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Karooo

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Posts posted by Karooo

  1. Playing Diablo in console is difficult..

    Playing Diablo with a gamepad is much more satisfying. Besides the control system isn't that complicated, Diablo 1 was already on the PS1 and it was quite playable.

  2. Here's what you need to do.

     

    1. Remain her goody goody buddy and use her as a social stepping stone to other women.

    2. Then get a girlfriend who is all over you and hang around this chick you're supposedly in love with.

    3. She'll start to view you as romance material when she sees you with someone else.

    4. All this time don't forget to seem aloof and disinterested towards her and flirt with her, casually ask her out. Act as if you might have some other vague social obligation. Play it cool.

    5. Carry this for a while and when the time is right dump the chick and she'll accept you as a rebound.

     

    This is true. Yep.

     

    Listen to this man, people.

  3. Expected for PS3 in late 2012 or early 2013, The Last of Us is a rare new intellectual property in an era when publishers rely heavily on trusted franchises. "The team at Naughty Dog is known for incredible storytelling, and what excites me most about The Last of Us is the potential of a grittier and more mature story," says Geoff Keighley of Spike's GameTrailers TV. "If Uncharted is the video-game version of Indiana Jones, The Last of Us has the potential to be a video-game version of Cormac McCarthy's The Road."

     

    Although the designers don't want to give away the entire story line, the development team recently gave an exclusive inside look into the project. At the start of the game, the lead character, Joel, finds Ellie, and they team up. Joel is "a vicious survivor. When he meets this girl, she is his one chance at redemption," says Neil Druckmann, the game's creative director. "That kind of arc has always been intriguing."

     

    In close-ups, the documentary showed how the parasitic fungus infected ants and, having taken over their brains, resulted in protruding growths from their heads. A thousand-plus fungus variations exist, each genetically targeting an individual species. "We instantly thought 'humans,' " Straley says.

     

    The two discussed how "it would be a cool realistic backsetting to a zombie movie where this thing jumped species," Druckmann recalls, "not knowing there was going to be another (game) project."

     

    Like the Uncharted games, The Last of Us has a third-person perspective, in which you see the character on-screen, but it has a more realistic, cinematic look. "We're trying to move the medium of video games into an area elevated in the same manner of respect of film," Balestra says. "We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."

     

    http://www.usatoday.com/tech/gaming/story/2011-12-12/last-of-us-naughty-dog/51851164/1?csp=34life&utm_source=dlvr.it&utm_medium=twitter&dlvrit=110941

  4. The Last Of Us scored by Oscar-winner Gustavo Santaolalla

     

    Naughty Dog has revealed that double Oscar-winner Gustavo Santaolalla is composing the music for upcoming PS3-exclusive The Last Of Us.

     

    The news came during a presentation at the studio's Santa Monica HQ on Monday, where the full version of the game's main theme - a section of which features at the end of the reveal trailer - was played to press.

     

    "He's awesome," said Neil Druckmann, creative director and writer on The Last Of Us. "He picks and chooses what he works on; he could work on all these big movies. We brought him in here, showed him the game, walked him through the whole story and what we're trying to do, and he said 'I want to be a part of this'."

     

    The Argentine composer won back-to-back Academy Awards for Best Score for his work on Brokeback Mountain (2005) and Babel (2006).

     

    The main theme is acoustic guitar-led, an arpeggiated figure in a minor key over tribal percussion, building to a dissonant climax of fiercely-strummed chords.

     

    "With this music we're trying to get emotion. We're not going for horror," Druckmann explained.

     

    "There's going to be horrific things happening in this game, but that's not the focus of it. The monsters aren't the focus of it, it's the relationship between Joel and Ellie."

     

    http://www.eurogamer.net/articles/2011-12-13-the-last-of-us-scored-by-oscar-winner-gustavo-santaolalla

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