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Clenched_Balls

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Posts posted by Clenched_Balls

  1. Why u laughing? Will they not deliver?
     
    [mention=19670]Clenched_Balls[/mention] This guy is confusing me.
    Just close your eyes and cancel one. You'll eventually have to cancel one, anyways. Not that there would be a massive difference in their delivery dates. Might differ by a day or half.

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  2. Not sure about that, standard for sure but limited might be there... check with the guy 9844005044


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    Dayum. Only standard, no limited edition :(

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  3. Bros, the shop in Jayanagar - Games N Gadgets is doing midnight launch, I am getting my copy at 12 AM sharp on Thursday night.. Come over and let’s do day 1 glory.


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    Thanks for the information. Hopefully it's a limited edition.

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  4. Since they had fixed NFS payback a while back and now this I have a good feeling about Anthem now. Good Job so far from EA it's never late to learn from mistakes.
    Well, a couple of well renowned employees left Bioware, so we probably might have to take a cautious approach while setting our expectations.

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  5. In the full article they do mention about the cap that existed in in Destiny 1. 
    Yeah, I know. It was outsourced from a reddit post.

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  6. Surprise, another hidden cap has been discovered in DESTINY 2. This time, it's for the glimmer currency that you can collect that is used for purchasing low level gear and useful endgame mods. Of course, there is already a hard cap of 99,999 glimmer that anyone can see, but there is also a hidden cap for how much you can gather at one time.

    This was recently discovered by Reddit user NoctisNoctua who did some in-depth sleuthing to find that Bungie caps how many glimmer you can collect in a span of time. According to the user, gathering around 400 glimmer will cause the game to stop rewarding you with the currency until you stop killing enemies for an unspecified amount of time.

    After taking a break from fighting, the user was only able to collect around 200 glimmer before the game capped them again. It seems that there's not only a cap on glimmer, but Destiny 2 reduces the cap the more you subsequently fight enemies in a row for long periods of time

    Fans of Destiny 2's predecessor will know this cap well, as it is one that existed in the original Destiny, too. However, it is unfortunate that Bungie has once again decided not to communicate this hidden gap to players. This recently occurred with leveling in Destiny 2.

     

    Source http://www.gamerevolution.com/news/361471-reddit-user-discover-another-hidden-cap-destiny-2

    Not sure if this even matters now 

     

    People just wanna jump on the hate train everytime, right? "If something is wrong about the game and someone is bashing it, let me bash it too and go karmawhoring" is the mentality of some redditors. Agree that the game sucks balls in terms of monetization but it doesn't fail too much in end game loot.

    Glimmer cap used to exist in destiny 1 too, like you mentioned in your post. The redditor that initially posted this had to edit his post later on to include that, LOL. Anybody that plays the game knows that it doesn't matter since you can get to the glimmer cap too easily by playing activities. It's not like you wanna get rewarded with 50k glimmer from each and every public event that you complete. There's gotta be incentives and a proper in game economy for them to feel rewarding enough.

    I get the fact that the game is failing terribly at this point of time, but trust me, it's worth it to evaluate the points put up by some redditors that don't even play the game and just jump on the hate train, just to be gilded. I've seen players on some discord channels that haven't even bought the game and keep talking smack about the game, just for the sake of it.

     

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  7.  
    Except it was changed before launch. How is that anywhere same? And second, you don't pay for anything. Here, I didn't even know they have double season passes.
     
    $60 vs $200 and still 3x time the grind and $$$ = SAME. njP9KQZ.png
    WTF, who told you there's two season passes? Get your facts straight mate.

    P.S: It's effectively 3 [emoji14]

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    • Like 1
  8. r/DestinyTheGame has no tips, tricks, spoilers or anything related to the dlc's assets for player progression in a legit manner in its front page even though it's just been two days since the dlc came out. It's all salt. Just salt. XD

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  9. The stream was a huge letdown. Hoping to see some good changes being spoken about by the sandbox designer in the next stream, on 29th.

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  10. http://in.ign.com/destiny-2/115590/preview/destiny-2-the-curse-of-osiris-story-feels-a-little-flat

     

    Man, I think I will put my copy up for sale (or exchange) on TP. I am anyways not playing much of it.

     

    I will miss the gunplay though. [emoji20]

    You could atleast wait for DLC 1 to drop, if you have it. Even if you don't, better wait for selling it till then cuz if the DLC content is good (except for the story like it was mentioned), you might get to sell the game at a higher price.

     

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  11. Oh sh*t, new raid hype.

     

    Also Mercury was the prettiest planet in D1 but sadly only used in MP. I hope the new raid is on Mercury, the skybox would be insane.

     

    MP-Talk-Screen-Shot-2015-05-22-11.55-AM.png

    They didn't mention new raid specifically. It's raid content that they've mentioned about. So probably an update to the leviathan (one of it's parts had required power level as 305 mentioned in the database) or revamped Vault of Glass are my guesses.

     

    Nice snapshot, BTW

     

     

     

  12. on paper yes. hopefully, rewards are not tokens and more tokens on top of that. 
    Yes. On top of that, I'm still waiting to see the "RANKED PVP" feature in their patchnotes[emoji20]

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  13. https://www.bungie.net/en/Explore/Detail/News/46427




    wanted to let you know what we're up to. Here’s a short list of updates we’re working on:

    New systems and rewards to give our most engaged players additional, optional pursuits.
    Better incentives for players who complete challenging Prestige activities.
    Better rewards and replay value for strikes, adventures, and Lost Sectors.
    Private matches for the competitive community (we are targeting early 2018).
    Crucible tuning like adjusted Supremacy scoring and better spawning rules.
    Better incentives for completing Crucible matches (and penalties for quitting competitive games).
    Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
    Changes to make the mod economy more interesting and impactful.
    Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
    New ways to spend surplus currency and materials (looking at you Legendary Shards).
    An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.

    Next week, we will be deploying Patch 1.0.6

    General
    Fixed an issue with collision detection on the Bureaucratic Walk emote
    Fixed an issue causing players to encounter empty public spaces too often in free roam

    Crucible
    Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it.
    Clash
    Reduced score limit to 50 (was 75)
    Control
    Reduced score limit to 90 (was 100)
    Reduced influence that enemy-controlled zones exert over the spawning system
    Survival
    Reduced round time limit to 2 minutes (down from 3)
    Reduced life count to 6 (down from 8)
    Supremacy
    Increased score-to-win to 70 (up from 50)
    We now grant one point for defeating an enemy Guardian
    Adjusted the influence that enemy crests have on the spawning system


    Woah!!! That's a lot of awesome news right there.

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