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SRINI87

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Posts posted by SRINI87

  1. Home News Video Cards NVIDIA's next-gen: GTX 11 series, not the GTX 20 series

    I've only been on the ground in San Jose for less than 24 hours, but I've had some interesting conversations with people in very high places that have confirmed with TweakTown exclusively that NVIDIA's next-gen graphics cards will NOT be launched as the GTX 20 series.

     

    This means no GeForce GTX 2080 like we, and everyone else have been reporting, but instead the GeForce GTX 11 series. My source was quick to make me ponder, but couldn't answer the question in full: they said "it [the new cards] won't necessarily end in '70' and '80' like we're used to". That's all they would say on the matter. NVIDIA could launch new graphics cards with names like GeForce GTX 1185 and GTX 1175 instead, differentiating them against the GTX 1070 and GTX 1080. I could see this happening, as it would be an interesting move for sure, and I really like the idea of a GTX 1185 for example.
     



    Read more: https://www.tweaktown.com/news/61326/nvidias-next-gen-gtx-11-series-20/index.html

  2. 15 minutes ago, Joe Cool said:

     

     

    Wish it released a week or two later. So close to Ni no Kuni II. Have to wait for few days. TGMaTRW.png 

     

    ___

     

    As for PC version:

     

    It runs really well on ultra settings on my GTX GeForce 980

    I'm sort of stunned. I get pretty good performance in most games, but typically cranking things up to ultra settings tanks my framerate. I was expecting to play on high, possibly with a few settings goosed and maybe managing 30-40 fps, but I'm typically above 60 fps on ultra (the only thing I have turned off is motion blur) with very few dips, and when it drops it's only to about 55 fps. In 15 hours I haven't had any crashes to desktop or performance problems.

     

     

    PC Gamer

     

     

    That is great .

  3. Metro Exodus will be the first PC game using the NVIDIA RTX real-time raytracing tech

     

    4A Games has announced that Metro Exodus will be using the RTX real-time raytracing tech. Since we’ve been focusing on the DirectX Raytracing API these past days, know that the NVIDIA RTX consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs.

    As NVIDIA noted, RTX is architected to support ray tracing through a variety of interfaces, and NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.

     

     

    https://www.dsogaming.com/news/metro-exodus-will-be-the-first-pc-game-using-the-nvidia-rtx-real-time-raytracing-tech/

     

     

    Damn that was fast

  4. NVIDIA officially collaborates with Microsoft for the DirectX Raytracing (DXR) API, first screenshots

     

    As promised, NVIDIA today announced its collaboration with Microsoft for a brand new DirectX API that will allow real-time ray tracing. According to the teams, the DirectX Raytracing (DXR) API will enable straightforward access to real-time ray tracing running on development graphics hardware, and below you can find its first screenshot from Remedy’s Northlight Engine.

     

    Game developers that use this DXR API will be able to produce real-time ray tracing into their game engines and create a seamless hybrid between the rasterized and the ray traced image. Ray tracing can be used to add quality and accuracy to rendering techniques that are difficult to achieve with traditional rasterization techniques.

    As noted, some of the improvements include accurate soft shadows, ambient occlusion, reflections and global illumination.

    Remedy, one of the few developers that have access to this API has shared the following screenshot, showing this new DXR API in full effect. Epic Games has also shared a screenshot from Unreal Engine 4 using the DXR API.

     

    Remedy-Northlight-Engine-Ray-Tracing.jpg

     

    UE4

    UnrealEngine2Fblog2Funreal-engine-4-supp

     

    This gonna be good :D

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