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Posts posted by Tyler
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Cheers Ty!
The whole atmosphere of the game seemed to be the most intriguing factor for me and the Far Harbour DLC just seems to good to pass on. I love that set-up.
Could of quick questions:
1.) Can you complete the side quests post main game's completion or do we get locked out of the some of them?
2.) Is leveling up easy? Do the enemies scale?
3.) Can I make the play-through to be exclusively in night time only?
4.) Can the settlements be fully ignored without any major ramifications?
5.) What do you feel is the biggest strong point of this game?
1. Yes, as far as I know you can continue doing quests post-game. It works just like other Bethesda's RPG. There are some factions you might end up becoming enemies with and consequently block their future quests but you'll know when that's about to happen.
2. Yes it's quite easy, most actions give XP. There is some level scaling but not as bad as Elder Scrolls, for the most part combat is balanced and there's a chance you will run into high level enemies if you venture too far.
3. Yes, just sleep through the day!
4. I think so, I don't think they have any major ramifications apart from one faction which is based around liberating and maintaining settlements. It's also the most boring faction. I'd still suggest you at least free them and ignore the requests later.
5. Combat and exploration. By far the most enjoyable combat in a Bethesda RPG ever. For me the highlight of the game was exploring closed off locations (dungeons in RPG terms) which are full of enemies and loot and a treasure chest at the end. Also enjoyed the crafting aspects. In fact I'd say everything other than the story and writing is rather good.
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Going to start this today. I'm a complete newbie to the Fallout franchise. I have only played one Bethesda RPG so far; Skyrim and that was years ago. Any tips for a fresh Fallout player?
The game is quite easy to pick up and play. The attributes and character leveling system is very straightforward for someone who has some experience with RPGs.
Use V.A.T.S. in combat as much as possible to hit weak spots. It's not always mandatory but makes some encounters easier, especially when there's multiple targets.
You can ignore the randomly generated "settlement needs help" quests if you wish because they're damn annoying and pop up far too often.
Base building - the biggest addition to the series this game has made - is also optional and if you don't enjoy it just ignore it. You'll get stuff that you need either way. I found it fun though. There's a couple of points in the story where you will have to craft something to progress so keep that in mind.
Enjoy it as a sandbox and don't expect much from the story because to me it's quite honestly one of the worst stories I've ever experienced in an RPG with a lame a*s twist that you can see coming from a mile away. There's multiple paths you can take and alliances you can go with but none of them are satisfying.
Power armor rules! Try to get one as soon as you can. Maintaining armors and being able to create an armor collection like some sort of a post apocalyptic Tony Stark was a highlight of the game for me.
Overall it is a pretty straightforward game that explains it well so just jump into it. The Skyrim experience will surely help.
PS: Once you get bored, stop playing and pick up New Vegas instead. It's by far the best modern Fallout game.
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For a series newcomer, reaching the Cleric Beast is a learning in itself so good job. If you're new to the series the biggest advice I'd give is - don't be afraid to die and lose souls/blood echoes. It's pretty much a game mechanic. You have to do it one step at a time. Exploring levels, opening shortcuts, reaching a boss, upgrading a weapon are all some kind of progress. Bosses are a test of what you've learnt. It's always the first couple of areas and bosses that seem like the hardest but once you've had a few victories the confidence boost will help you go further and you'll just look at dying as a minor inconvenience.
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Not interested if it is anything like the first Destiny. I cannot play a shooter simply for its mechanics and loot grinding, I have War Thunder for that.
The endgame of every loot-driven game eventually becomes that and from what we've seen so far D2 is going to be just like D1 with a few changes. However the Raids and Strikes are really well designed content and there are new modes added every now and then. Also this might be an unpopular opinion but the game actually has very cool lore and story if you go looking for it. Apparently D2 will also have more cutscenes and dialog. I'm just saying that the internet eventually distills everything into "the one opinion to rule them all" and that's usually a very narrow point of view. I've played the game for hundreds of hours and I don't think it's just "loot grinding". Sure it's a big part of the game but there is still a lot more to it.
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Started the game on PS4. It's been a good 2 years since i completed this on PS3, but still the game feels fresh and looks awesome in next gen. The scale and details that has gone into designing the city can be much more appreciated in FP view. Wish it had 60 FPS though, after playing NiOH, the controls feel so laggy !
Another reason to build a PC

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In general really loved the game, though i don't see myself playing it multiple times like i did with other souls game. Maybe another playthrough with a skill oriented build.
You know I thought the same thing after the first playthrough but eventually BB became my most played Souls(like) game. No matter what anyone says there is quite a bit of build variety in this game and although the weapons might be fewer they're far unique than the weapons in the Souls series.
Personally, I didn't find Ebrietas that difficult, mildly annoying but not hard. Generally takes me 2-3 retries.
Can anyone lend me their Bloodborne skills for a week?
Well you can pick them up yourself in a week. Just jump into it, take it slow and don't get frustrated with deaths. Learn gun parry and enemy behavior. It's not a complex game.
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It's Ubi trying to recover from the backlash against Far Cry 3's "white saviour" storyline. Sure it didn't matter much to gamers but the media made a big deal out of it back then. They made the protagonist in FC4 a non-white and now have gone a step further by making a racist cult the main villains.
Also the game certainly wont flop, the series is too big and has a wide appeal (FPS, open world, violence). People are lukewarm on this reveal mainly because at this point the Ubisoft open world formula has become stale and the setting probably won't appeal to many. I expect similar reactions to the new Assassin's Creed. These game taken individually are actually great, it's just that they keep pumping them out so fast - at some point people are bound to get tired. A lot hinges on the actual gameplay reveal, if it's still a copy-paste FC game like 3->4 expect decent critic scores, bad user reactions but decent sales... at least enough for them to make a spin-off and do a Far Cry 6 in a couple of years.
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Thanks for your input, however to me this looks more interesting than 3/4 at least in terms of where they're going with the plot. Pretty brave move to actually feature a white supremacist cult as the antagonists in today's times. Wonder how the average white American male gamer will react to this.
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The Night Flight Orchestra - Gemini
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Oblivion was a flawed game but it was a game changer in many ways. It appealed to a much broader audience and was quite polished for it's scale. Yes I enjoy the Gothic games more than Elder Scrolls but let's face it, they're janky Euro-RPGs and are not for everyone especially those who are new to these kind of games. I know Oblivion was the entry-way to RPGs for a lot of folks here during the last generation.
Did it have issues, sure - the main story sucked, the conversation system was boring and annoying, faces looked like they were made of wax, the combat was unsatisfying and the level scaling made everything trivial. However at the same time the level of freedom and the open landscape that could be traversed seamlessly coupled with the visual fidelity (for it's time) was certainly commendable. That plus the freedom to do whatever you wished without restrictions was something new. Bethesda basically used the template (for better or worse) for Skyrim which brought in a lot more players. Gothic 3 has a vast open world too and was actually challenging but let's not forget it was a broken mess at launch and never actually got better. I usually have high tolerance for jank so I kept playing. I found the studio's next game - Risen to be a much better game overall (unfortunately they regressed with the sequels). I'm still looking forward to Elex but so far it looks like a typical PB game complete with all the usual problem.
Now I'm personally not too fond of Bethesda's RPGs but I would be lying if I said I didn't spend hours upon hours just messing around in their open worlds. There usually comes a time when I can't take it anymore and I just stop playing but that's usually after around 40-60 hours.
Sure there were much better RPGs around when Oblivion came out but it still managed to capture new audiences and even seasoned RPG fans found something to enjoy there.
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I like cultist horror/crime movies. So setting looks interesting to me. As long as they keep the scale right, it should be good. Kinda sucks for 2018 release though. Too far away.
Yep, the whole backwoods cult thing is actually pretty scary. And yeah I was expecting a Fall 2017 release.
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The setting looks quite interesting to me and I'll reserve judgment until we get to see some proper gameplay at E3. It'll most likely be the same old climb towers / take down lieutenants / craft pouches thing all over again but I think I am ready for another Far Cry game especially since I didn't play much of 4 and skipped Primal.
I secretly hope that Ubi shakes up the gameplay and world design a bit and makes it a more organic experience like Far Cry 2.
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They're very different kind of RPGs and I wouldn't compare them 1-1. The Witcher series has always put narrative above freedom and hence has much better story-telling, more memorable characters and quests as a result. TW3 is the first game where they actually gave the player more freedom while still being tightly story driven. Elder Scrolls however has always been more about freedom and there's literally a ton of content and options but because of the breadth the games usually don't excel in any individual element. Story is always lackluster, combat is unsatisfying and the quests (except for a few) start blurring together. However the freedom these games give in terms of making your own adventure is pretty much unparalleled.
What adity is talking about is the breadth of stats and build possibilities in Skyrim. It's a lot more restricted in The Witcher 3 with limited skills and trees, unlike Skyrim that caters to many different builds and possibilities. For someone who is new to RPGs it's easy to get lost and confused especially when the game itself does not gate you.
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Elder Scrolls combat has always been like that, zero feedback, you feel like slashing at the air when you're actually hitting something.
In terms of skill trees, The Witcher 3 has only three (technically four if you count the support one) so it's easier to understand. Want to use magic - invest in Signs. Want to rely on potions and buffs? Use Alchemy. Want more powerful sword moves? Invest in Combat. Pretty simple.
Combat plays out like an action game - light attacks, heavy attacks and support options like a ranged weapon, magic and bombs.
Give it a try, if you aren't able to figure something out you can always ask here. The game is a must-play so don't let the whole RPG thing become a barrier.
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How hard is the main game on normal?
It's been lying around for the past 6 months. I've always found it incredibly hard to get into RPGs like skyrim and fallout 4 due poor combat and confusing mechanics.
Is this game better in that regard?
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It's not difficult at all on Normal and you can easily breeze through most of it. There are a few abilities especially in the signs tree that are quiet OP.
Combat itself is a lot better than Skyrim, with much better feedback on hits. Fallout 4 had decent combat (probably one the few good things about that game) though.
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This looks sooo good. But it's Early Access so I'm not sure if I should get it now

I'm playing it. It's a lot of fun and gameplay is super-tight and responsive. Difficulty can get pretty brutal past the first few stages though. Thankfully you can slowly chip away and make progress by unlocking some permanent upgrades.
Would recommend buying at the current state / price.
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One of the main boss fights was tough in main game (second last boss?).... He puts up quite a challenge compared to others !
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Imelrith? He's the dude you fight at the top of the mountain after the encounter with the witches. He's not too bad, especially if you have an alchemy or sign-focused build. Bit of a pushover even on Death March. The main game bosses are kind of a blur (unless we count the monster hunts) with most of them being a variation of the Wild Hunt.
The DLC bosses are far more memorable with each one being fairly unique both in design as well as mechanics.
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GUNSHIP - THE MOUNTAIN
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The main game is rather easy on even the highest difficulty, Hearts of Stone however can kick your a*s if you aren't well prepared.
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Oxygen Not Included

Early Access game from Klei Entertainment (Don't Starve, Shank, Mark of the Ninja etc.). It's an underground space colony building / management sim set on a 2D plane with very charming visuals and animations in the same style as Klei's other games. It takes a lot of ideas from Rimworld (another colony management game that I really like) which in turn was heavily inspired by Dwarf Fortress. However ONI also adds a couple of more challenges like managing air pressure, oxygen and other gases in your underground base as well as setting up water supply and waste disposal. There's a lot of cool problem solving when it comes to efficiently setting up stuff. I'm really enjoying it even though some things like the interactions between colonists isn't implemented yet. For an Early Access game though, it's quite polished and there's a lot of features already implemented. Already spent more than 10 hours on it so far, constantly learning something new and then starting over with a fresh colony.
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Alien: Isolation
in Games
Posted
This is exactly why people should just go ahead and play games that look interesting to them instead of letting metacritic decide what is worth playing. Sure some games are truly turds that deserve low scores but if you call yourself a gamer then you are definitely capable of deciding whether you'll like a game or not simply by looking up more information about it or watching a couple of real gameplay videos just to be sure.