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Found 6 results

  1. Engineer


    Skullgirls developer Lab Zero Games has a new game in the works titled Indivisible. The action-RPG stars a girl named Ajna who is on a “globe-spanning journey to discover the truth behind her mysterious powers.” During her quest, she will be joined by other heroes, gain new abilities, and defeat enemies along the way. “Indivisible is inspired by classics like Valkyrie Profile and Super Metroid, with unique characters and gameplay depth,” said Lab Zero Games. “In addition to a fresh spin on action-RPG gameplay, Indivisible features a deep storyline inspired by southeast Asian and other world mythologies, 2D hand-drawn animation, and a lush soundtrack from legendary Secret of Mana composer Hiroki Kikuta.” It does look lovely. Check out the trailer below, and keep an eye out for the team’s playable prototype and Indiegogo campaign in early September. Indivisible is out in 2017. Thanks, Gematsu. Source: VG247
  2. Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known. Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain. ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures. DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations. COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units. ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session. A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started. Source: STEAM
  3. Seven is a Thief-inspired, 3D isometric RPG, in which you take on the role of a lone traveller. You’re going to explore a nonlinear, sandbox world - the Empire of Vetrall. Classic isometric gameplay is going to be redefined. We have created a parkour climbing system that gives you the ability of free-traversing obstacles, of any height, horizontally and vertically. The quests take place in a "beyond post-apocalyptic" environment created by the minds behind The Witcher 3: Wild Hunt. You can expect difficult moral choices with unforeseen consequences. More to come soon. Source: Seven
  4. Engineer

    Sunless Skies

    It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement. Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies. The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens. Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes. Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death. Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well. Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence. Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!") It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse. Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures. Source: STEAM
  5. Engineer

    House Party

    House Party, in its concept and sense of humor, is inspired by the older adventure style games of the 80s and 90s like Leisure Suit Larry and Monkey Island, but it is rendered in a beautiful full-3D first-person context. You start the game walking in the door of a House Party already in progress, and your goal is to try to play out to a variety of endings by completing various puzzles and smooth-talking. The game is unique in the sense that your actions dictate the gameplay and story direction heavily. Making certain choices in the game can either cut off or open up more options. You are faced with moral choices that yield different outcomes that drive the way the story unfolds. In the game, you'll experience the usual debauchery found at these types of parties in the form of foul language, party games, nudity, fighting, sex, and more, and believe me, it doesn't pull any punches! Each character has their own personality, story and quests for the player. You can enjoy this alongside full immersive 3D gameplay, gorgeous models, and a very sarcastic and dry sense of humor. The AI is very robust, and the characters respond to a large number of stimuli and player choices. There are multiple story-paths and different outcomes based on your decisions. The stories are customizable, and Eek! Games offers tools on their website to craft your own story including full dialogues, interactions, and logic dictating how the player's night goes and import it into your game. Users are already creating and sharing stories on the game's forum, and we are excited to see what the player community creates next! We are wanting to offer early access. The game in its current state has plenty of game play available and comes with full immersive stories with the option to download new stories from the forum. As the game goes further into development, more official stories and forked story-lines will be worked on, and more content will be added to the game in the sense of what is available for the characters to do. Source: STEAM
  6. There is interesting version why appeared Denuvo v.4 without VMProtect. Here is a translation of post in russian part of internet. Source of the post in russian: http://rsdn.org/forum/shareware/6733058 "I want to tell you a story about one very clever and greedy Austrian company called Denuvo Software Solutions GmbH. This company in due time has let out the system called Denuvo and the most remarkable in this history that in this system absolutely illegally uses our VMProtect. About 3 years ago in the electronic correspondence we already discussed the options for using VMProtect technology in their system, to which they received a fairly clear answer, that such an option is simply impossible, because cost of developing something similar for a "competing" company will be more than a hundred kilodollars and provide them with a $500 serial product for this purpose simply impractical. But this didn't stopped the Austrian developers and after officially bought VMprotect they started mowing loot. Everything went well until we corrected the claim that due to the unlicensed use of VMprotect, their license was canceled and options were offered for solving the problem through signing an amicable agreement, with compensation for us forfeit in a modest amount by their measure. Our proposal was ignored. So: 1. We have given out signatures to antiviruses we cooperate with. Respect to Sophos: "For some reason my wife’s copy of Sophos keeps detecting a VMProtBad flag on one of the game’s dll files. Is there a lapsed license for protection with EA/BioWare that needs to be sorted out or did the system flag it on accident?" At the moment, we have asked the VALVE support to contact the legal department in order to explain to them the "danger" of cooperation with these scammers. Through our long-standing partners from Intellect-C, we are starting to prepare an official claim to Denuvo Software Solutions GmbH with the prospect of going to court, which can be a very good lesson for "greedy" developers who do not care about the intellectual rights of their colleagues in the shop. In general, proceeding to flogging the next bad people." It must be noted, that this guys already sued (source: http://rsdn.org/forum/shareware/5704575) and won the case (source: http://rsdn.org/forum/shareware/5794497.1 ) against allsoft.ru for selling Acronis vmProtect. P.S. On russian exelab forum ELF_7719116 (guy who cracked Securom) wrote: "In a word, if CPY (3DM, BALDMAN ...) until some time will not unravel the ball (Unravel) ... em! At least in theory, I have the whole puzzle fit together. It only hinders the catastrophic lack of time to finish at least one of the most important modules for the Denuvo Profiler, which will RAM vmprot at once (there are too many VM contexts for manual patching: vmp2 - 40 / vmp3 - 15). I already wrote about this." Source: https://exelab.ru/f/index.php?action=vthread&forum=13&topic=19719&page=37#14So, we might have in near future third cracker for Denuvo. Source; PCMasterRace(Reddit)
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