'Pranay
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Posts posted by 'Pranay
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In its first weekend of release, The Amazing Spider-Man grossed an estimated $50.2 million in 13 overseas markets in Asia while Europe remains under the influence of the Euro Cup football championships until tonight, with school vacations in full effect starting tomorrow.
KOREA earned $13.4M on 1,213 screens, capturing a 71% market share. The KW15.8B total for Thursday to Sunday is the 3rd biggest of all time for a Hollywood film, behind only the 2nd and 3rd Transformers films. This is 24% bigger than Spider-Man 3 and 10% more than Avengers.
JAPAN opened with $11.4M on 1,092 screens, pulling in an estimated 84% of the country’s Saturday-Sunday weekend box office.
INDIA grossed $6.0M on 1,236 screens, the biggest opening ever for a Hollywood film, 74% bigger than Spider-Man 3, 73% more than Avengers, and more than double the lifetime box office of The Dark Knight.
The PHILIPPINES bowed with $3.2M on 529 screens, capturing the entire market in its opening weekend. This is the 4th biggest Friday-Sunday opening ever (behind Avengers, Transformers 3, and Twilight: Breaking Dawn Part 1.)
TAIWAN did $2.9M on 268 screens while taking in 73% of the market’s weekend total. It is the 2nd biggest Fri-Sun weekend of the year (behind Avengers.)
HONG KONG earned $2.7M on 158 screens, pulling in 84% of the total market. This is the 4th biggest Friday-Sunday opening of all time.
SINGAPORE grossed $2.5M on 128 screens, the 3rd biggest Friday-Sunday opening of all time.
THAILAND opened to $1.9M on 320 screens, capturing 81% of the market. 10th biggest Friday-Sunday opening of all time.
VIETNAM grossed $425K on 41 screens, the 6th biggest Friday-Sunday opening of all time (and the 5th biggest Hollywood film.) It surpassed the lifetime box office total of Spider-Man 3.
In Europe, GERMANY grossed an estimated $4.2M on 755 screens (50% market share), HOLLAND earned $850K on 113 ,AUSTRIA opened to $480K on 85, and SWITZERLAND did $290K on 130.
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The More people see it , the better. Movie will get better with each parts.
second will consist of
Gwen death and green goblin
Thats one of my fav parts in the comics
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One of my friend put up his status on FB as" Amazing Spiderman was truly amazing... much much better than the old one!"

I do agree with your friend.
but would say it was slightly better, still sp2 is the best movie till now and 3 still horrendus.
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I thought movie was very good because of the following reasons -
+In TAS the entire cast was believable and human. The conversations between people make sense. Garfield just behaves like a real guy who freaks out when his webslinger finally works, who's looking for words to tell Gwen he's Spider-Man, who goes through an extremely awkward conversation when asking her out, who is pretty much torn apart when Gwen shows up and he has to keep his promise.Its how it goes and how it went.
[point quoted from review^] since i agree with him
+ This Spider-man actually moves and fights like Spider-man and actually makes full creative good use of his web shooting.
+the humour in the spiderman movie was great and very similar to the comics which i liked.
+Cast was spot on , all characters represented the comic damn well
+Story was faithfull to the comic to a really good extent
+ A reboot seriously done right
I am surprised the movie getting well recieved by the comic fans and reviewers and not among the people who genreally dont follow the comic, maybe because most of it was a reboot and people wanted more from it and found most of the parts boring since they already seen it once but i loved each and every small stuffs shown in it. Maybe people didnt want to see the backstory again but i think it was necessary
Maybe the movie could had fleshed out the story more but most of the best stuffs will be shown in the second movie.
Green Goblin, Father story fleshed out etc and obviously one of the best moments in the comic
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And I think the movie is really getting praised not like dark knight levell lol but atleast shows lot of potential. Felt the reboot was too soon and because its a reboot it Could had it been disaster but the movie really has been surprisngly good. Will Flesh out a small review soon on why i feel the movie was damn good.
also will rate it spiderman 2 > TSA > Spiderman 1 > spiderman 3
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Amazing Spiderman is a really good movie, i think part 2 will be great if they flesh out the story a bit more.
3d was awesome as well.
3.5/5
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Arsenal players.
Though i do think Arsenal team are just decent even with the latest signing/
They did better last season thanks to RVP who was in spectacular i do think they will end up 4th
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Get the blueblood sword [best sword, upgrade it from broken sword] and upgrade cresent falchion to the max and literally nothing can stop you

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game sold half then la noire @ npd.
kind of flopped
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Extended gameplay video will be shown today
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I know what your saying but i dont think that will happen
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The stuff pulled out on biggest boxing match today outdid what vince has done in wwe lol
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The stuff pulled out on biggest boxing match today outdid what vince has done in wwe lol
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That's no mean feat given that we got to see guys getting their faces remodeled with blunt objects, but the AI in The Last of Us is so good that--until you see the same demo played through a second time and realize that characters' actions aren't scripted--it's hard to believe that it's AI at all. Joel and Ellie reference their surroundings as they converse believably, enemies behave differently depending on the weapon you're carrying and whether or not they outnumber you, and Ellie is quick to assist you in the event that you run out of ammo and subsequently find yourself on the receiving end of a beating. We've yet to step into Joel's boots ourselves, but we can't wait to try them on for size when The Last of Us is released sometime next year.
Gamespot
Some GAF members who saw it -
Originally Posted by EviLore:Got into the last screening (hi Arne!). Way more interesting than Uncharted. Has a more captivating tone, but the main thing that does it for me is the scarcity of resources and the hard decisions made there in terms of how to approach the combat. It also allows for bullets to be important and deadly, which is an important change from ak47 bullet sponge uncharted crap.
Originally Posted by m0dus:
We had the privilege of seeing a closed door demonstration today. Honestly, they succeeded in hitting every beat, in terms of building that sense of tension and dread, and really making you pull for the characters. Seeing how differently the scenario played out depending upon your approach was a welcome shift from a lot of the other stuff on the show floor. From a technical standpoint, beautiful lighting and set pieces that established the setting from the get go and pulled you right in. It was honestly inspiring to see.
Originally Posted by KTallguy:
I saw it. It was amazing. They made a really hard thing look so easy. The game is beautiful.
I was especially impressed with Ellie and how she moved around and reacted. Also I was impressed with how many options they present you, and the way everything felt very organic.
Honestly there isn't much new I can say, people have covered it. It was just a lot of wow.
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This is from the 17 minute behind closed door demo that ND showed off at E3
Quote:The full length demonstration was less action packed during this particular battle, but no less awesome, with the developers taking a stealthier approach. A combination of silent takedowns and distracting the enemies with a well timed glass bottle throw. It’s reminiscent of Metal Gear Solid – stealth and a guns-blazing approach seem equally valid.
The demo extended beyond this, with Joel and Ellie sneaking past and making their way further into the hotel. As Joel heals up with a bandage found in a bathroom drawer, Ellie stumbles across a pair of bodies in a blood soaked bath. They’ve been there a while, with visible signs of decay.
It’s moments like these that really stood out during the demonstration. Pieces of the environment which spark dialogue between the two protagonists, revealing backstory on the world and insight into the characters and their relationship. ”Took the easy way out, huh?” Ellie asks. Joel’s response that “it ain’t easy, trust me it ain’t easy” betrays just enough to give us a glimpse of his past. Suddenly he’s a little more interesting and we’re eager to discover more about him. If only to satisfy the many questions this single line of dialogue has spawned.
There’s another great example of this near the start of the twenty-minute presentation. Ellie asks about a movie poster for ‘Dawn of the Wolf’ and Joel says that he’s seen it, that it’s a “stupid teen movie”.
“Who dragged you to see it, though?” Joel sighs. “I dunno”.
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There was a high level of tension during the demonstration, with the threat of zombies coming from behind and unfriendly survivors ahead. As the developers explored the hotel, sounds of struggle could be heard through the wall. Muffled female screams and loud bangs and scrapes. It’s unclear whether this is foreshadowing an upcoming encounter, or simply adding flavour and reinforcing the idea that in the world of The Last Of Us, everyone is suffering.
The demonstration ended with Joel and Ellie climbing away from danger into a lift shaft. Things get even more tense as the lift shudders and creaks under their weight and eventually plummets into the flooded basement below, but not before Ellie manages to climb away to safety. Joel falls to the water below, leaving the pair separated, but he seems more concerned about Ellie than his three storey tumble. “You okay?”, he yells up to her. “No! You scared the sh*t out of me!”.
http://www.vg247.com/2012/06/08/e3-2012-the-last-of-us-highlights-value-of-companionship/
Quote:OK, so you know how in the conference demo Joel and Ellie immediately went left in the old hotel? That wasn't how it went in my private demo. They scavenged more and that ladder wasn't there. The duo had to find a way up to the stairs to continue moving through the hotel. After scoping the place out, Joel spotted a ladder, rolled over a laundry cart, and boosted Ellie up on it to grab the tool. If Joel hadn't spotted the ladder but still boosted Ellie up, she would've announced her discovery.
When Ellie asked Joel if he wanted to go around the looters last time, he seemed to do just that. This time, he went straight at their location. Rather than go through the doorway, Joel ran up to the broken windows and waited for the enemies to disperse. Then, he hurled a beer bottle into the room on the far left and waited for a guy to come investigate. Joel hopped in, took him hostage, and choked him out. Rather than engage the rest of the enemies, Joel and Ellie took off in a new direction.
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After seeing both of these demos, there's a part in the conference footage that stands out to me. After Joel tosses his Molotov cocktail and burns a man alive, Ellie exclaims "S***, Joel!" In the heat of the original presentation, it didn't seem out of character -- it was her reacting to the situation. But after watching the 17-minute demo -- where that scene never happens -- Ellie's line doesn't sound like she's freaking out about the situation but more about Joel's action. It sounds like she's responding to him acting way more aggressive than he normally does.
http://www.ign.com/articles/2012/06/07/e3-2012-the-17-minute-last-of-us-demo
Quote:Straley explains that enemies will work together and, in a world of diminishing resources, they're busy scavenging the same items you are. If they discover a bandage in a drawer, it won't be there for you to discover. It will be on his body though. "You can see the investment we've put into our AI," Straley notes.
"We want every NPC to feel like a real person, like they're gonna protect their friends," the game's lead programmer told Polygon after the demonstration. "You hold a gun to their friends' head, they care about their friend they're gonna try to keep him alive. That's the kind of thing we're headed for."
And despite an enormously cinematic presentation, don't mistake presentation for "scripted" action scenes. The hotel set we saw wasn't necessarily an "open world," the impression I was left with after watching this second play through was that there are many ways to proceed through various locations, with your actions directly changing how enemy characters will respond.
"If i showed a shotgun, that would be completely different than if I showed something else," Straley says. For instance, in the demo we watched, a character ran from Joel because he had a gun, but if he hadn't been armed, it's more likely a hand-to-hand fight would have ensued.
"This is all systemic," Straley explained, drawing a contrast between the heavily scripted interactivity of the Uncharted series and what Naughty Dog is trying to accomplish with The Last of Us.
Our behind-closed-doors play through deviates from the press conference play through around the 3:30 mark in this video: Where Joel jumped into the open window to his right in the video demo, he crouched under the windows in front of him in the other. Joel tossed an empty bottle into one of the rooms getting the guards attention, which provided an opening to sneak through the other room unnoticed. In the video demo, Joel takes down a scavenger but is quickly spotted by another, with a shootout ensuing. In our demo, he puts a gun to a different scavenger's head — "Not a f**king word," Joel warns — before knocking him out.
It's difficult to fully understand a game in a short gameplay demonstration, but if Naughty Dog's goal was to convince the cynical gamers of the world that The Last of Us was different than its excellent, albeit heavily scripted, Uncharted series, it succeeded. "Definitely we are moving away from more scripted. We wanted to give the player more choice, especially with combat," a Naughty Dog developer told us after the demo. "We showed you two examples here of totally different ways to play and there are thousands of different ways to play those sections."
http://www.theverge.com/2012/6/7/3071389/the-last-of-us-isnt-about-monsters-but-humanity
Quote:Remember that incredible live gameplay session of The Last of Us we saw at Sony's press conference earlier this week? I've watched live gameplay of that same section of the game one more time since then, but it was approached with a different play style this time, and that made for a completely different experience. The Last of Us was built to change with player choice, meaning that even small decisions have the potential of setting up entirely new situations.
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On that next floor, Joel finds bandages in a bathroom and uses them to tend to his wounds. In the press conference presentation, he used similar bandages and a bottle of booze to create a Molotov fire bomb instead. This shows that the player is free to choose how they use their findings, and that items found can be used offensively or defensively.
In some gameplay that went beyond the press conference demo, Joel and Ellie continue on through this next floor, using a mixture of stealth and brute force to take on a few more enemies. A standoff occurs between the last remaining scavenger and the duo, which has Joel trying to track him down, shotgun armed. Joel barely dodges a fire bomb and manages to take him out with a bullet. Moving on, Joel and Ellie try to continue on by climbing up an elevator shaft. After boosting Ellie up, the elevator falls, sending Joel several floors down into the basement, which was flooded with water.
In The Last of Us, the AI was crafted so that the humans in this world react based on what weapons you expose. They read your defenses like a poker hand and react appropriately. Group behavior in the AI has it so that all enemies are aware of each other, and they'll work together to take you down. For instance, if they find a body, they'll work together to investigate and find out who killed this person. All of this work helps to provide an experience where it will seem like you're up against other humans stuck in the same world, trying to survive.
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What's exciting is that all of this comes together to make for a game that plays out differently every single time. In this demo, for example, Joel and Ellie could have taken another path toward their goal, with different items and obstacles for them to deal with. And even on the same path, with different actions, Ellie's reactions would also change, making for a different experience. The AI would have enemies also reacting differently, perhaps moving differently, or changing their tactics.
The work that Naughty Dog has put into The Last of Us could bring us an experience that goes far beyond the scripted, segmented play that we've become accustomed to. To me, that's far more exciting than the post-apocalyptic setting or cinematic presentation.
http://www.destructoid.com/e3-player-choice-completely-changes-the-last-of-us-229028.phtml
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The Last of Us Interview
http://www.gametrailers.com/video/e3-2012-the-last-of/731522
-The game will have more than one faction,they will differ in how they deal with the infected and the lack of supplies
-The game will have a big cast of characters
-You will have allies
-They said to look at passed titles for how long they are shooting for the game to be.
-They confirmed multiplayer again
-They really want to open the environments where you can explore.
-You can choose to go off the beating path and have narrative moments telling you about who Joel and Ellie really are.
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oops wrong place
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Next gen consoles
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Watched all the interview yesterdays, will post a summary soon.
A new gameplay video will be out next week
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Their is no release date
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Woah a new Deus ex? Where did you hear that?
Deus Ex 4 Confirmed for next gen consoles
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source
copies in india ie , source - flipkart

Movie Discussion Thread
in General Chatter
Posted · Edited by 'Pranay
anyone who say spiderman has worst cgi must be slapped twice imo.
I think Lizard vs spiderman fight in highschool was some of the best cgi i had seen
The whole Lizard vs Spiderman fight in the highschool was done entirely on CG, there was no set, no actors, no nothing.