Jump to content

 


Advertisement
Welcome to IndianVideoGamer.com
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Alan Wake

- - - - -

  • Please log in to reply
2551 replies to this topic

#91
KrackChap

KrackChap

    The One, The Only!

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 17,831 posts
  • XBL GT:krackchap
  • PSN ID:krakchap
What's taking so long?
- We want the game to be good, it takes time
- Relatively small studio even though we have hired more staff
- Our expectations are high and we want to meet them
- Our team is ambitious
- Doing open-ended games is hard
- If everything worked out the first time, it wouldn't take so long (Trial and error)
- Competition is hard
- After Max Payne we thought that it would be easier but for example technologically things have gone forward really fast

What was ready when you first showed the game in E3 2005?
- concept, vision, technology, game world, game engine
- actual gameplay in prototype-state
- we were showing people the idea, vision behind the game (they were still looking for publisher at that time)

Has the game changed?
-The vision behind the game is still the same
-Gameplay mechanics lives and changes throughout the development cycle as we test and try new stuff
-We are trying different stuff to find the perfect Alan Wake -game
-For example, the bullet time feature in Max Payne was perfected just months before the game shipped

Why is the team size so small?
-Control over development
-We want that things work
-Aggressive recruiting while in a big project is a risk, lots of examples of this
-Making the game is the priority

Trailer
-The idea of making a trailer to be shown before Max Payne movie started off as a joke
-We probably wouldn't have done a trailer had the movie not came out.
-Remedy's games are cinematic
-Funny idea to see Alan Wake on "big screen"
-The idea of "between friends only" as it's shown only in Finland
-It was easy to work things out with the film's distributor
-The basic idea behind the trailer is to show an atmospheric trailer and a glimpse of how the game looks today and to remind people about the game
-"Hands-on gameplay stuff" coming a bit to the future, we don't want to show it "just yet"

Max Payne Movie
-Surrealistic vibe, really cool when you think that we made something that interested Hollywood so much that they have made their own version of it
-I'm a little nervous because it's a project in which I haven't been involved in any way and everything we have done with Max Payne before has been under our control
-We have no idea what's coming
-Mark Wahlberg is an excellent choice for Max
-We sold the movie rights before the first game came out
-We'll wait and see what we want to do with Alan Wake's movie rights

Alan Wake's storytelling:
-Lot of cinematic and plot elements to be included as part of the game
-Trying to be much like a modern TV series
-Thriller, atmosphere is a bit like in Max Payne, has it serious side but some humor as well
-Totally different type of story and genre than in Max Payne
-Crazy people and strange stuff going on in the village where the game is taking place

Episodic?
-goal: same type of experience you get from a season dvd box of a tv series
-the game is divided into episodes
-pacing, development of plot is structured the same way than in a tv season
-cliffhanger moment at the end of an episode
-we want to have players to get the feeling of "just one more episode and then I'll stop playing"
-the ending leaves some things open for a sequel but ties up the main plot, just like in tv series

When is it coming out?
-When it's done
-We have a good vibe about the game and the current development process

source

krakchap.png


#92
KrackChap

KrackChap

    The One, The Only!

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 17,831 posts
  • XBL GT:krackchap
  • PSN ID:krakchap
new screen

Posted Image

krakchap.png


#93
MarketTantrik

MarketTantrik

    Effective Mass

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 33,089 posts
  • XBL GT:markettantrik
  • PSN ID:markettantrik
  • Steam:markettantrik
^^ Holy Mother :shock3:

#94
Keyofx

Keyofx

    IVG Hall of Fame Member

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 12,152 posts
  • Location:White Base
  • XBL GT:Keyofx
  • PSN ID:Keyofx
  • Steam:Keyofx
  • Now Playing:TDU 2
1. Trailer better not be CG. Which it won't, but just saying.

2. It's still in 'when it's done' mode after all these years? Even Heavy Rain has a date damnit.

3. Episodic style content is still unproven. That said, this is Remedy we're talking about so I'm sure they'll teach Eden a thing or two at the end of the day.

4. FINISH THE GAME!

Consoles/Handhelds/PC: Atari 2600/NES/Sega MegaDrive/PlayStation 2/Nintendo DS/Xbox 360/PlayStation 3/PlayStation Vita/i5 4670+GTX 770/PlayStation 4

I'll show you that a superior mobile suit has its limits when it goes up against a superior pilot!


#95
zen

zen

    Senior Member

  • Members
  • Feedback: View
  • PipPipPipPip
  • 1,007 posts
  • Location:mumbai
oh the screen shot was so beautiful!!

#96
gautham080

gautham080

    Active Member

  • Banned
  • Feedback: View
  • PipPipPip
  • 454 posts
  • Location:Bang,Bang'lore
  • XBL GT:gautham v swamy
  • PSN ID:Will get in 6 months
nice


QUOTE
FuNn On ShOut
(Today, 10:51 PM) aman -- pushy use some better welcoming sentence like- oh mere swami aa gaye
(Today, 10:50 PM) pushy -- OMFG Sam is here'z
(Today, 12:16 AM) pushy -- MAN, i stopped being like a MAN, i am a hawas ka pujari now

#97
devil_angel

devil_angel

    Steam and GFWL ruined PC gaming

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 13,240 posts
  • Location:Norway
  • XBL GT:hemanthgodnova
  • PSN ID:hemanthgodnova
  • Steam:hemanthgodnova
the visuals look better and better ..........hope they reveal the confirmed date of release of the game ......can't wait! :bigyellowgrin:
Posted Image

#98
L33TWiZaRd

L33TWiZaRd

    Amico di amici

  • Members
  • Feedback: View
  • PipPipPipPip
  • 2,084 posts
  • Location:Gurgaon
  • XBL GT:L33TWiZaRd
  • PSN ID:L33TWiZaRd
Man....:bandit:
Why don't remedy hire more people and get the game out before i.....dunno...just get it out allready.
If it is something similar to the max payne story telling. I'm SOLD!

#99
devil_angel

devil_angel

    Steam and GFWL ruined PC gaming

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 13,240 posts
  • Location:Norway
  • XBL GT:hemanthgodnova
  • PSN ID:hemanthgodnova
  • Steam:hemanthgodnova

Man....:majesty:
Why don't remedy hire more people and get the game out before i.....dunno...just get it out allready.
If it is something similar to the max payne story telling. I'm SOLD!

im guessing this delay has something to do with max payne 3 game -making and release!
Posted Image

#100
KrackChap

KrackChap

    The One, The Only!

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 17,831 posts
  • XBL GT:krackchap
  • PSN ID:krakchap
trailer up

http://download.reme...ailer_1080p.wmv

Mirrors:
http://www.gamersyde...ws_7249_en.html

Stream:
http://www.gamersyde...am_9115_en.html

krakchap.png


#101
KrackChap

KrackChap

    The One, The Only!

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 17,831 posts
  • XBL GT:krackchap
  • PSN ID:krakchap
Posted Image
Posted Image
Posted Image
Posted Image

awesome. looks like alone in the dark made by a AAA developer.
btw looks like the gfx got downgraded

krakchap.png


#102
Keyofx

Keyofx

    IVG Hall of Fame Member

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 12,152 posts
  • Location:White Base
  • XBL GT:Keyofx
  • PSN ID:Keyofx
  • Steam:Keyofx
  • Now Playing:TDU 2
New screenshots


Edit: What KC said.

Edited by keyofx, 21 October 2008 - 11:29 PM.

Consoles/Handhelds/PC: Atari 2600/NES/Sega MegaDrive/PlayStation 2/Nintendo DS/Xbox 360/PlayStation 3/PlayStation Vita/i5 4670+GTX 770/PlayStation 4

I'll show you that a superior mobile suit has its limits when it goes up against a superior pilot!


#103
nash

nash

    So mainstream that I'm really excited for Krish 3.

  • Administrators
  • Feedback: View
  • PipPipPipPip
  • 4,845 posts
  • Location:Mumbai
  • XBL GT:nashb81
  • PSN ID:nashb818
  • Steam:nash81
Sexeh

#104
HundredProofSam

HundredProofSam

    If I started another forum it would be called Desaibaba.

  • Root Admin
  • Feedback: View
  • PipPipPipPipPip
  • 35,932 posts
  • Location:Mumbai
  • XBL GT:HPSam
  • PSN ID:HPS-IVG
  • Steam:HundredProofSam
i never thought id ever post stuff like this, but the cloth textures in the last screenshot KC posted look good



peace
"This is no place for a horse"

#105
KrackChap

KrackChap

    The One, The Only!

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 17,831 posts
  • XBL GT:krackchap
  • PSN ID:krakchap
screens not from the 360 version :eyebrow2:

Q: Why release a trailer now?
A: The inspiration behind making this trailer was to see it alongside the Max Payne movie premiere on the silver screen, and we wanted a movie feel to it. Thatís also the reason itís in ďCinemaScopeĒ 2.35:1 aspect ratio. Besides, I think we owed it to our fans :love:.

Q: Is this from the game engine?
A: With the exception of title screens (Remedy/MGS/Alan Wake), itís all from the game engine. The depth-of-field effects have been added as a post-process to enhance the visual storytelling.

SCREENSHOTS:

Q: What platform was used?
A: PC. The shots were taken in 1080p resolution (using 4xMSAA) and scaled down to 720p for web release. We are only releasing a few shots, and we wanted these to be usable for print purposes as well, therefore the higher resolution. The game looks very good on Xbox360 too but only runs in 720p.

Q: Thereís cool Depth-of-Field in the Cabin shot, is this real time?
A: That shot is from the Cinematic Trailer. We intend to use DOF effects to enhance storytelling in the in-game cinematics, but (at least at the moment ) it is done as an offline post process. Otherwise that image is fully rendered by the game engine.


krakchap.png


#106
KrackChap

KrackChap

    The One, The Only!

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 17,831 posts
  • XBL GT:krackchap
  • PSN ID:krakchap

krakchap.png


#107
Keyofx

Keyofx

    IVG Hall of Fame Member

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 12,152 posts
  • Location:White Base
  • XBL GT:Keyofx
  • PSN ID:Keyofx
  • Steam:Keyofx
  • Now Playing:TDU 2

btw looks like the gfx got downgraded


I think its just a case of them not being completely honest about their earlier screenshots :P


Its a good thing the setting makes up for the slightly lacking texture detail. MGS this isn't.

Consoles/Handhelds/PC: Atari 2600/NES/Sega MegaDrive/PlayStation 2/Nintendo DS/Xbox 360/PlayStation 3/PlayStation Vita/i5 4670+GTX 770/PlayStation 4

I'll show you that a superior mobile suit has its limits when it goes up against a superior pilot!


#108
HundredProofSam

HundredProofSam

    If I started another forum it would be called Desaibaba.

  • Root Admin
  • Feedback: View
  • PipPipPipPipPip
  • 35,932 posts
  • Location:Mumbai
  • XBL GT:HPSam
  • PSN ID:HPS-IVG
  • Steam:HundredProofSam
trailer looks awesome...but the game is probably too scary for me :P



peace
"This is no place for a horse"

#109
KrackChap

KrackChap

    The One, The Only!

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 17,831 posts
  • XBL GT:krackchap
  • PSN ID:krakchap

AW had 4 clear goals for the design:
1) Psychological action thriller
2) Introduces light as a part of the new gameplay mechanic
3) A movie like story, set in a big, free roam environment
4) Must score 9+ from reviews

- No set release date. They'll work for as long as they feel they need to. Quality is the highest priority.

- Remedy consists of only 30 people. (They outsource a lot)

- They couldn't find a suitable engine, so they made their own.

- Their SDK are so flexible that they can test all changes on both platforms as soon as they are made.

- They've taken 40 000 pictures for the game in the northwest US. They might take antoher 40 000 before they are done.

- Story is told like a TV-series, where doing missions advances the plot. Some "episodes" end in cliffhangers, others are slower paced and geared towards character development and showing Alan's past. They want to get that "Just one more episode" addiction in the game.

- The script for Max Payne 2 was 650 pages long (with a page for every mintue of action in the game). The script for AW will be multiple times longer.

- The plot in AW is tied to episodes, but the world isn't. You'll be able to wander around Bright Falls freely and without any artificial rush, but the story won't advance if you just roam the forests aimlessly.

- Lots of exploring and talking to other people can reveal surprising secrets.

- A strong light vs dark theme. A setting sun means bad news for mr Wake. At night you have to find shelter or arm yourself. Light is the only weapon against the shadowy figures, since they are invulnerable in the dark. Too bad Alan is allergic to light (?).

- "What is real and what is just Alan's nightmare?"

- Battles will be desgined with "quality over quantity" in mind. They want the battles to feel special and exciting.

- "The furhter the 'first season of Alan Wake' progresses, the longer the night for the writer becomes"


krakchap.png


#110
Keyofx

Keyofx

    IVG Hall of Fame Member

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 12,152 posts
  • Location:White Base
  • XBL GT:Keyofx
  • PSN ID:Keyofx
  • Steam:Keyofx
  • Now Playing:TDU 2
Know what that trailer reminds me of?

Alfred Hitchcock's The Birds (and The Secret Window SK short story)

small town, small diner, EPIC mystery!



AWESOME TRAILER.

Consoles/Handhelds/PC: Atari 2600/NES/Sega MegaDrive/PlayStation 2/Nintendo DS/Xbox 360/PlayStation 3/PlayStation Vita/i5 4670+GTX 770/PlayStation 4

I'll show you that a superior mobile suit has its limits when it goes up against a superior pilot!


#111
Harsahil

Harsahil

    Senior Member

  • Members
  • Feedback: View
  • PipPipPipPip
  • 1,843 posts
  • Location:Canada
  • PSN ID:daywa7k3r84
its just too sad that this game is developed by MGS which means it won't be ported over to PS3 sooner or later :P

#112
Keyofx

Keyofx

    IVG Hall of Fame Member

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 12,152 posts
  • Location:White Base
  • XBL GT:Keyofx
  • PSN ID:Keyofx
  • Steam:Keyofx
  • Now Playing:TDU 2
Developed by Remedy/Published by MGS.

You can still play it on the PC :D

Consoles/Handhelds/PC: Atari 2600/NES/Sega MegaDrive/PlayStation 2/Nintendo DS/Xbox 360/PlayStation 3/PlayStation Vita/i5 4670+GTX 770/PlayStation 4

I'll show you that a superior mobile suit has its limits when it goes up against a superior pilot!


#113
lastAvenger

lastAvenger

    Senior Member

  • Members
  • Feedback: View
  • PipPipPipPip
  • 4,799 posts
  • XBL GT:lastAvenger
  • PSN ID:lastAvenger
i hope this comes out before the new xbox :D

#114
The JACKAL

The JACKAL

    angry "I am not a kid" CHUZA

  • Members
  • Feedback: View
  • PipPipPipPipPip
  • 6,479 posts
  • XBL GT:A Jolly Sunbro
  • PSN ID:DiabloAKaSaha
  • Steam:The JACKAL
  • Now Playing:Dark Souls 2
this game will compete with HEAVY RAIN on the ps3.

Mass Effect 3 veteran. Silver Solo , Gold duo , Plat ready Demolisher.... All that remains is Diamond difficulty.

A+Jolly+SunBro.png

"Better a rainy day in the hills than a sunny day in the office"


#115
shockwave

shockwave

    Senior Member

  • Members
  • Feedback: View
  • PipPipPipPip
  • 1,945 posts
  • Location:Mumbai
  • XBL GT:Aer0Blitz
  • PSN ID:Aer0Blitzin
  • Steam:Aer0Blitz
Yeah, 360 and PC are enough, covers the majority of audience out there.

Great trailer, and I agree, I am waiting for this as much as I'm waiting for Heavy rain. This will be my first horror game. :D (yes I am a phattu :O)

Edited by shockwave, 22 October 2008 - 01:59 AM.

"Did you see that, Zach? Clear as a crisp spring morning. FK...in the coffee!"

#116
kittoo

kittoo

    Regular Member

  • Members
  • Feedback: View
  • PipPip
  • 139 posts
  • Steam:kittoo
Ya I would agree here. Graphics are nothing like promised by first screenhots. To be honest, there is just nothing which isnt done by many other games. Yes the atmospheric feel is there, but thats about it. It gives me DiRT or Pure type feel in graphics, with pine trees and a bit low-texture mountain sides. I know its not an accurate comparison, but it just gave me that feel. The grass and small trees look like from Tomb Raider Legend.

Yes you might laugh on my comparison, but I would leave them at that. :P

I am disappointed. I did see the trailer too and I agree that it looks a bit better there because of the atmosphere but overall its not a graphical achievement. And I suspect graphics were downgraded to better accommodate 360 and older PCs.

#117
Tyler

Tyler

    IVG Hall of Fame Member

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 15,754 posts
  • Location:Pune
  • XBL GT:PsychoBoyTyler
  • PSN ID:PsychoBoyTyler
  • Steam:PsychoBoyTyler
As long as I get a game with a great story and atmosphere, graphics don't mean sh*t.

#118
Bulovski

Bulovski

    Grandpa Awesomesauce

  • Members
  • Feedback: View
  • PipPipPipPipPip
  • 15,204 posts
  • Location:Gurgaon
  • XBL GT:bul0vski
  • PSN ID:bulovski
  • Steam:bulovski
Agreed. Story looks promising. Setting reminds me of the first Blair Witch game - scared me to no end. If that environment is done through game engine then :shock3:
The character models look good - but not ground breaking.

I will get there


#119
MarketTantrik

MarketTantrik

    Effective Mass

  • Administrators
  • Feedback: View
  • PipPipPipPipPip
  • 33,089 posts
  • XBL GT:markettantrik
  • PSN ID:markettantrik
  • Steam:markettantrik
FINALLY, some solid new info !!

and

HOLY sh*t !!!! Remedy delivers :wallbash:


Silent Hill = :wallbash:

#120
Keyofx

Keyofx

    IVG Hall of Fame Member

  • IVG Author
  • Feedback: View
  • PipPipPipPipPip
  • 12,152 posts
  • Location:White Base
  • XBL GT:Keyofx
  • PSN ID:Keyofx
  • Steam:Keyofx
  • Now Playing:TDU 2
Forget the other influences.

Can anyone say IN THE MOUTH OF MADNESS?


best movie ever btw.

Consoles/Handhelds/PC: Atari 2600/NES/Sega MegaDrive/PlayStation 2/Nintendo DS/Xbox 360/PlayStation 3/PlayStation Vita/i5 4670+GTX 770/PlayStation 4

I'll show you that a superior mobile suit has its limits when it goes up against a superior pilot!





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users