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Everything posted by 0verlord
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no, that's not full shut down it's like rest mode on ps xbox full shutdown is deep in settings
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I press PS button, press left/right a few times to go to power icon, press shut down - less than 10 seconds usually meanwhile, XSX full shutdown from settings is much longer and more button presses at least 10-25 seconds but rest mode/instant on shutdown for both nearly take the same time
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any adverse consequences on reverting back to India time?
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is there an official rule book?
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The Xbox Series X|S thread
0verlord replied to Heaven Angel's topic in News, Rumours and Discussions
solid gaming line up https://www.unrealengine.com/en-US/blog/over-80-unreal-engine-games-highlighted-during-recent-summer-events -
another video which simplifies the ps5 architecture. Keep in mind that he doesn't dive into kraken data and i/o complex but this video can be a good starter to take a deeper dive into the road to ps5 video
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easily the greatest gaming music composer, especially boss battle music, Yuka Kitamura the musical genius behind Dark Souls series (much of it) Bloodborne Sekiro Take a bow
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Just…wrong I actually spent time to do research to understand, that’s why changed my mind
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no man no!!! just watch these 3 videos 2-3 times. I actually did, that’s why I am hyped anyone who thinks he supports PS should watch, understand and appreciate
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Rift Apart would seem primitive compared to games that fully fill the 5.5gbps with kraken data the output can go up to 22gbps with proper kraken data in how many years will PC catch up to that standard such that it’s as commonly available as PS5s at that time?
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PS5 hardware architecture is designed to make it super easy for devs code for Vulcan APIs on software side are also easy to use PS5 is easy tp code for on both hardware and software fronts Edit: sorry, not really a correct reply to your comment. Read my other 2 comments for clarification
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no, that would apply only if SSDs were in consideration It’s about game design capabilities for devs PS5 I/O is so good and fast that, for example, the world can be designed in extraordinary amounts of detail because I/O can enable PS5 to stream incredible amounts of data for example, while player is turning around this kind of huge data streaming on the fly, as a player turns, is only possible because of PS5 custom I/O complex so when PS5 only exclusives are being made, the super detailed data heavy world would only work on PS5 because of its data streaming/loading capabilities on the fly
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wrong
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games which have not been enhanced for X1X runs like Xbox one at 900p even on X1X while Pro runs in PS4 version of 1080p or better only few selected games have been enhanced for X1X eg in the dirt series, only dirt rally 2 is X1X enhanced
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Answer: PS5 I/O complex This custom piece of hardware is not present in Xbox Series console and won’t be present in the majority of PCs That’s why PS5 only exclusives likely won’t come to PC. It’s similar to Rift Apart, Demon’s Souls, Returnal etc not working on a PS4 simply because of lack of hardware
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all except dirt rally 2.0 is better on pro
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PlayStation vs Xbox vs Nintendo thread
0verlord replied to kmkaks's topic in News, Rumours and Discussions
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August additions - Curse of the Dead Gods (August 5th, 2021) Dodgeball Academia (August 5th, 2021) Katamari Damacy Reroll (August 5th, 2021) Lumines Remastered (August 5th, 2021) Skate (August 5th, 2021) Skate 3 (August 5th, 2021) Starmancer (August 5th, 2021) Dirt 4 (EA Play - August 10th, 2021) Dirt Rally (EA Play - August 10th, 2021) Dirt Rally 2.0 (EA Play - August 10th, 2021) F1 2020 (EA Play - August 10th, 2021) Grid (EA Play - August 10th, 2021) Art of Rally (August 12th, 2021) Hades (August 13th, 2021) Microsoft Solitaire Collection: Premium Edition (August 17th, 2021) Twelve Minutes (August 19th, 2021) Psychonauts 2 (August 25th, 2021) games leaving Xbox Game Pass on console in August: Grand Theft Auto V (leaving August 8th) Darksiders Genesis (leaving August 15th) Don't Starve (leaving August 15th) Final Fantasy VII (leaving August 15th) Train Sim World 2020 (leaving August 15th)
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PlayStation vs Xbox vs Nintendo thread
0verlord replied to kmkaks's topic in News, Rumours and Discussions
which ones do you personally use and on which controllers? xbox also? -
coastal roads and that looong highway in the middle, best for hypercar sprint
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If you think I am a sarcastic Xbot, let me tell you that right now, I own 3 working Playstation consoles - PS3, PS4 Pro and PS5. I have also previously owned a PS2. The only Xbox I have owned in my life is the XSX which I purchased last November, not even 1 year with Xbox while more than a decade with PS It is generally understood that if you support PS/Xbox, you buy those consoles and games on that platform and looking at how many Playstations I spent money on and own right now, no one can claim that I am a sarcastic Xbot You can also let me know how many people right now own more Playstation consoles than me. That’ll tell you where my loyalties lie My PS3 still works fine and am currently playing Batman Arkham City on it
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no bro, just read this article https://www.usgamer.net/articles/naughty-dog-ready-at-dawn-and-other-developers-react-to-new-ps5-ssd-by-far-the-biggest-leap-in-my-career
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the funny thing is - I have also realized that PS5 is the real OVERLORD (among gaming machines), not me
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this would count if only SSDs were in consideration the whole ecosystem built around the PS5 ssd elevate the whole system to another level this enables devs to have game design capabilities with the PS5 for PS5-only exclusives that 3rd party games and Xbox exclusives could only dream of - because of the PS5 architecture as a whole - ssd, kraken, i/o complex, gpu and what not - all custom built for PS5 and unique and revolutionary - no Xbox or PC would be able to match the game design capabilities/environment that PS5 hardware provides
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to add to this there are always arguments about APIs and "tools" getting matured day by day for Xbox Series consoles meanwhile, PS5 Vulcan APIs are hitting it our of the park from day 1 to enable simply superior performance across 3rd party games which we have already seen eg. Dirt 5 and what not. These Vulkan APIs are also much simpler to use for devs, from what I've read. Xbox tools/APIs will develop/mature but so will PS5's - it won't get behind, possibly will always stay ahead Summary: Software/Dev Tools/APIs - PS5 wins Hardware - PS5 wins, is revolutionary Studios - PS5 wins, by number and quality - just track record is enough to convince anyone Controller - PS5 wins, eg. I chose to play Plague Tale Innocence from PS Plus rather than the XSX Gamepass version simply because of dualsense haptics and 3d tempest audio - PS5 excellent, Xbox Series also pretty good Gamepass value - Xbox Series wins Today, I've seen the light of day for the 1st time.
