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Everything posted by VelivolusDas
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That looks funny. Insomniac should've released it.
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Pretty sure it's gonna be this month.
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- 376 replies
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What games are you currently playing?
VelivolusDas replied to WhiteWolf's topic in News, Rumours and Discussions
Finally got around to downloading and playing Mafia II: Definitive Edition. Playing on my base PS4. The animations and the overall polish of the game is soooo last-gen. There's pop-in here and there, too. There is HDR, which helps slightly with the overall look, but this game really needed the 'remake treatment' that Mafia I is getting. The cars handle very well, though. I like it. Shooting is strictly okay, too. Just as you would expect from a game released back in 2010, that is, it hasn't aged all that well. The voice-acting is amazing. Also, the world and the feel of it is very good. There's a pretty accurate vibe of the Italian-mob (mostly-Scorcese) movies. Finished the first 2 chapters and the only thing keeping me going is the way the story is building up. Glad I got it for free back when there was a price error on the Malaysian PS Store coz there's no way anyone should pay full price for this. Maybe a deep-sale purchase, just for nostalgia's sake, but even then it's a hard sell. -
Cast: BTW, Stephen Oyoung is the same guy who voiced Mr. Negative in Marvel Spider-Man. Also, last but not the least, Batman/Bruce Wayne is voiced by the same guy who was Alexios in Assassin's Creed Odyssey:
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- 2021
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Devs speak: How PS5 console’s ultra-high speed SSD and Tempest 3D AudioTech engine will enhance the future of gaming “Beyond near-instant loading and fast-travel, the SSD and its speed allow us to more quickly load and display more detailed assets. This should lead to the city looking better than ever, and this is just the beginning for our team unlocking those possibilities. It’s a fundamental change that we can’t wait to take more advantage of in the years to come.”— Brian Horton // Creative Director, Marvel’s Spider-Man: Miles Morales “As developers [of Demon’s Souls], we are already changing the way we think about the SSD. We see it not just as storage but also memory, utilizing the speed of the SSD to load data at blistering speeds, bringing you straight back into the action to avenge your many deaths.”— Gavin Moore // Creative Director, SIE Japan Studio “Hitman 3 pushes you to explore and experiment in huge sandbox locations – and being able to save/load frequently is key to that. The blitz-fast load times we are seeing on the PS5 console encourages [player] experimentation more than ever.”— Mattias Engström // Game Director, Hitman 3 "The SSD is a gamechanger, I think as this generation matures we will see some amazing innovation in streaming and open-world game design.”— Neil Hill // Lead Programmer, Far Cry 6 “A bit further into the next generation I’m expecting we’ll start seeing developers make more use of the not-so-obvious benefits of the SSD. This is what excites me the most! What does it mean for developers when everything can be loaded from the disk that fast? Will we even need the concept of “levels” anymore?…. The possibilities for this tech are exciting for me as a developer, and exhilarating for me as a gamer.”— Ari Arnbjörnsson // Lead Programmer, Returnal “Hopefully players were able to see the new extended gameplay demo we recently revealed for Ratchet & Clank: Rift Apart.The SSD and custom I/O architecture around it allows us to send players across dimensions with near-instant speed. It fundamentally changes the rules and allows us to think about ideas and game designs that are only possible on PS5.”– Marcus Smith // Creative Director, Insomniac Games Tempest 3D AudioTech Engine “3D Audio is exciting because it can create a more convincing and accurate soundscape for players, and a stronger sense of place.… in a fast-paced action game with lots of verticality like Returnal, it can also help with the player’s situational awareness, and make it more intuitive for players to pinpoint the locations of nearby enemies or incoming projectiles in the heat of combat.”— Harry Krueger // Game Director, Returnal “The ability to layer the music even more deeply with dozens of different states reacting to areas and enemy levels make for an environment that’s even more lush and mesmerizing. The players can use these cues to prepare accordingly in the hopes that they might live another day.”— Julian Maroda // Creative Director and CEO, Norsfell “Now with the PS5 console’s Tempest 3D AudioTech sound engine we’ll be able to play sounds in such a way that players will be able to locate the machines around them with greater ease, which is great for situations in which you find yourself surrounded or just want to sneak on machines.”— Mathijs de Jonge // Game Director, Guerrilla “Audio is a key feature to really push the next-gen experience with PS5. It’s almost as if 3D Audiotech was made specifically with horror games in mind. It used to be that in order to get that spatial audio, players would have to invest a lot of their own time and money. Now, just putting on a headset, they can get a full 3D audio experience.”— Jun Takeuchi // Executive Producer for Resident Evil Village “Our game worlds have been 3D for generations now, but for audio we typically have been limited to 2D surround sound. When Iron Man is destroying a turret positioned above you, or Hulk roars as he takes on the enemies below you, you want to hear the sound coming from those directions. We can just take the actual positions of the audio and ensure we get them to the PS5 3D Audiotech engine and significantly improve your sense of being in the world. And all that is just with your headphones, without needing complex surround stereo systems.”— Jurjen Katsman // Studio Head at Nixxes, developers for Marvel’s Avengers
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Edited. Mistook this thread for the PS Store Deals thread. Not sure about Steam prices. Apologies.
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The Xbox Series X|S thread
VelivolusDas replied to Heaven Angel's topic in News, Rumours and Discussions
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Possible downgrade?
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The Xbox Series X|S thread
VelivolusDas replied to Heaven Angel's topic in News, Rumours and Discussions
https://instagram.com/stories/cyberpunkgame/2386736420018016857?utm_source=ig_story_item_share&igshid=1384g46uaxy5h -
The Xbox Series X|S thread
VelivolusDas replied to Heaven Angel's topic in News, Rumours and Discussions
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- 405 replies
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- xbox series x
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The news about the delay is old now, but the price of that Amplified Edition made me go from... to...
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I really liked what I saw. The gameplay seems cool. Proper SP mode without any online-BS. Looking forward to this now.
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Reflector Entertainment Reveals The Unknown 9: Awakening With Teaser Trailer Debut Unknown 9: Awakening Peels Back the Veil of Reflector Entertainment's First Storyworld, Featuring a Videogame, Podcast, Novel Series, a Digital Interactive Experience and Much More Reflector Entertainment has unveiled the teaser trailer for the studio's first video game, Unknown 9: Awakening. The game represents the tentpole of a much larger content ecosystem that is being built around the ambitious Unknown 9 Storyworld. The studio is inviting everyone to delve into the world of Unknown 9, with a first look at the new teaser trailer for the video game that is set to release in 2021. Driven by a seasoned and diverse development team, the Reflector studio has created a brand-new Storyworld that they're officially revealing today. The team brings Unknown 9: Awakening, a 3rd person narrative-driven action-adventure game, with a first look at its protagonist, Haroona, and a glimpse into her Fold abilities. Raised on the streets of Kolkata, India and haunted by visions of her own death, Haroona struggles to understand her mysterious innate abilities to manipulate the unseen. A mentor soon helps Haroona hone her gifts, teaches her to access the mysterious hidden dimension known as The Fold and propels her on a journey to unlock the mysteries of this new realm. "Unknown 9: Awakening is Reflector's first game. It's a passion project being undertaken by a small team of industry veterans that want to do things differently," says Alexandre Amancio, CEO at Reflector Entertainment. "Our game features a complex heroine that must come to terms with who she is. The game is set in the Unknown 9 universe, a modern Storyworld that centers on humanity being on the edge of either transcendence or self-destruction." The broader Unknown 9 universe features interconnected media and content offerings with intersecting characters and storylines that form a rich and immersive Storyworld - including a mystery-thriller novel by bestselling author Layton Green entitled Unknown 9: Genesis, an original podcast called Unknown 9: Out of Sight, and a comic book, Unknown 9: Torment. These various offerings are all standalone products, but when experienced as a whole, they form a broader narrative and lead to a greater appreciation of the mysterious Unknown 9 universe. In anticipation of the game's release in 2021, fans can delve into the Unknown 9 Storyworld by visiting unknown9.com where they can participate in Unknown 9: Chapters, an interactive, community-driven experience, created by Montreal studio Alice & Smith, that lets fans decipher mysteries of the Unknown 9 universe. They will also gain access to parts of the novel, podcast, & comic book for free for a limited time.
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Here's a nifty thread which had trailers for all the games announced during Gamescom. Check it out: @Joe Cool: Shows like E3/Gamescom always give out awards for upcoming games. Awards like 'Best of Show', 'Best Sports Game', etc. I remember that for quite a few years the Gamescom Best Sports Game had somewhat gained a little bit of merit. Only FIFA and PES, for football games, though. Because the game that won it, would ideally be the better game that about to release that year. But lol at neither being present this year. But yeah, it was lame to give it this year.
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Take care of your uncle and yourself as much as you can, @Big Boss.
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The Indie Games Thread - Out now: Oxenfree II: Lost Signals
VelivolusDas replied to Heaven Angel's topic in Games
??? Looks like they went ahead with one of the showcase levels from Dreams and decided to make a game out of it. -
Batman Gotham Knights: Our Biggest Questions, Answered Will combat feel like the Arkham games? Is this a familiar beat 'em up combat system? Patrick Redding: "We have gone through and iterated on control schemes quite a bit over the course of the whole project, but it'll be comfortable to people who are familiar with third-person brawler type experiences." "The way you're accessing some of your special moves and things like that can vary I'm sure, but in terms of having both attack and defensive choices, having a range of combo choices, having variations in strike types and attack types, being able to combo in your ranged attacks as well as your melee attacks - all of that is there, and I think will be comfortable for people who have played modern, contemporary third-person action-adventure style brawlers." Are special abilities tied to the 'stamina' bar in the bottom-left corner? Patrick Redding: "It kills me how fast people pick up on these things. I shouldn't be that surprised. Yeah, you have special abilities in your ability tree that you'll unlock, and you can choose to unlock it in different ways, as well as how you use your gear. And some of that will tie into that bar that we'll be talking about in the future." Fleur Marty: "There's a bit of a strategic approach to it." Is this a fully open world? Will areas be blocked off or level-gated? Patrick Redding: "It is one open world city, right from the start. And no, there's no level gating whatsoever." What do enemy levels mean to the player, then? Patrick Redding: "It's true that, as you are getting more powerful in your progression, you're gonna see a sliding scale in terms of not just the level of the enemies, but even some of the types of enemies that you're going to be coming up against. But it's not a grind, it's not a situation where you'll say, 'Oh, God, I have to go grind this type of mission in order to level up to this, and then I can get this.' "It's really that, when you encounter open-world crime activities (and other activities that involve the AI), you're going to see a range, right? You might see guys that are a little bit weaker than you, and guys that are a little bit stronger than you. And how you approach each of those situations, it presents you with some choices that you're going to have to make. Like, 'Is this a situation where I'm going to maybe swap out a piece of equipment, because I think I'm going to handle it better that way.? Do I want to take a more stealthy approach?' All of those are options that are available to the player and, and the level of your enemy is just one factor in deciding that. How different can the Knights become? Will my Red Hood be different to someone else's Red Hood? Patrick Redding: "Between the ability tree for Red Hood (which is very unique), and his gear spec, and the way you can modify and upgrade both his ranged weapons, his melee weapons, and his suit - absolutely. In fact that range [between character builds] remains actually quite robust throughout the entire game." What does co-op offer above single player? Can two players play co-op with the same character? Patrick Redding: "Because the characters are so distinct from each other, there's a bit of asymmetry, a bit of the complimentary skill set and ability set that actually makes teaming up kind of awesome if you happen to have different characters. "Now, if you happen to have two Batgirls, you can also do that. Obviously, the potential of having different Batgirl builds, and how they look different and play differently is really cool too." Is this a game-as-service? Fleur Marty: "This is very much not designed as a game-as-service. There is an ability tree, which is different for each of the characters, and then there's gear that you craft - and so choices that you're going to be making - but that does not mean that this is a game-as-service. So Gotham Knights is a single, self-contained story? Fleur Marty: "Yes, absolutely. That you can also completely experience in solo if you want to, you're not going to miss out on anything. If you're playing single player, you can be offline if you want to. We think that teaming up and living that dynamic duo fantasy can be also a really great experience for players, but we won't force it on them." Could more stories be told in the Gotham Knights universe, then? Patrick Redding: "Yes. But I won't say more than that." Fleur Marty: "[Gotham Knights] is all about growth. There's room for growth. --------------------------- Some more questions answered in the link. I've posted some of the important ones here. BTW, this game has my interest now. Yeah, it's still a game about the second-rate heroes, but it'll be interesting, I think. Let's see... Will need to see more of it to determine.
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Oh BTW...
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Wait, why are there 2 versions to begin with? Because from what's mentioned on the box, it seems either disc will be compatible with both consoles (Xbox One and Xbox Series X). So, why have 2 SKUs? Okay, scratch that. As I typed that I realised the difference. Yeah, it's gonna be confusing. Especially for all the Moms, Pops, and Gramps of the world. This is turning out to be almost as confusing as "So, how many times do I need to turn on the console in 24 hours so that I can play it?"
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Mobile gaming - Reviews and recommendations
VelivolusDas replied to Aftrunner's topic in General Chatter
Uhh... Well... Yeah... This was announced today... So...
