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KnackChap

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Posts posted by KnackChap

  1. 54 minutes ago, dante77 said:

    All the nonsense talk and worry over your shitty teams in last few pages. You guys do know Lucknow team is in this IPL right? 

     

    All of you gonna lose big time :loser:

     

    The real team is here to win :devil: you'all will cry!!!! 

    Except Lucknow has panauti no 1 KL Rahul who can snatch defeat from the jaws of victory

    • Sad 1
  2. 3 minutes ago, harsh1387 said:

     

     

    Please get Gaikwad in last match and end Kishans horror show.

     

    Yeah just rest him for a game..having such a horror series will destroy his confidence. Better to open with pant or venky in next and get Hooda in the middle now that the series is sealed. 

  3. 9 hours ago, KnackChap said:

     

     

    vazirani shul

     

     

    Yeah the guy must be having some crazy contacts to have kaz do it & that too for an unknown indian company. Maybe this car will be in GT7

  4. 23 minutes ago, Mysteryman said:


    Can you share the official source? Got nothing in google. 
     

    curious why would the game be banned?

     

    It's in the tweet itself. Just use translate. Lots of games get banned there but are available unofficially. Ragnarok is almost certain to be next. 

     

    Screenshot_20220218-223110_Twitter.jpg

     

     

    • Thanks 1
  5. 2 hours ago, CarbonCore said:

     

    The amount of money and efforts PS spends in advertising games and adding localization support in the rest of the world. Truly a worldwide brand.

     

    And according to that tweet the game is officially banned in Saudi & they still went with that. 

  6. 30 minutes ago, Snake said:

    Overall, how the generational divide is handled is intriguing and while we'll be running a much more detailed video on this when the game is available (Sony embargo limitations limit us to just 30 minutes of Forbidden West footage pre-launch), we can run through the main changes today. The screenshots embedded on this page will likely generate much debate, but the bottom line is that the PS4 tier essentially cuts back almost every aspect of the presentation: the biggest differences are a massive reduction in geometric density, pared with substantial cuts in asset quality. Horizon Forbidden West on PS5 is remarkably dense to an extent where YouTube video compression actually sells the game short. The PS4 consoles reduce this density significantly, with many objects reduced or removed (an impressive moss layer completely vanishes, for example). Foliage rendering is also reduced in quality, with the PS4 consoles using software-based variable rate shading up against full resolution on PS5.

     

     

    The next significant drawback is level of detail. Forbidden West on PlayStation 5 not only draws so much more, it does so further into the distance to quite a dramatic degree. PS4 is still capable of delivering its stunning vistas, and to be fair, the reduction in far-field detail isn't something you're likely to miss. However, the pushed out draw distances also mean that object pop-in during traversal is far more noticeable on PlayStation 4-class consoles. The end result? The new Sony console delivers a far richer world, but also a more visually consistent one, and that's before we talk about further reductions made to ensure that PS4-class machines can run the game smoothly.

     

    Virtually every system is touched: textures are half or even quarter-resolution, screen-space reflections are simpler and reflect less world detail. Volumetrics and particles are also of a lower resolution. PS5 gets bokeh depth of field while PS4 makes do with a guassian effect. Density of light probes is also reduced on PS4, resulting in lower fidelity lighting, while extra light rigs are deployed on PS5 (especially evident on character lighting in cutscenes). Water effects are also pared back, especially when Aloy dives beneath, where screen-space reflections are gone, along with a good chunk of the underwater plant life. Up in the skies, Guerrilla's beautiful but every expensive cloud-rendering system also sees a layer removed, with lower resolution formations.

     

     

    https://www.eurogamer.net/articles/digitalfoundry-2022-horizon-forbidden-west-the-digital-foundry-tech-review

     

    But but bu.... "Analcysts"

    • Haha 1
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