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Posts posted by Heaven Angel
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PlayStation 5 Pro Details via Tom Henderson
• Code Name Project Trinity
• Been in development since early 2022
• Dev kits going out in November
• 30 WGP and 18000mts Memory
• Accelerated Ray-Tracing
• Targeting November 2024 Release
https://keytogaming.com/2023/07/21/playstation-5-pro-project-trinity/
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Somehow the audio in Europe version is loud and clear compared to other uploads.
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Yea, digging the controller.
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16 minutes ago, AnK said:
This is turning out to be a great year for gaming.
Something similar to 2007!!
It is,
competition is going to be damn tough for GOTY awards. Amazing year for gaming imo.
I hope it continues next year
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Watched the trailer more than 10 times already..
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7 minutes ago, SpearHea:D said:
Even peter looks good, didn't like the earlier face. Here he looks like a teenager
Earlier was better man, she looked young. Now she's looking like Marisa Tomei.
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SWEET
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8 minutes ago, Vaibhavp said:
CGI trailer this close to release is kinda disappointing. I don't think I have seen gameplay with UI yet.
Hopefully it's coming along well. Long time since I played a mech game.
If you want to see UI then it'll be upgraded to AC5. Previews will be coming soon, with new trailers and probably a demo.
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Damn
Hyped...
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2 hours ago, rushab oswal said:
This is one of those games that will move consoles for sony.
The fact that this is a boss fight that's only halfway through the game is astounding. I've never seen anything like this before. No game has ever done this with this kind of fidelity.
The developers really said : "Lets make every boss of the game like final boss"
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What in the Holy Jesus of mother have I experienced the fight with TITAN. My eye popped out and rolled like twisters.
A true epicness, the powah of PS5. Insane insane f**kn.. insane!

A true next generation gem. This is what I was looking for in the new generation. Yeh nahi khela to kya khela.
The graphics, music, massive scale, solid gameplay.
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Japanese Final Fantasy XVI accolades trailer
Well deserved..
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22 minutes ago, gamer_adi said:
just found out everyone's going nuts over this game...might get early access for this instead of Remnant 2 now...
Because of the sex scene with a bear. it's the same extra long sequel to BG2. With 100+ hours of cutscenes and 17,000 endings.
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Here's some UX/UI art & design practice on UE engine. Game does not exists (yet)
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Star Wars Outlaws: One Planet Size Equivalent to 2-3 Zones in AC Odyssey, Locations All “Handcrafted”
Speaking in the latest issue of EDGE magazine (issue #387), Creative Director Julian Gerighty shared some new details regarding Star Wars Outlaws, with one of them confirming that each planet in the game is big enough that traversing it — even with high-speed vehicles — will feel like a “journey. In comparison, the size of one planet might be about equivalent to two or three zones in Assassin’s Creed: Odyssey.
Another thing Gerighty confirmed is that each location is “handcrafted,” and that the studio has not procedurally generated an entire planet.
Here are more details straight from Gerighty:
- Focusing on “full freedom of approach” when it comes to encounters.
- Exclusive quests, vendor prices, locked off areas can be accessed by the Reputation system. If you’re not in a faction’s good side, they can send people to chase you down, monetary punishment is also part of it/
- Players will not have “total free rein” in terms of travel, you won’t be able to freely fly above the planet, and there will be set landing and take-off areas.
- Nix (alien companion of protagonist Vass) can be directed by players to attack enemies, activate out-of-reach buttons, cause distractions, pick up heavy weapons from fallen foes, Massive says Nix is like a cross between Watch Dogs’ spiderbot, BioShock Infinite’s Elizabeth or like BD-1 from EA’s Star Wars Jedi games.
- Each planet was designed to be big enough that traversing will feel like a “journey even on a vehicle that’s fast moving.
- One planet equivalent to two to three of the zones in Assassin’s Creed Odyssey.
- Locations are all “handcrafted” and there are no procedurally generated entire planets
- Vass’ ship Trailblazer inspired by toys of the 1970s and was made to be “very, very simple.”
- Game is set between Empire and Jedi, so Massive tans to emulate that “feel.” The studio has been developing tech which “emulates some of the lenses of the 1970s.”
- ND-5 droid (Vass’ companion) design lifted from prequels.
Star Wars Outlaws has no firm release date yet outside of “2024” and it’s set for release on PS5, Xbox Series X|S and PC.
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Physical versions sighted (Xbox too), PS5/XSX physical versions are up for pre-orders in several countries.

Star Wars: Outlaws
in Games
Posted
Star Wars Outlaws: Behind The Scene Video Shows New Footage