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Heaven Angel

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Posts posted by Heaven Angel

  1. ^^hum sala Rs 2000 kharch kar diya re...aur abhi tak game america mein hi hai...waheguru....utha lo hum ko.. :suicide::suicide:

    Tune Journey khareeda tha kya 2k mein ..??

  2. There is a huge cinematic feel to this game, more than I realised previous.


    Here is some information from the interview that I don´t recall hearing previous, sorry if there are repeats:

     

    The reason for 'The Evil Within' being titled 'Psycho Break' in Japan:


    Shinji said the reason for this is simply because it is easier for the Japanese to pronounce Psycho Break over the Evil Within. He also went on to say why he chose the two words 'psycho' and 'break'. He chose the first word 'psycho' because of the connection that word has to all of the psychological elements to the game. The reasoning behind the word 'break' is because the protagonist is overcoming horrible things, he is breaking through. Shinji didn´t give a reason for how the 'the Evil Within' name was formed but I think the name itself is a good explanation.

     

    Will Sebastian break-down and will his psyche be affected by everything that is going on?


    Shinji said that Sebastian is a strong character and that his personality will be strong enough to deal with everything that is going. He doesn´t want to have that type of character that is going to be traumatised and suffer psychological damage. Shinji also went on to say that in regard to horror films, he is not a big fan of these characters that scream, runaway and lose their minds. He said that when he sees these types of characters, he thinks "just die already!”. He doesn´t want to have any of these types of characters in his game.


    The reporter made a joke about Julie being like this and Shinji said no way would she be like that, it would just disturb the rhythm of the game - we have seen too many characters like this before.

     

    Will there be any babysitter-like missions? (I think this was covered previous, sorry)


    Shinji said that there will be moments where characters have to work together in order to defeat enemies but what´s central to the game is that the player will be facing horrible things on their own.

     

    Visual indications from Sebastian


    - Sebastian will go into an alerted state when there are enemies nearby. On his own he will go down into a crouch-like position. When Sebastian is alone again, he will go back into his normal stance.

     

    Lighting in the game


    Shinji briefly talked about it and said that lighting is a crucial element in the game. The reporter was asking him to talk more about it and talk about the use of the lantern but Shinji said he doesn´t want to reveal any information about that yet. The reporter said jokingly 'I´m betting the lantern will go out during a bad time?' Shinji laughed and nodded his head, so I think that may have been a yes.

     

    At the end of the interview the reporter asked:


    Can you promise us that this game will make us pee our pants?


    Shinji´s response: Yes!

     

    Here are some things that the reporter noticed from the gameplay:


    - There´s practically no interface. Word labels for objects fade in and out when you get close to them.
    - There are not many sound effects and not much music. - Shinji did say that in regards to sound, it will be used to signal events and information. He also said how there will be enemies that we won´t be able to see but we will be able to hear them (I think this is like when you hear the Tank in L4D but you don´t know where it is).
    - There is not much colour in this game
    - One of the traps you can use is a Nail Bomb. The reporter said that you can set them behind doors and underneath windows.
    - The game has a circular style menu for the inventory and weapons. You can also quick select items that have been assigned to the d-pad on the controller.
    - The camera will focus in a little bit over the shoulder when you are aiming with your gun.
    - The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.

     

    And that´s all I got

  3. Cyberpunk 2077: Putting the Punk Back Into Cyberpunk
    CD Projekt reveals a little more about Cyberpunk 2077, its open-world science-fiction epic.

     

    “At the beginning he was really scared. You could see that on his face,” Mateusz laughs. “There have been attempts at Cyberpunk games in the past and each of them was bad, and he was scared it would be the same again. But he came to us at the beginning and met the team, and we talked about vision, ideas, how we want to approach this adaptation of his work – and when he left he was extremely happy about it. So I think it was OK from then on.”

     

    Cyberpunk 2077 is self-defined role-playing: your style and personality will have deep and far-reaching effects.

     

    Character customisation, for instance, was necessarily not an option in Geralt’s world. But in Cyberpunk 2077, it’s self-defined role-playing: your style and personality will have deep and far-reaching effects on the world and how it reacts to you. “We will have several features that allow you to create your [visual] style, and your style will affect gameplay, storyline and relationships between characters,” explains creative director Sebastian Stepien. “Your appearance and your dress will change the behaviour of NPCs, and also the story also in some parts,” Mateusz adds. Style and appearance works together with the personality you create for your character and express in conversation to determine how the world reacts to you.

     

    Augmentations and cyberware is a big subject in the world, but it won’t be a game about police hunting cyber psychos.

     

    Cyberpunk hasn’t been as easy to adapt as a video game as you might think. Pen and paper mechanics have been the foundation of many digital RPGs over the years, but they do not translate well into the kind of game that CDP is trying to make. “The game mechanics are totally different on paper, they don’t work in video games because they would be super boring,” Mateusz says.

     

    “It’s more like a Tarantino approach,” Sebastian concludes.

     

    CD Projekt is taking its time with Cyberpunk 2077. It almost certainly won't be out before 2015 on PC - nothing's confirmed, but it seems likely given The Witcher 3's simultaneous release that it will appear on the next-gen consoles too.

     

     

    Via: IGN

     

    :coolspeak::coolspeak:

  4. Wrong! He's talking about Steam which you can resume even after YEAR!

     

     

     

    Where did my 11gb go??


    Guys, i had downloaded max payne 3 on pc quite some time back and over about a month or so i had downloaded 11gb. i left it for quite some time as most of you would have seen me posting about internet problems. Now i manage to get releiance broadband i started max pyane 3 again(resume)...it has started to download from start.

    I have absolutely no idea where did 11gb gone...this is so damn irritating ....steam service is getting in my bad books now...will really have see where i am going with steam if this is how it is going to happen.

     

    Check: : \Steam\SteamApps\downloading\204100

     

    It'll be there or here :\Steam\SteamApps\common\Max Payne 3

     

    once you find your files, take back up.

     

    Then open steam -> click max payne 3 -> delete local content.

     

    Now, go to \Steam\SteamApps\downloading\204100
    (create 204100 folder)

     

    Put all files in there, then open Steam, select max payne 3 and click on install.

     

     

    Note: There will be 2 folders inside 204100 folder.

     

    Max Payne 3 and MP3_Installers (paste your files inside Max Payne 3 folder).

    • Like 1
  5. Oops seems I was doing it wrong

    I was trying to steal the ring in his display case :doh:

     

    Anyway got it

     

    Thanks Zodka mate :coolspeak:

     

    LOL! I did same mistake like 4 times and failed..

     

     

    __

     

    OT: How to check what level the area is or it's auto scaled?

     

    I was exploring and went to top..There was this captain who ask you to bring some mask inside Forelhost and get Rahgot mask.

     

    The thing is, I tried and tried and f**king tried hard for 3+ hours and failed.. I'm level 14 at the moment, so events are scaled or what?

     

    Draugr Scourge :furious::furious::furious:

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