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Silent Hill: Shattered Memories


Tyler

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Silent Hill: Shattered Memories

 

Genre: Survival Horror

Developer: Climax Studios

Publisher: Konami

Platform: Wii, PS2, PSP

Release Date: TBD

 

Silent Hill: Shattered Dreams is a loose reimagination of the first Silent Hill game. You'll play as Harry Mason searching for his daughter Cheryl in the town of Silent Hill. While the basic structure remains the same, the game is an entirely new take on the events of the first game with the emphasis being more on puzzles and exploration instead of combat. The Wii version will allow players to use the Wiimote for solving puzzles, use it as the ubiquitous flashlight and also as a cellphone with GPS.

 

More details are expected soon!

 

shsd.jpg

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Cool artwork. High res version, yes?

 

Oh I just cropped the image posted by Emo in this thread...

 

But yeah, the artwork is very cool. It's always good to see a lead character looking like a regular every day guy.

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cool!!btw i think the subtitle is actually shattered memories,i made the same mistake in the news thread too.

 

Right you are! and........... Fixed!

 

Shattered Memories makes a lot more sense. And after Silent Hill 2: Restless Dreams it kind of sounded redundant.

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silent-hill-shattered-memories-screens-20090409005833592_640w.jpg

 

silent-hill-shattered-memories-screens-20090409005829014_640w.jpg

 

silent-hill-shattered-memories-20090409005332348_640w.jpg

 

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silent-hill-shattered-memories-20090409005326926_640w.jpg

 

silent-hill-shattered-memories-20090409005324364_640w.jpg

 

silent-hill-shattered-memories-20090409004430937_640w.jpg

 

silent-hill-shattered-memories-20090409004427249_640w.jpg

 

interview

 

Eyes on

 

Forty-five minutes later, I'm calling my editor, Mark Bozon on my cell phone. "Man, you're going to hate me," I say. "I just saw what could be the most impressive third-party game on Wii." There's nothing better than being unexpectedly blown away.

 

You're going to read this a lot -- in previews, interviews, whatever -- but while Shattered Memories is based on the characters and events that powered the original game, it is not so much a remake as it is a re-imagining.

 

Armed with the flashlight, you take control and everything you do is being monitored, considered. Based on your actions, the game itself changes on the fly. The design of the world. The characters. How they treat you. Everything. When Harry inevitably walks into a deserted office setting and looks around, the game will be analyzing your decisions. If you immediately look for a map, it'll think you're practical. If you look at a girlie picture instead, not so much. Either way, these decisions will incite changes, possibly even some with consequences.

 

... this iPhone-esque device -- an integral component of the game -- is your one-stop hub for all the information and tools you could possibly need. The minus button brings up the device. You can dial numbers, use a camera (whose viewer shows a slowed framerate a la iPhone) to take and store pictures, check text messages and voice mail, look through your phone book, and access game options and settings. In my demo, one of the Konami reps tried to dial 911. "911, what's your emergency?" a voice asks through your Wii remote. Harry responds on-screen. There's some kind of interference, though and the 911 operator cannot hear him. She keeps asking if anybody is there and then hangs up. It's a very effective means to maintain Silent Hill's trademark sense of isolation.

 

What's the point of taking pictures with your cell phone? Konami showed me. As Harry approaches a dilapidated children's playground, he notices that something is off about a swing-set's color -- that it looks a bit more static than the rest of the environment. He cues his phone, snaps and picture and sees his daughter in the photograph. That, in turn, triggers a voicemail to his cell. He brings it up and listens. "Daddy, I'm hurt," the message plays. Voicemail messages like these occur regularly and both help drive the storyline and offer players guidance. Later, when the town is transforming right before Harry's eyes into something much more nightmarish, his phone rings and his daughter screams, "You have to run, daddy. You can't fight them. Run!"

 

The single most impressive thing about the game is the flashlight, which frankly kicks the one in Namco's action-RPG Fragile to the curb. It's perfectly mapped to the Wii remote so that Harry can quickly point and illuminate anything on-screen and it simply looks incredible. It casts shadows on just about everything -- even on snow flakes. And all the while, the framerate never hiccups.

 

 

a not so subtle shot at dead space extraction lol.

 

IGN: Finally, Wii fans have been burned before. Why should they be excited about this new Silent Hill?

 

Tomm Hulett: When the Wii was announced, we all heard about the great new things it could do for the core gamer. We were told it wouldn't be all music sims and exercise tutorials -- there were real games on the way too. It took a few years, but Silent Hill is here. This is the game you've been waiting years for. It's mature, it's tense, and it has everything you're looking for in a "real" survival horror game, because it is one. Oh, and it's not a rail shooter.

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  • 2 months later...
  • 1 month later...
its for the ps2 as well, eh.. so here is me hoping for the BC to arrive fast..!! and awesome clevage is aswesome.

 

but it remains to be seen if it's a good or a half assed port

 

btw looking at the recent pics posted above,is it just me or the guy on the second pic looks like george w bush?lol

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Harry Mason starts searching for his missing daughter , Sheryl once again this October 13th.

 

The Psyche profile system is pretty good (at least I've felt the very same for SH in the past for it being able test a person's mental Psyche level , SH2 being the most ) but honestly I don't like crosshair being in a SH title.

 

[gt]50463[/gt]

 

Developer Walk

 

[gt]47985[/gt]

 

Developer Interview @ KGN 09

 

[gt]54506[/gt]

 

Official Trailer @ GC 09.

 

< 3 Yamaoka-san , clusterf**k BG once again as usual.

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  • 3 weeks later...
Pre-order new Silent Hill, get creepy soundtrack for free

147393silenthil.jpg

I was going to wait for either Dale or Colette -- both of which are Silent Hill crazy, one of which is a musician -- to write about this. But both are on planes to Seattle for PAX, without Wi-Fi, and I just couldn't wait.

 

GameStop is offering an 18-song soundtrack CD for Silent Hill: Shattered Memories for those that pre-order the title. The soundtrack is composed by series regular, AKira Yamaoka, and promises to be awesome. Silent Hill and soundtracks for pre-orders have been a staple of the series, dating back at least to the Silent Hill 3 soundtrack I snagged back in 2003.

 

Troubling is GameStop's new ship date, November 3, which (if accurate) means the game may have been pushed back a tad. We'll check in with Konami to see what the situation is, but regardless of when the game hits shelves, good pre-order it remains good.

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