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Keyofx

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Posts posted by Keyofx

  1. ^^ spoiler tag that post before the trigger happy mods see it. lol.

     

    You're right though, it took me a few tries but you'll pull it off if you stick with it. Same goes for all the missions in the game. Just keep at them and try doing things differently.

  2. I remember buying Myst and The Journeyman Project Turbo at the same time and enjoying TJP a lot more :(

     

     

    Edit: And Syberia 2 was a bit of a let down after the first. Paradise was also very average. I still admire Sokal's art though.

  3. I don't think that Achievement is linked to the random characters you can kill/save. AFAIK you'll get it either way.

     

     

    Edit: Theres nash! He'd know. nashie!

  4. ^^ realism eh???? how come Niko gets to fly out of teh windshield and land 10 meters away from the damn vehicle in case of an accident ????

    and still survive?????

     

    @reaps: realism more story/setting wise than incidentals. And your point can be applied to any number, check that: ALL games. Why have health packs at all then for example? Lets not forget that this is a game at the end of the day. Realism has to take a shotgun slug in the nuts somewhere :surprise: I was comparing realism levels to previous games in the series thats all. A 'real' game just wouldn't be much fun.

     

    On the topic, I read this wonderful interview in a magazine right after the original Half-Life came out. What the AI programmer being interviewed said was that coding AI to goof up and make things easy for the player to WIN (in a believable manner) was more of a challenge than coding AI to behave like a spec-ops soldier would do IRL and not stick their heads out at just the right angle so you can get that headshot. Half-Life had some amazing soldier AI. An absolute joy to play against.

     

     

    @Ayush: If you read carefully I did mention that

    Roman brings Vice City up over the phone. And about Kate, what I was trying to say was that I didn't really care whether she lived or died. But Roman dying was something I gave a sh*t for, which made for for a good ending. So Roman dying > Kate dying, in terms of impact. The ending doesn't have to be good ONLY if he lives you know

    :surprise:

  5. Also i think

    DEAL

    is the best ending among the two available. Simply because

    Roman dying hits you a lot harder than Kate biting the bullet. The Kate romance was mostly left to the player and I'm sure most people will pay absolutely no attention to her after the first couple of forced dates. Roman on the other hand sticks with you at key plot points and is with you when the main focal point of the whole story, Darko Brevic finally shows up. I think you instinctively want to listen to his pleas to go for the deal so they can move to sunny Vice City.

  6. Absolutely. Avram was a welcome change from that prick Mourinho. A genuinely nice, down to earth guy. I'm sure slapping opposing players wasn't a part of his regimen so I'm not gonna blame him for their coming 2nd:D

     

    He should just go back to Israel (with all that dosh) and coach a club or the national team.

  7. I completed the story at 65% and I'm at 67% now after a couple of random extra missions round town.

     

    I think the lack of 'magic' THEDIRECTOR brought up could be because of the increased focus on realism when compared to the previous titles. For better or worse, I just don't see Niko flying through the air in a jetpack.

     

    Also, remember that scene in one of the later trailers where you see Niko being driven around in a limo? Another axed mission/feature like the pole climbing?

     

    @h3lios: clever. veeery clever :D

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