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Everything posted by Agent 47
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Interesting.
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So, over the weekend luckily i got access to the Stress Test that happened for this game. Unfortunately, due to certain time constraints i couldn't stream the game but i played for some hours to get the feel of it. Let's over the desert first. First off, the presentation and visuals are amazing. They might even get better in final build. The build had four characters and two modes. Sub-Zero, Kitana, Liu Kang and Kenshi. I primarily played with Sub, Liu and Kitana. The modes were Tower and Online. I tried online but as expected the latency was too high to be playable. The test was conducted only for 4 regions North America, Latin America, Brazil and Europe hence the high latency. The test was very exclusive. The gameplay felt like a combination of Mortal Kombat (2011) and Mortal Kombat 11. Liu Kang felt like the easiest character to pick up n play and also who can dish out lot of damage. Kitana was fascinating but felt like she needs some buff. Kenshi seems to have a higher skill ceiling but not something that cannot be mastered by a casual player. And Sub is like how he has always been (If u are a Sub Zero main u know). The Release Check was on in the build so was experiencing slight inconvenience in performing combos but nothing frustrating. The Kameo system is interesting and is a great tool in stringing combos or used on their own. There were only 3 kameos in the build: Jax, Sonya and Kano. Its seems some can be good for aerial combos and some a bit more grounded. But i need to see more kameos to come to a proper conclusion. Now for the veggies. The movement system needs work. The dashes felt slow and i was having difficulty getting accustomed to that. I also felt their walk is faster than the dash. Some balance needed. The Jump is a bit floaty but i believe its to perform air combos more efficiently. Maybe some tweak to that can help. The Kameos can get a bit distracting if they are not timed or spaced properly. Watching 4 people performing moves at the same time with effects can be an eye strain sometimes. Overall i had a good experience playing it and i'm looking forward to the beta in August and also the final build in September. If you have any queries you can ask me.
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"It is not a game, its an Experience"...I believe that is what they'll say.
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Is there gonna be a demo for this?
- 305 replies
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- from software
- mechs
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I played its closed beta in April. I liked it quite a lot.
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Jesus, can these people talk fast. Played the demo a little. I'm liking the combat and also think there is much more depth in it than its shown in the demo with the rings n gear. Did notice fps drops even on performance mode. Will play some more and see. Playing on Action Focused.
- 877 replies
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- ps5
- action rpg
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How big is it on PS5. Anyone downloading it?
- 877 replies
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- ps5
- action rpg
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