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Posts posted by AnK
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31 minutes ago, Heaven Angel said:
Yup
Better to atleast try something new than milking with all these remakes.
Yep that’s the whole point of the context here.
RE 1 remake came & went away without anyone giving two shits.
Coz it was the same with just updated graphics.
RE2 remake with it’s redesign brought a whole lot of moolah on the table.& that’s what’s needs to be done with RE4.
Be it semi open world with side quests or some sort of other gameplay/map/layout redesign.
It needs to be 10 folds better than the original.
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Yes he meant Elden Ring.
Though completely different genre but what he implied is right.
Elden Ring has changed many opinions on open world games.
But I didn’t mean full open world game to begin with.
Something like Bloodborne I meant.
But anyway time will tell. -
24 minutes ago, playstationdude said:
Yes, it was probably power glove on snes
That.
Laser guns before that.
PS2 Eye toy.
Motion sensing was part of gaming on & off always.It comes & goes like flavour of the month every few decades.
It’s just that I said it went away/subsided after Wii era to reference touch sensing in mobile gaming, these guys or onto me to just find some sort of agenda to argue & gang up only to end with baffling buffoonious coments like these:-
14 minutes ago, rushab oswal said:I a wise man once said. "I better talk to a wall , because atleast it wont reply back with non-sense".
Just because I told them not to expect/crib about discounts in a totally different discussion/context.
Dil pe chub gayi bate
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20 minutes ago, gecko89 said:
Am I the only one who loved RE5 almost as much as 4
Most likely you played the entire campaign in co-op.
Which had it’s own novelty factor back then as it was fresh & unique experience back then.
But anyone playing solo would obviously feel the hit in quality.
I borrowed a modded 360 back then to play Gears,Halo,Bioshock,Mass Effect.
Also played RE5 & Dead Space 1 on the same console before giving it away & going official.
Playing Gear 1&2 solo & then playing 3 in Co-op was night & day difference in terms of fun factor.
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Ok bro whatever you say & Mr. Bird feel is right.
MotionSensing in gaming never dropped & constantly as popular as it was in Wii’s prime all this time.
Here I “admit my defeat” & back off as your fans & well wishers envision every fortnight.
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WiiU was not a console known for its motion sensing capabilities.
Neither were the first party games from Nintendo focused on motion sensing the way they were earlier.
Every console from Nintendo/Sony carries motion sensing capable controllers since Wii/PS3 but it would take only a deluded head banging personality to just outright stiffly keep denying the fact that not every console since then was a Wii.
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Nintendo moved onto WiiU & almost entirely abandoned motion sensing obvious coz they saw a downward trend in its overall appeal.
Same happened with Kinnect & PSmove,it’s just that Sony was smart enough to be ready with it’s VR conversion which had to be started from an infancy stage all over again btw.
That was my only reference when I said Touch sensitive gaming outdid traditional mobile gaming for a short while & Vita was sort of unlucky to be launched exactly at that time.
All this Gyro aiming & Switch’s new found love for it along with VR spike is fairly recent & Wiimote era ended more than a decade ago.
Motion sensing was mostly dormant for this period.
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5 minutes ago, RV1709 said:
Re6 though ?
I’m playing that as we speak.
I started it on PS3 back when it launched but it was obviously not very attractive so it got lost in gen transition.
Recently I didn’t have access to a 4K tv for short while so decided to clear all unfinished 1080p games that I left.
So bought it for ₹500.It’s just not an RE game & is a poor take on UC/Gears.
Should be left as it is as it’s nothing more than a summer blockbuster star studded RE animated movie which just ties all lose ends at the end of the story arc. -
Just so that you know that Wiimote wasn’t the first motion sensing device either.
It’s just that it became most popular in history.
Motion sensing has always come & gone in phases historically….& VR is the new phase.
I fully expect it to become the most popular form of gaming in the near future at some point.
But that doesn’t change the fact that post wii era motion sensing in gaming dropped to almost 0 levels until of course another new tech came & the historical cycle is taking it’s course.
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4 minutes ago, Mr. Comingle said:
Wdym? VR is an evolution of motion gaming. Would never have been possible without the kinnect, ps move, etc. Heck, motion controls are still kicking even today with gyro aiming and switch having full blown motion controls in games like Mario tennis.
Your analysis here is wildly off base.
& All of those things are as popular today as Wiimote once was?!?
Ppl dropped it & went back to traditional couch gaming is what I meant.
Just like ppl stopped fantasising touch controls for every freakin game.
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Motion sensing gaming in general was short lived is what I meant.
No one is pursuing that design anymore & it was basically only popular during Wii’s tenure.
Wiimote,PSmove & Kinnect all included.
It was being co-related to the early bombardment of touch sensitive games on IPads/IPhones.
That took the market by storm but now even mobiles are more into service based competitive games or Tetris wona be’s.
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“Abandoned” was always as much in development at “BlueBox” studio by “Hasan Kahraman” as “The Phantoms Pain” was at “Mobby Dick” studios by “Joakim Mohren”.
Or “P.T.” was in development at “7760 studios”
“several people close to Kahraman tell GameSpot””In reality, those close to Kahraman tell GameSpot”
Yeah right
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28 minutes ago, Mysteryman said:
If they are remaking Resident Evil 5, I would prefer rebooting it. See below link
https://residentevil.fandom.com/wiki/Rejected_content_from_Resident_Evil_5
https://www.relyonhorror.com/in-depth/resident-evil-5-beta-4-5-information-lost-scrapped-concepts/
The original version of the game:
Had Resident Evil 4-style gameplay (much like the final product).
More horror elements than the final product.
Chris Redfield is still jacked, but with a slimmer build.
Chris is portrayed as a lone survivor instead of having a partner.
The town is a bioweapon warzone, with safe areas around the map from where civilians placed barricades to protect themselves.
Enemies include sprinting Dawn of the Dead-style zombies (T-virus), crows, a new Tyrant, Lickers, and El Gigantes.
Sheva plays a different role in the game, as a local instead of a BSAA operative. She would help Chris at specific points in the game as an NPC.
Albert Wesker was using Jill for research, instead of brainwashing her. Tricell also had a different CEO (who Excella worked for) that Wesker kills to take over the company with Excella at his side.
Jill would be assumed dead at the start of the game. Chris and Sheva were going to discover Jill Valentine in a capsule at a Tricell facility and free her.
Barry Burton is a supporting character that helps Chris throughout the story.
An actual payoff to Albert Wesker's obsession with the Tyrant from the first game as "the ultimate lifeform." This Tyrant would be able to crawl under the sand and pop out of the ground.
A new Merchant.
You can steal ammo and items from the Merchant, which would cause him to stop selling to you similar to shooting him in Resident Evil 4.
If you knock on his shop, he would ask you if all the zombies in the area are taken care of.
Zombie swarm attacks.
The game originally had dodging mechanics that were scrapped.
A night stage involving Chris fighting a group of Lickers was removed.
Excella was originally killed by the Tyrant.
In one sequence, Tricell would release 10-15 El Gigantes onto the village at once, and Chris and his team would be forced to escape (with the help of Barry and Jill).
Another sequence involves the player fighting a group of El Gigantes with a team of BSAA agents.
The Uroboros was a common enemy type instead of a world-ending threat.
The helicopter crash would be a playable event instead of a QTE.
One alternate path would have Jill die for real in the game. However, if you avoid this alternate path, she would survive.
In one section, Chris would have to jump from pillar to pillar as a horde of zombies from the crowd below shakes the pillars. If you failed, you would fall and die a gruesome death.
The flashback where Wesker kills Spencer would have played right before the final boss fight in the Volcano. Wesker doesn't infect himself with Uroboros and the only way to beat him is to find his weaknesses.
Click the link above if you want the full specifics, but I would love to see this version of the game made into a reality. It definitely fits, especially given the darker direction Capcom is taking Resident Evil 4.
A code Veronica remake would be awesome too.
These original reveals depict some of the directions stated above.
Yes it just doesn’t make any sense to Remake 5 if they don’t redo the entire concept & design(possibly what they had in mind earlier).
Imagine making a co-op all over again!!
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Their incompetence being they couldn’t focus on both Handheld & Consoles together.
They went all out on Console with the last few years of PS3(when Vita launched) & whole of PS4 gen.
Which I’m glad they did…..some of the best content on PS in this period & still is into PS5’s first 3 years.
Also Proprietary memcard was probably the biggest reason for it’s death….really foolish move.
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On 9/13/2020 at 12:16 PM, AnK said:
I just have one word to say:-
Bloodf**kinborne
My first FromSoftware game & couldn’t have asked a better Killerapp exclusive for my cherished system
Uncharted 4 was more of the same
Just started Horizon lately but it’s obviously not something out of the world awesomeness
Won’t comment on multiplatform games as they are not really associated with PS4 alone
The Bad:-
Having to pay to play online
I know M$ is the real culprit here & sony had little option left but services remained mostly the same so I don’t know why this scam came to be in the first place
Death of KillZone
one of the most cherished & revered exclusives from PS3 & the only online oriented shooter of PS brand died a terrible death
maybe it just had to be with games GaaS & battleroyal on the horizon pretty early on in this gen
but still they could have given a little bit extra effort
Apart from these:--Battlefield 4 & it’s amazing experience on PSN
-Second Son Visuals
-Destiny Raids (minus the grind)
-Witcher 3’s World
-MGS5’s Tactical Espionage Perfection
-Being the Batman feel
-Titanfall Campaign
-GoW’s rebirth
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PSP also got good First party support initially but then sales picked up & third party followed & the cycle continued.
With PSvita the sales just didn’t pick up for third party to bother or first party to keep bothering.
Everyone was busy with newly acquired features in their smart phones & tablets.It was just like Wii Vs PS3 in its initial days.
Some new gaming tech which was poised to be short lived attracted too much attention away from traditional stuff.
Also Sony had to focus on Home consoles as priority coz M$ was giving them a tough time.
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21 minutes ago, Mysteryman said:
Yes for the original RE4 and it seems that the remake attempt to add horror elements by changing the scenery to night and adding cut content like dolls and ghosts.
Yep most of the reasons why RE4 was moved from horror to action was technical.
But now they can create the actual grizzly woods atmosphere & the jump scares that would come along.
Turning the game into a proper horror could be the real catalyst of this redesign.
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4 minutes ago, STICK3Rboy said:
Dying Light
Yep that’s another good example & series.
2 minutes ago, Mysteryman said:But TLOU2 is not open world. It is a mostly a linear game.
IMO they are not true survival horror games.
I don’t think RE4 ever was either.
It was a totally action/survival oriented game.
I don’t remember a single instance I had a jump scare.It was a full of tension gameplay & that’s what even TLOU has been all about.
But anyway it’s too long a discussion for something invisible,I think let’s wait till actual gameplay demos to discuss this further.
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1 minute ago, Mysteryman said:
Which successful survival horror game has an open world setting?
TLOU2 the kind I am talking about.
Days Gone full open world
(successful in terms of sales & word of mouth)
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Yep it had some amazing first party games.
Killzone M
Resistance BS
Souls Sacrifice
LBP V
Uncharted GA
Gravity Rush
The most sad death to a worthwhile device.
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Proper huge open world will obviously be undesirable.
But Something like even UC Lost Legacy/TLOU2 would be appropriate IMO.Just creating screen by screen corridors from the old game in new assets won’t bring much worthwhile to the table.
Considering this game has been remastered for every gen.
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4 minutes ago, _Krypton_ said:
Is this story in succession to one , two & three ?
Are those games already remastered for the Ps4 ?
Lastly , which one is the best place to start if i’m getting into the series for the first time ?
Story is in succession but each entry has its own unique script & apart from the “outbreak under umbrella’s nose” nothing really carry forwards.
RE1 has been remade but the design is still very old school & it’s a really old game which nothing much to offer in terms of Story anyway you can Google the events easily.
Starting RE2 Remake Capcom decided to redesign the entire game into modern structure & completely revamped the design.
It’s basically a modern take on the old story.
RE3 was more of an expansion for that as the events take place simultaneously.
It’s better to buy as a bundle & both games are being patched for next gen too.(Ray Tracing & all)
So the whole 2-4 trilogy will be next gen & totally worth playing.
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I never played/completed the original RE trilogy on PSone.
Felt very claustrophobic
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But if they don't make PSVR2 back compatible with that content it will be a whole lot of stupid.
It needs a huge library to thrive.

The Playstation 5 thread
in News, Rumours and Discussions
Posted
Even PS4/5 has implemented it fairly recently.
Xbox controllers just never had any sort of motion tech ever.