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Six days in Fallujah


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Six days in Fallujah

Developer: Atomic games

Publisher:Konami

Platforms: PS3,Xbox 360,PC

Genre: TPS

Release: TBD

 

About the game

 

Modern day, survival horror military shooter which takes place in Iraq. Based on actual events that have been going on the past few years. Heavy emphasis on realism and 100% destructable environments.Game is developed by Atomic Games. Creators of the "Close Combat" RTS series. They reformed with members from Bungie, EA, Activision, and Red Steel. They also develop training systems for many of the world's leading military and intelligence organizations.

 

Preview:

 

Six days in Fellujah preview

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Developer: atomic games

Publisher: Konami

Platform(s): PC, PS3, 360

 

based on the iraq war (second battle of fallujah).

 

preview

http://www.gamepro.com/article/previews/20...lujah-revealed/

 

The genesis of Six Days in Fallujah -- what is perhaps the most controversial mainstream game premise we've ever heard -- stretches back to 2003. "One of the divisions in our company was developing training tools for the US Marine Corps," Tamte explains, "and they assigned some marines from the Third Battalion First Marines to help us out." By an unfortunate coincidence, some months later that same battalion was called into action in Iraq to engage in the bloodiest battle of the war -- the Battle of Fallujah. "Fallujah was, and still is, the largest urban assault since the Vietnam War," Tamte says, "and just under half of the Marines in that battalion were killed or wounded." Tamte's team had already grown very close to these marines and considered them friends. "When they came back from Fallujah, they asked us to create a videogame about their experiences there," Tamte reminisces. "It seemed like the right thing to do."

 

 

 

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looks a lot like FSW, which was awesome btw.

anyone has more details on atomic games? what else have they created?

I think they worked on the Conflict series on the PS2. Which were really good btw; as was FSW..

 

And I'm surprised no one brought up CoD4. YET.

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looks a lot like FSW, which was awesome btw.

anyone has more details on atomic games? what else have they created?

 

Atomic Games is a video game developer, specializing mostly in wargames. The company has developed titles such as the Close Combat series, the World at War series, as well as the V for Victory series. Atomic Games was acquired by Destineer Games on May 6, 2005 while collaborating on Close Combat: Red Phoenix and Close Combat: First to Fight. Atomic Games is currently developing an upcoming third-person military shooter/Survival Horror hybrid, Six Days in Fallujah, depicting The Second Battle of Fallujah

 

Source - http://en.wikipedia.org/wiki/Atomic_Games

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"frustrating" to go back to games like Call of Duty 4 or Gears of War 2.

 

they are surely treading a very dangerous path.

 

though, the premise of the story and the war-shooter/survival horror hybrid sounds great. two of my fav genres... lets see if they can really do justice. could be great or could be

Too Human

 

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  • 2 weeks later...

Genre : Action

Release Date : TBA ( 2010 )

 

Konami's upcoming third-person military combat game, Six Days in Fallujah, puts the player into the boots of the United States Marine Corps soldiers who were involved in the six-day assault on Fallujah, Iraq in 2004. Described by military officials as some of the heaviest urban combat involving Marines in recent memory, the six-day battle is being re-created by developer Atomic Games with input from some of the 3rd Battalion 1st Marines who were there. Konami unveiled the game last week during its spring press event in San Francisco and showed some footage of the game in action.

 

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The game engine has been designed to put a focus on destructible environments.

 

A squad-based third-person shooter that will put you in the boots of a Marine on the ground, Six Days in Fallujah is aiming to put an emphasis on accuracy and realism in its re-creation of the tense urban combat that defined the assault on the city. The video footage of the game shown during the stage demo featured small squads of Marines engaging Iraqi insurgents in cramped alleyways as well as in and among buildings.

 

With a focus on urban combat, and all of the complications that fighting in close quarters and among civilians brings with it, the developers at Atomic Games have created a new game engine to power the action in Six Days. The hallmark of the new engine is destruction; everything from individual bricks to entire buildings will be candidates for destruction in the game, a fact that opens up entirely new avenues of strategy when taking to the streets in the hunt for insurgents. In one gameplay video, a Marine squad was stationed outside of a building that was filled with enemy insurgents. Instead of attacking through the front door and risking casualties, the Marines blew a hole in the side of the building, stormed inside, and forced the enemies out into the street, where another pack of Marines were waiting to pick them off.

 

There were several examples of the kind of destructive power on display in the Atomic engine (as it's known), including Marines taking down sections of buildings with RPGs and grenade launchers, and cover being completely destroyed by hails of gunfire. As a result, this level of destruction puts particular demand not just on the game's AI (ensuring that enemies and allied units react accordingly), but also so that the player is always moving from one cover spot to the next.

 

Graphically, the Atomic engine seems to have captured the Iraqi architecture and dusty climate well, and little touches, such as the sound of the weapon reports themselves, sounded authentic to us. On the other hand, the destruction effects seem a bit too Lego-like and blocky for our tastes--here's hoping that the Atomic engine evolves in the coming months with more particle effects and a greater sense of "randomness" in how structure damage is conveyed.

 

Squad-based battles in tight urban settings look to up the tension.

 

Although the focus in Six Days is on realism, the game is still making concessions to some video game staples, such as the regenerating health meter. We'd like to see the option to turn on one-shot kills in the final game, if only to amp up the tension of every encounter. We're also curious to see how both the enemy and friendly AI react to the potential of constant change in the levels thanks to the engine's destruction effects.

 

Having produced training tools for the Marine corps before beginning development of Six Days in Fallujah, there's little doubt that Atomic games has both the pedigree and experience needed for an accurate re-creation of the events in Fallujah back in late 2004. Here's hoping that the team manages to strike a balance between the need for making a historically factual account with the equally important requirement of making a game that's fun to play. Stay tuned for much more on Six Days in Fallujah in the coming months.

 

Via GAMESPOT : http://www.gamespot.com/events/konami09/st...tml?sid=6207816

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canned

Konami Digital Entertainment Co. has decided to pull a videogame that realistically reproduces the bloody street battles between U.S. forces and terrorists and insurgents in Fallujah, Iraq, in 2004.

 

"After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it," a public relations official of Konami said. "We had intended to convey the reality of the battles to players so that they could feel what it was like to be there."

 

"Six Days in Fallujah," developed by U.S. company Atomic Games, was showcased earlier this month at an event in the United States for magazines specializing in the videogame industry.

 

Konami had planned to put the game on sale in or after 2010.

 

However, bereaved families of soldiers, retired troops and citizens' groups in the United States and Europe criticized the game as in poor taste and insensitive.

 

The fighting in Fallujah in November 2004 was among the most intense after the U.S.-led war against Iraq's regular forces ended in 2003. More than 2,000 people, including many citizens, were killed in the street battles over several weeks.

 

In "Six Days in Fallujah," gamers play the roles of U.S. Marines deployed on the streets to wipe out the enemy. In some situations, the players must decide whether to shoot unarmed people.

 

Jamin Brophy-Warren, a journalist for the Wall Street Journal and a specialist on videogames, reported that about 40 U.S. soldiers who saw action in Fallujah helped in the production of the videogame by, for example, offering their diaries and journals to Atomic Games.

 

The times of the battles, the locations of troops and other details in the game are extremely close to what had actually happened in Fallujah, Brophy-Warren reported.

 

The reporter also said several thousand photos, including satellite images classified by the U.S. military, were used in the production of "Six Days in Fallujah."

 

"We think Atomic Games used a network (to produce the game)," the Konami official said. "But we don't know the connection (between the company and U.S. military forces)."(IHT/Asahi: April 27,2009)

 

http://www.asahi.com/english/Herald-asahi/...0904270177.html

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