Some more stuff from Dusk Golem from Era
"There's so much I want to say, but I'm going to try to summarize a bit of what I've been tweeting recently here for the thread.
-This game was pitched as RE8 originally, but got shifted to a sideline game, but it turned out excellent and internal testers & people within the company realized they had something really special here, so they turned it back into a mainline title. The game is fully playable (and has been for a few months), but they've been overhauling the graphics (still a work-in-progress), focus testing and collecting feedback from RE fans with the ambassador test to make it the best it can be. It's a very interesting thing.
-The trailer 100% includes footage of older builds of the game, placeholders (from the older version of the game that hasn't been overhauled yet), etc, it was a very "not final" trailer.
-I've personally heard this game will be longer than RE7/RE2/RE3. I don't know by how much, but part of what they wanted to do with this game's direction is what many suspect (RE7 meets RE4 with its own stronger gothic flavor and what I hear is actually a interesting original story). They wanted to respond to most of RE7's criticisms, which includes enemy variety, more exploration and segments like the Baker House, and a better last third and a bit more meat to the game. The trailer here actually showed very little of the game, they purposefully avoided showing a LOT.
-All the spoilers floating around the internet currently about the deeper story are fake. The game was never third-person in development (it was always first-person), the girls name is not Emily and she's not looking for her father, the details in the supposed bigger leaks are bullshit, so you can know the game isn't actually spoiled for anyone right now.
I know there's a lot more I want to say, but how I'll start off. I'm 100% on-board with this direction and feel this game nailed the aesthetic they're going for!"