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Snake

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Posts posted by Snake

  1. 13 hours ago, AnK said:


    Which platform do you play on?!

     

    You have been on my friends list for 2 decades now….infact two of your accounts.

     

    But I never run into you playing.

     

     


    I play on PC, but with crossplay it shouldn’t matter

     

     Also you added my Indian account or US?

  2. 2 hours ago, rushab oswal said:

    So many games and i keep playing this :roflroll:

     

    1 hour ago, AnK said:

    Last night when you joined me I was just playing on medium to get to 4 Strider Stalker kills & complete 15m challenge & be done with it.

     

    Kid was sleeping next to me so mic was off.

     

    But ended up playing 1.5 full area completion :rofl: 

     

    This game is super addictive when you get a good squad :thumbsup:


    Add me too guys

  3. 8 hours ago, CarbonCore said:

    Downloaded the demo last night as soon as it went live, woke up today to play it

     

    fap-faptime.gif

     

    Then saw the lock on demo and license being revoked

     

    ryan-reynolds-goddammit.gif

    They knew what you were about to do

  4. 33 minutes ago, SpearHea:D said:


    I think i faced this post patch, there is another charger variant much harder to kill
     

     

    For the heavies I’m now in love with the spear, tho lock on is wonky af

  5. 31 minutes ago, SpearHea:D said:

    So someone called an airstike and it got stuck on my guard Dog, hahah I love this game.  :rofl:
     

     


    drop the backpack, you can avoid

     

    PS: I dking hate the guard dog

    • Haha 1
  6. 6 hours ago, kaka_messi said:

    So in unsafe mood, it does not take out the charger with 3-4 shots when charged to 80% or above?

     

    2 hours ago, SpearHea:D said:


    Leg armor dont chip off now. Also it wont stagger at all. 

    Shoot right in face for damage and stagger.


     

    unsafe still works and chips off armor

     

     

     

  7. Watched Dune 2 yesterday. Loved it, they delve into a lot of themes that they didn’t in the first one.

     

     The visuals and sound were amazing, denis knocked it out of the park the movie is more geared towards the book reader and I’m not mad about that. But I also get why people got bored

     

     Dune 2 is amazing, in all its beauty ACs all its horror 

     

    Can’t wait for Dune Messiah 

  8. 1 hour ago, SpearHea:D said:

    They f**king nerfed the railgun. It was fun to take out charger by ripping off its armor piece by piece and killing it. Even with a railgun 4-5 charges were manageable. Now its useless. Railgun was not op, needed to land precision shots, single bullet and a delay before firing. This sucks and takes away the fun factor of Rg.


    Are you on unsafe mode?

  9. 27 minutes ago, SRINI87 said:

    New Helldivers 2 Update 01.000.100 Activates Random Planetary Hazards

     

    Arrowhead has rolled out Helldivers 2 update 01.000.100 on Steam, which introduces random planetary hazards.

    The new patch is available now for PC players, and will soon also be deployed on PS5. As said, this update activates planetary hazards on various planets that include additional environmental challenges for players. "Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more", the official release notes mention.

     

    https://wccftech.com/helldivers-2-update-hazards/

     

    ** Major Updates**
    Planetary Hazards active
    * Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.

    ** Balancing**
    Eradicate Missions
    * Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.

    Primary, Secondary, & Support Weapons
    Balancing adjustments made to the following:
    * SG-225 Breaker
    * SG-8 Punisher
    * SG-225SP Breaker Spray & Pray
    * RS-422 Railgun
    * FLAM-40 Flamethrower
    * LAS-98 Laser Cannon

    Stratagems
    Balancing adjustments have been made to
    * Shield Generator Pack
    * Orbital 120MM HE Barrage
    * Orbital 380MM HE Barrage

    ** Fixes**
    * Fixed armor rating values not reducing damage as intended.
    * Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
    * Fixed anti-aliasing toggle not working on PS5.
    * Balanced lighting across all planets to solve cases where the game was too dark.
    * Improved flashlight efficacy.
    * Increased visibility during “sand rain” weather on Erata Prime.
    * Updated tutorial materials and lighting.
    * Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
    * Fixed timing issues that could occur in the “Extract E-710” primary objective.
    * Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
    * Fixed some cases of large assets floating if the ground beneath them was blown up.
    * Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
    * Fixed unthrowable snowballs after ragdolling.
    * Fixed being able to use grenades after drowning.
    * Camera no longer locked on the player's own corpse and blocking spectator mode.
    * Helldivers now take damage from fire, gas etc. generated by other players.
    * Armor no longer stretches when dismembered.

    ** Known Issues**
    These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
    * Picking up items from caches may cause characters to freeze in place for an extended period of time.
    * Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
    * Players cannot unfriend other players befriended via friend code.
    * Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
    * Occasionally mission reward multiplier may not be applied.
    * Mission objective HUD displays different numbers for client and host during some missions.
    * Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
    * Text chat box display is obstructed by the cinematic letterboxing during extraction.
    * Some text in the HUD/UI is missing or not displaying correctly.
    * Players may experience issues when many players attempt to login and/or play at the same time:
    Login rate limiting
    Players may become disconnected during play
    Various UI issues may appear when the game interacts with servers
    Some games may not be joinable by others for a short period of time

     

     


     

     

    Primary, Secondary, & Support Weapons
    * SG-225 Breaker -  Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
    * SG-8 Punisher - Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 to 45 per bullet
    * SG-225SP Breaker Spray & Pray - Increased armor penetration, increased fire rate from 300 to 330, increased pellets from 12 to 16 per shot, decreased mag size from to 32 to 26
    * RS-422 Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
    * FLAM-40 Flamethrower - Increased damage per second by 50%
    * LAS-98 Laser Cannon - Increased damage against durable enemy parts, increased armor penetration, improved ergonomics

    Stratagems
    * Shield Generator Pack - Increased delay before recharging
    * Orbital 120MM HE Barrage - Increased duration of the bombardment, decreased spread
    * Orbital 380MM HE Barrage - Increased duration of the bombardment, decreased spread


     

  10. On 2/29/2024 at 12:09 PM, Ne0 said:

    I bought sifu on discount sometime back on egs.  Maybe my age is acting up but I found it to be quite hard and my hands used to literally ache after some 30 mins of playing.  Uninstalled it somewhere mid way or before the mid way point and never got back to it.

     

    On 2/29/2024 at 12:09 PM, Ne0 said:

    I bought sifu on discount sometime back on egs.  Maybe my age is acting up but I found it to be quite hard and my hands used to literally ache after some 30 mins of playing.  Uninstalled it somewhere mid way or before the mid way point and never got back to it.

     

    On 2/29/2024 at 12:12 PM, Assassins Creed said:

     

    Yep, the game has a tough learning curve... everyone whose getting excited won't be that happy after playing it

     

    On 2/29/2024 at 1:56 PM, zoord said:

    Worse imo. In Hades/Returnal you can adapt or change strategy to suit your play style but in sifu its developer way (particular)or screw yourself.

     

    Same I do enjoy difficult games but those games must have some wiggle room ( Dark souls , Sekiro , Hades and Returnal).

     

    Left sifu after playing it for 30 mins.

     

    On 2/29/2024 at 2:05 PM, Assassins Creed said:

     

    Yeah worse, I have platted Returnal and Sekiro but this one needed more patience.. In general I am not good at accurare parrying but that's a main thing in this game..

     

     

     

    On 3/1/2024 at 11:02 AM, SuperT said:

    Yeah then not going to try it for now. Work has been hectic lately the last thing I want is to go home and throw my controller at the TV out of frustration. Returnal/Hades/Demon Souls were all manageable but this sounds like, it is a frustrating experience rather than a challenge. 

     

    On 3/1/2024 at 6:15 PM, Krazyniks said:

    I loved Sifu and I m the kind of guy who has never enjoyed Souls games.  It definitely takes a while to get used too but gets easier overtime . 

    Stages are short and so if you die it doesn't take a whole lot of time to go again ( Also you don't really die in the game you Age everytime you die,  till you are 75 which is game over . You start at 20)

     

    Each stage is 10/15 mins Max even if you wish to redo it . And only 5 stages total. There's a New mode called arena too . Which is quite decent too.

    Also With shortcuts (after completing a stage first time ) you can do a stage in less than 5 mins. 

    Also dodging is much easier to mater than parrying once you are familiar with move sets of enemy/boss.

     

    Also there is an easy mode (Student)  too now for those who find standard difficulty (Disciple ) too challenging. 

     


    started playing this today, took me a while to understand the flow and rhythm of the game. But beat the first boss 20 mins in

    • Like 1
  11. 1 hour ago, kaka_messi said:

    Ah okay. So yesterday the guy who had this Mech was owning Chargers left and right.


    The mechs are mostly for lvls 7-9 and the automatons and possibly the Illuminate faction 

  12. Just now, kaka_messi said:

    I saw this and some armored car that can carry 4 people yesterday. Don't know how to get it though. Only one guy was able to call it in again and again.

     

    And if it ain't officially released yet, then I guess he must be devops team member testing them....no Idea.


    all mechs are vehicles are future strategems. The vids you e see are people data mining it, not official release yet

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