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Prateesh

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Posts posted by Prateesh

  1. Destructoid - Chris Carter - 9 / 10.0

    - However many little nagging issues I have with Wild Hunt (the combat is still a bit too simplistic), Blood and Wine is the best The Witcher has ever been since the first game. I came in merely expecting a bigger Hearts of Stone, but ended up getting something more expansive in nearly every sense of the word.

    Eurogamer - Johnny Chiodini - Essential

    - Blood and Wine is a fitting end to an exceptional video game.

    GameSpot - Kevin VanOrd - No Verdict

    - Blood and Wine is quite good, quite big, and quite likely to make you glad to return to one of video games' most engaging worlds.

    GamesRadar+ - David Roberts - 4.5 / 5 stars

    - Blood and Wine is a gripping murder mystery set in a picturesque new locale, and a fitting end to the story of Geralt of Rivia.

    GamePressure - Elessar - 10 / 10

    - Blood and Wine is an adventure spanning many hours during which we'll get even more of what we’re already familiar with and a couple of new things thrown in the mix. Those of you who thought that Hearts of Stone had too much talk and too little action will be pleased this time.

    PC Gamer - Tom Senior - 94 / 100

    - Even in its immutable, heavily cutscene driven form, The Witcher 3: Blood and Wine is an accomplished piece of genre fiction with some characters I'll come to miss. Pour a goblet of the red stuff and join them, you won't be disappointed.

    Rock, Paper, Shotgun - Richard Cobbett - No Verdict

    - Much like Mass Effect III’s wonderful Citadel expansion, this last outing is as much a victory lap, to remind us of the good times and end in the right spirit.

    Shacknews - Josh Hawkins - 9 / 10

    - One of my favorite things about Blood and Wine is the main storyline’s ending. After you’ve completed the story, CD Project Red brings everything to a close. This means your decisions throughout the base game’s main storyline is important, and it plays into one of the moments you come across as you finish up the final bit of the expansion’s main quest. It’s a nice touch to really help things feel connected, and to further hit home the impact that your choices have on the game world as a whole.

    Twinfinite - Ishmael Romero - 5 / 5.0

    - To spend my final moments here was quite fitting – the darkness laying just beneath a dazzling surface, the vast threads meeting to create either your happy ending or your bittersweet reminders, and the adventures small and large that led there. It has been a life well lived, and if there are to be no more adventures, then a villa in Toussaint doesn’t sound like such a bad idea.

    USgamer - Mike Williams - No Verdict

    - Blood and Wine continues CD Projekt Red's streak of excellence. If you thought Hearts of Stone being great might've been a fluke, this expansion puts that idea to rest.

    VideoGamer - Jamie Trinca - 9 / 10

    - Geralt’s final hours are his absolute best.

    Source : Reddit

    • Like 1
  2. Far Harbor and then this! :punk: Can't wait for it. The new changes and few additions like customization are welcome and if they keep the quality of storytelling from Hearts of Stone then this is going to be amazing.

  3.  

    Took me around the same time for my first run. And yeah that secret boss is by far the most challenging boss fight in the game. I absolutely loved the later bosses though. Some really cool ideas there.

     

    Did you try that room with the two giant ice crocodile dogs in Irithyll of the Boreal Valley? That room is just evil but the reward you get is pretty sweet.

     

     

    Playing on PC right now and getting invaded left and right. Worst part is that every single one has been an estus chugger. Had a very memorable invasion today in Undead Settlement. Was at 75% HP and zero estus while the other guy happily chugged down 3 estus before finally going down. He probably must have thought I was a hacker.

     

    Fought them one by one, can't imagine fighting them both at once. Also is it just me or 90% of the time you invade there are summons with the host?

  4. :rofl:

     

     

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    btw how to kill Vordt of The Boreal Valley?

    first phase is EZ but i lose most of my health when his eyes start glowing and he charges 3 times in a row around the map.Plus staying under him and slashing like the first phase doesnt work.

     

     

    also is there anyway to increase the no. of estus flasks you can carry?

     

    You find estus shards and give it to Andre the blacksmith and he will upgrade your Estus. And for Vordt just stick to his butt and get away when he charges, as far as i remember he does 3 charging attacks only.

  5. Completed the game,took me about 42 hours. All bosses done except the one in the secret area and i just can't defeat him at the moment :rant: .The level design and area variety were just amazing and I am glad they tried new stuff with bosses. Not all of them worked well but the ones that did were just amazing. Definitely my favorite souls game in terms of PvE, although I am not so sure about the PvP. Most of the invasions and summons i tried were failed so going to try more now.

     

    It is true that most of the difficulty comes from common mob enemies but after certain boss fight things just start ramping up. If you have played all the souls game before and are worried that this game is going to be easy for you trust me it's not easy.. Infact some boss fights just made me stop playing and take a break( which is rare for me when playing a souls game :lol: ).

  6. The same thing happened during the release of Dark souls 2 but it was because the retail copy of the game was delayed in the UK. What's the reason for delay this time?

  7. I definitely enjoyed using miracles a lot more in Ds2 than in Ds1, the variety of spells was much greater. I still remember how ridiculous WOG and Sunlight spears were in PvP before they were heavily nerfed. :lol:

  8. Fallout 4’s All New Survival Mode

     

    Survival Mode is something many of us realized we wanted to experiment with once we had spent quality time playtesting Fallout 4 toward the end of its development. At launch, we discovered many of you wanted the same thing. So how did these changes come about?

    Two of our designers, Josh Hamrick and Jon Paul Duvall, used our internal Game Jam to visualize what an overhauled Survival Mode might look like in Fallout 4. Thanks to their Game Jam success, we then added several programmers, and they built out many of the ideas we’d all been setting aside while playtesting.

    Today, we would like to show you our changes to Survival Mode – how they work and why we added them. We’ll be somewhat vague about the specifics of certain things because we’re looking forward to you discovering them on your own and with each other.

    If you’re playing Fallout 4, you can jump onto Steam and grab the Survival Mode Beta. Try it out and be sure to send us feedback in our Survival Mode Beta forum!Some of the items discussed below may change or may have already changed. Watch your step…

    "My favorite moments in games are when my decisions are validated, even when that means a poor choice leads to things going sideways or completely south. The stories that those moments deliver are always the best. I think that's the common thread running through all of the changes we've made."

    – Josh Hamrick; BGS Designer, Survivor

    Tough Choices

    At a high level, we wanted to force you to make interesting choices. We did that by bringing more contrasting motivations to Fallout 4 using the type of circular systems you might find in a game like Dark Souls. (By which we mean, two or more systems that push against each other.) This resulted in four major pillars for Survival Mode.

    1. Strategy: Intensify decisions involving when to get into combat versus when to avoid it, and also make you think more about what gear to take into combat. Then back up those decisions with faster, more brutal fights.

    2. Exploration: Slow down the pace of the game and encourage players to explore the nooks and crannies of the world.

    3. Resource Management: Balance out items in the world that may be too easy to acquire or horde, giving players more to consider when planning their current loadout.

    4. Role Playing: Increase the realism of the world and the issues one might face there.

    Here’s how these goals are realized with some of the big changes in Survival Mode.

    Saving with Sleep: Manual, quicksaving and almost all autosaves are disabled. To save your game, you'll need to find a bed and sleep for at least an hour. This means your fallback options are reduced, forcing you to be more concerned about what you are walking into and whether you’re prepared to handle it. Some fights you may deem above your level and decide to avoid. Other fights you may decide to go all in. Scouting and gathering information to make this decision can be fun in its own right. Also, when beds are your only means of saving, they become the Holy Grail. With that level of importance tied to them, you will scour the Earth to find the closest bed to your next chosen encounter – and in doing so you will likely discover things that you might have otherwise missed.

    No More Fast Travel: Fast Travel is disabled. If you wish to be somewhere, you'll have to get there the old-fashioned way. In other words, exploration is now mandatory, exposing more of the Commonwealth’s secret gems. This will also take you out of your comfort zone, but encourage you to take advantage of the well-placed workshops throughout the Wasteland. And, while Charisma may seem less important to your immediate survival, there are certain Charisma-based perks that make managing your bases less painful.

    Increased Lethality: You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" – more on that in a moment. This makes combat more dangerous, which in turn slows you down and gets you to think about what you’re walking into. Combine this with it being much harder to save your game and suddenly each encounter becomes much more tense and dire.

    Combat itself is also more strategic, because both you and enemies are more powerful; this means fights are about trying to use positioning and timing to get in your shots without taking enemy hits. This has an even bigger effect on melee players, who will now need to use their block/parry to keep themselves from taking damage during fights. While this change raises the skill necessary to play, those who opt into Survival know what they’re getting into.

    “This makes everything feel more intense and causes you to approach combat differently.”

    – Dane Olds; BGS Artist, Survivor

    Facing the Unknown: Threats, unless added by a Recon scope, no longer display on the compass, and the distance at which locations of interest will appear has been significantly shortened. You can no longer rush through the world, knowing what’s around the next corner. At the same time, you’ll likely explore even more, in order to ferret out any and all locations.

    Adrenaline: Adrenaline, a new Perk that comes standard with Survival Mode, provides a bonus to your damage output and is increased by getting kills. Every five kills increases your Adrenaline rank, adding 5% bonus damage for up to an extra 50% damage at the max rank of 10. That extra damage is alluring. Adrenaline motivates the types of stupid decisions that always lead to the best water cooler stories. (Sleeping removes anywhere from 2 to all 10 ranks of Adrenaline, depending on the time you’ve slept.)

    Wellness – Exhaustion, Hunger, Thirst: You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed and rested to remain combat-ready. Going for extended periods of time without food, water or a good night's sleep will begin to adversely affect your health, hurting your S.P.E.C.I.A.L. stats, adding to your Fatigue, lowering your immunity, and eventually even causing physical damage to you. This will affect every decision you make, because you have to consider your overall and ever-changing health. The drive to simply stay alive might push you into new and unexpected adventures. At the very least, you’ll likely find yourself hunting for valuable meats, triggering encounters with dangerous wildlife. But not everything you can consume is good for you: Certain items in the game now have negative consequences to balance out their positive effects. These counter-effects may make you thirsty, hungry or tired and possibly even hurt your immunity, leaving you vulnerable to Illness.

    “I ended up looking in every structure for food/water which is something I didn’t care about in the base game. Changes gameplay and pacing quite a bit.”

    – Michael Dulany; BGS Programmer, Survivor

    Fatigue: Fatigue mostly comes from being tired, but both hunger and thirst also affect it. Fatigue works like radiation, but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for actions like sprinting and V.A.T.S. The amount of Fatigue you've accumulated is displayed in red on your AP bar.

    Everything Matters

    It’s not just the big changes that alter the way you play in Survival Mode. We also made adjustments to all kinds of items and conditions.

    Bed Types: The type of bed you're sleeping in limits the length of time you are able to sleep, thereby limiting how much you can recover. Real beds – which are hard to come by in the world – offer the highest bonuses for sleeping; this rewards you for working out of a home base or even spending the caps for a good night’s sleep.

    Also, finding a sleeping bag in the middle of a dungeon will feel great… finding a dirty mattress will feel even better… finding a real bed will be like winning the lottery. You know all those spots where you can use Workshop mode in the game? It’s time to start building beds.

    Illness & Antibiotics: There are several different Illnesses that can affect you. Your base chance of getting sick increases as your average Wellness decreases. Antibiotics can be crafted, bought or found, and alongside doctors, can heal your current Illnesses. Certain things in the world, such as taking hits by certain creatures or using Chems, may immediately give you an Illness. Also, Stimpaks are no longer the fix-all miracle drug, so make sure you’re prepared!

    Immunodeficiency: Items that cleanse your body of Rads come with the cost of making you tired and temporarily damaging your immunity, leaving you more vulnerable to Illness than usual. By adding a negative effect to RadAway, we are pushing you to only use it when you really need it.

    Slower Healing: In Survival, restorative items, like Stimpaks and food, recover your health at a significantly reduced rate. You'll need to time your healing precisely if you hope it will last.

    Crippled Limbs: Crippled limbs will no longer auto-heal after combat. They will remain crippled until healed by a Stimpak or slept off. This not only makes combat tougher (and more strategic) but also puts a further tax on Stimpaks.

    Carry Weight: Your total carry weight has been reduced and items like ammo and Stimpaks now have weight. Bullets and shells have a small amount of weight, which varies by caliber, while missiles and mini nukes are quite heavy. Everything you carry now must be carefully chosen, and you’ll have to weigh power over volume when it comes to things like ammo.

    My routine is completely different this time around. Sanctuary is my sanctuary. Each day I venture out in search of supplies, and I return home with stuff. I take it one day at time. I need to live.”

    – Rick Vicens; BGS Animator, Survivor

    Painful Encumbrance: Exceeding your carry weight reduces your overall Wellness, quickly building Fatigue, and will eventually cripple your legs. You can’t hoard a whole bunch of items, then make the long, slow trip back home – which, to be fair, isn’t that fun. Just set the loot aside and be free.

    Companion Costs: Carry weight for companions has been decreased and they will no longer automatically get back up if downed during combat. Instead, they will return home, if abandoned without being healed. So don’t hog your Stimpaks, and don’t turn your friends into mules!

    Likewise, if you’ve already downloaded Automatron, your new Robot companions will need to be closely monitored. If you forget to use your Robot Repair Kits, they will return home.

    Enemy and Loot Repopulation: Locations you've cleared will now repopulate with new enemies and loot at a significantly slower rate. So head out into the world and find new locations!

    “Taken together, it creates a Fallout experience unlike before. You feel the wasteland.”

    – Todd Howard; BGS Game Director, Survivor

    There's even more depth and little things in the new Survival Mode for you to discover. Try out the beta on Steamand send us your feedback. We'd like to refine it with your help, make it the most exciting way to play, and then release it on all platforms. Thanks again!

  9. I tried a weird shadowform deck with prophet velen few months ago, it didn't work out that well resulting in rage disenchant :lol: . Was also thinking of crafting voljin which is often used in sf deck but it's getting rotated out so waiting for something good to come out and make all the necessary cards in a go.

  10. C'thun looks cool, I really like how Blizzard is introducing cards that motivates players to make whole deck around it (Reno for example). Hoping the other old gods follow the same pattern.

    Other cards don't impress me at the moment.

     

    Also Blizzard can we please get more cards that makes shadowform priest viable?

  11. For anyone who has bought the game or has played the beta, how's the netcode? I have heard that they are using some modified version of GGPO and it is usually good, but how does it perform in India? I had a bad time finding anyone in MKX and the netcode was horrible even when playing with people from India.

  12. Thanks for the tip.

    there is a ammo crafting mod available too.

     

     

    btw you like Doffy? :P

    Yeah one of my fav character in the series. :lol:

     

    Game is not as big as Skyrim..Map is smaller plus there are less quests compared to Skyrim.

     

    It's bigger than F3 but not as big as Skyrim.

     

    Yes the map is not as big as Skyrim but Skyrim had a lot of mountains that blocked our way and took alot of space. So the map is much more dense here.

    • Like 1
  13. This game has bugs if your fps is above 60,I got stuck on terminals within few minutes of starting my game. Also if you don't mind sacrificing eyecandy for FPS the 'shadow distance' setting is the biggest culprit followed closely by 'God rays'. Turning them down really helps increase the fps.

  14. The game drops alot of frame when you go to cities, around 30s-40s. The performance is all over the place. In the night it runs smooth due to less shadows but in day time the fps drop is massive. I am running a 2500k and gtx 970.

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