and I loved it, but it scared the hell out of me,” the developer noted. “I can’t imagine that in VR. I’m nervous about actually giving people heart attacks, I was nervous in P.T. that I might have a heart attack. But I think there’s a line to walk there, and you can go too far. We need to pay attention to that and figure it out. I think we need to be fair to the players, too, and not just try to completely terrify them. We are trying to scare them, we want the terror to feel real, but we don’t want to do too many cheap jump scares.”

 

P.T in V.R can easily give people major heart attack.. It was so scary that I was not able to watch it even on YT lol


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#28
VR46

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PC gamer's impression over steam VR Aka HTC Vive.

 

http://www.pcgamer.c...at-the-details/


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#29
triggr happy ss

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Oculus rift releasing in march and will be for 600$

http://www.vg247.com...t-you-back-600/

#30
Abdulah

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Wow , insanely high price :/







Also tagged with one or more of these keywords: VR, virtual reality, oculus rift, htc vive, valve, carboard box, matrix

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