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Found 8 results

  1. Engineer

    The Surge

    Lords of the Fallen studio Deck 13 is attempting to take the Dark Souls formula into the future. What if the modern trends ruling the world as we know it continued on their most negative possible path? That’s the question posed by The Surge, and it’s the answers that developer Deck 13 has come up with that inform its narrative and environment. Mega corporations have pillaged the world of its resources, putting Earth on the brink of environmental disaster and possible implosion. Artificial intelligence systems have replaced the need for businesses to employ humans in any significant numbers, causing severe social unrest and disillusionment. These themes have been explored before, in any number of other games as well as novels, comics and movies, but they’ve not been wrapped around the gameplay systems that underpin The Surge’s core interactions. Given that this near-apocalyptic vision of the future is from the same creative talent that gave us Lords of the Fallen, it should come as no surprise that the direction here is centred around an intelligent approach to combat, precise levelling up and continual exploration. Lords of the Fallen might not have embraced quite such a challenging design philosophy as Dark Souls, but it wasn’t far off. The Surge’s sci-fi setting offers new twists on what is, at its core, a familiar format. Most obviously, the uniformly gloomy, claustrophobic atmosphere that most games of this sort adhere to is replaced with something altogether more colourful and, in an unusual way, charming. Given that you’re playing a lone individual tasked with quelling an AI disaster that has resulted in robots setting off on a crazed murder spree against all humans the tone remains sinister, but the aesthetic is appealing in the juxtaposition it sets up against the majority of games aiming to deliver this degree of challenge. For all the qualities exuded by Dark Souls, Bloodborne and Lords of the Fallen, the dark-fantasy trimmings were not to everyone’s taste and, undoubtedly, alienated some of its potential audience. This high-tech future setting should work to attract some of those that previously kept their distance due to their disinterest in gothic castles and shield-bearing skeletons. Combat retains the need to play sensibly and enter every fray, no matter how straightforward it might seem, under the proviso that it might be your last. Strafing enemies to understand their attack patterns before lunging in, always being ready to dodge and block, not engaging a lone enemy until you know for certain that it really is alone – all of these tactics make up key elements in your arsenal. Certainly, how you think about combat is more important than which weapons you’re carrying. Those weapons are made of industrial items that can be used to carry out melee attacks, rather than bespoke equipment designed primarily as a tool to inflict damage upon robots. The two I’ve seen so far are a plasma cutter that sees a laser anchored by two metal rods, and a basic chainsaw. One of the most efficient ways to employ such tools is to target certain parts of an enemy’s body using a ‘limb targeting’ system. By locking the camera onto an enemy you can direct the right stick to determine where your strikes will land, allowing you to specifically aim for the chest, or an arm or leg. As far as combat is concerned this is The Surge’s ‘big’ feature that Deck 13 hopes will set it apart from the competition and entertain an extra layer of strategy that its genre peers don’t provide. Cutting off an arm, for example, can remove your opponent’s ability to strike with the weapon that it once had the ability to wield. Lopping off a leg, unsurprisingly, reduces its range of movement. These targeting decisions must be weighed against the positioning of any armour it’s wearing. While it might be tempting to cut off the arms holding weapons at every opportunity, it might not be the best idea if you come face-to-face with a robot whose entire compliment of armour is draped across its shoulders. As involving as the sci-fi aesthetic is, it’s ideas like ‘limb targeting’ that are potentially going to set The Surge apart. Therefore, if ideas such as this fail to provide the promised level of complexity and intrigue throughout the entire length of the game then it’s going to be difficult to classify this outing as anything other than a clone wearing a different dress. The most difficult part of any design enterprise is the conception stage, and in this regard Deck 13 seems to be on the right track. But conception means nothing without execution. An attempt at further combat personalisation is being made in the form of an implant system that allows you to assign perks to your character as and when you unlock them. These buff your native stats, such as your health, as well as allow you a better glimpse into the world and its dangers – such as providing a readout of an enemy’s remaining energy once you begin a fight. Again, like the limb targeting system, implants must be sufficiently developed and (seemingly) limitlessly diverse in order to convince players that the careful management of them is worth the time and effort it’s sure to take to uncover them. The Surge’s setting is one that radiates a lust for experimentation and progression free from the prison of ethics and human compassion and, hopefully, that will result in the provision of implants that are more than simple health, strength and status effect modifiers. No matter what, though, this is a genre in need of a different aesthetic gimmick and The Surge seems to be on course to provide that. Whilst that might be enough to cause people to take notice of what Deck 13 is trying to do, any long term success is going to rest in those elements that have the potential to differentiate this game from a crowd that is dominated by the superlative work of From Software. By embracing the sci-fi route Deck 13 has already taken significant steps towards distancing itself from the Dark Souls comparisons that undermined much of what it tried to do with Lords of the Fallen. Now it is up to the studio to convince us that it has the ability to change the rules of the genre without removing and/or tampering with what has made it so popular up to this point. The Surge will be releases sometime in 2017. Source: VG247
  2. Tyler

    Darksiders III

    Genre: Action, Adventure, RPG Platforms: Playstation 4, Xbox One, PC Developer: Gunfire Games Publisher: THQ Nordic Release Date: TBA 2018 Announcement Trailer: Screenshots:
  3. Pillars of Eternity II: DEADFIRE Developer : Obsidian Release : ETA Spring 2018 WELCOME BACK TO EORA Explore Deadfire Voyage by land and sea across the myriad islands of Deadfire to discover new cultures and environments. Help to resolve a multi-layered conflict between the locals, ambitious trading companies, and bands of fierce pirates while following in the footsteps of Eothas. A Living, Breathing World The people of Deadfire have lives of their own, jobs to do, and appointments to keep. They will carry on with their affairs even when you're not watching. If you don’t find the street gang in their usual haunt, a street urchin might be persuaded to tell you that at night you’ll find them at their flop house. New and Returning Companions While some familiar faces will be returning, Deadfire will also present a fresh crop of travelers with stories of their own. Companions are tightly intertwined with the fate of Eothas and the Deadfire and will change based on the player's choices over the course of the story. Enhanced Reactivity Continue the story you began as the Watcher of Caed Nua in Pillars of Eternity, and see how your decisions and actions in the Dyrwood persist in Deadfire. Dynamic Weather In addition to the rich and diverse environments, Pillars II will feature intense and immersive dynamic weather. Rains, fierce winds and sandstorms are among the harsher conditions that are commonplace in Deadfire. You’ll even hear the rain pounding on the roof when you go inside. And, There's More A new dynamic lighting and shadows engine bringing even more life to characters in the world, every spells and abilities revised new visual effects working in concert with the new lighting and shadow, scripted interactions that let you easily choose who participates, all new interfaces for inventory and dialog, new creatures, and much, much more. OFFICIAL PAGE STRETCH GOALS VIDEOS SCREENSHOTS QA & BACKER UPDATES UPDATES
  4. 《隐龙传:影踪》是由国内独立游戏工作室美格方互动——10人团队耗时2年制作的诚意之作。玩家在游戏中将扮演一名失忆的剑客从刚经历暴乱的监狱中醒来,随着游戏进程的推进,接触到神秘组织“爻”,并一步步揭开神秘组织的惊天阴谋。 ——流畅连招,爽快战斗—— 在游戏中你将扮演主角,拥有摧枯拉朽的近身“玄剑流”和灵动飘逸的远程“隐刀流”两大套路,你可以简单地通过轻击和重击的组合打出华丽的连招。同时你也可以通过跳跃、闪避打断动作,享受高速的战斗乐趣。敌人种类繁多且身手不凡,用你的反应力掌控战场节奏,寻找敌人破绽,并使用强大的反击技和杀意技击溃敌人。 ——惊心动魄的强敌Boss血战—— 在充满杀戮的武侠江湖中,玩家需要通过武林高手、傀儡精怪、生化魔人、组织头目等敌人的层层阻挠,斩荆披棘。有勇无谋的结局只能是死路一条,每个Boss都有自己的特点,玩家需见招拆招,寻找杀敌致胜的技巧,斩敌于剑下。 ——复古+创新—— 关卡中不仅有着各式各样的战斗方式,同时也有许多带有复古元素的跳跃挑战和谜题,这些都通过全新的虚幻4引擎打造的3D场景复刻出来,将会给你带来一种与众不同的横版动作游戏体验。 ——揭开神秘组织诡谲迷局—— 游戏以东方武侠电影一般展开阴谋悬疑的故事剧情。在充满杀戮和变局的武侠江湖,一个神秘组织在夜幕之下,暗藏杀机。为了解开自己的失忆和身上的神秘力量,一名孤独俊冷剑客被迫走上满是杀戮与阴谋之路,一个不为人知的江湖秘密,一场血雨腥风的江湖杀戮即将展开。 ——收集各类型武器克敌制胜—— 剑,兵之王者,更是江湖剑客不可缺的武器。游戏关卡中暗藏着各种类型的武器,不仅外观独特且拥有各种特殊属性。了解每种武器的特性,才能在危机中生存下来。 (Description in Chinese see store page) Source: STEAM
  5. Title: Battle Chasers: Nightwar Genre: Indie, RPG Platform Steam, Switch Developer: Airship Syndicate Publisher: THQ Nordic Release Date: 3 Oct, 2017 Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world. Classic turn-based combat inspired by the console RPG greats, with a unique overcharge mana system and incredible Battle Bursts. Beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot. Explore an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and foes. Action oriented, randomly-generated dungeons loaded with traps, puzzles and secrets. Use each hero's unique dungeon skills to survive Build your adventuring party by choosing three of six available heroes from the classic Battle Chasers comic series, each with unique abilities, perks, items and dungeon skills Dive into the deep crafting system, using the unique ingredient-overloading system to create epic items!
  6. Engineer

    Sunless Skies

    It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement. Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies. The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens. Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes. Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death. Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well. Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence. Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!") It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse. Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures. Source: STEAM
  7. shadow storm

    Tower of Time

    Title: Tower of Time Genre: RPG, Strategy, Early Access Release Date: 14 Jul, 2017 Steam: http://store.steampowered.com/app/617480/Tower_of_Time/ Tower of Time is a classic RPG with a few added novelties. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.
  8. Title: Stellar Tactics Genre: Adventure, Indie, RPG, Strategy, Early Access Steam page: http://store.steampowered.com/app/465490/Stellar_Tactics/ Build your team, equip your ship and explore the universe! Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space. NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release. Main features: Build a team of space mercenaries and explore a vast open-world universe Classless character progression system with hundreds of perks Engaging narrative based on thousands of years of lore, intrigue and faction warfare Accept dynamically generated missions, follow the main story or explore - the choice is yours Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory "Azimuth", a synergistic combat system, presents new challenges for strategic players Action based space combat utilizes energy management and unique skills and perks 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further Trade commodities across the universe, discovering the best trade routes in a dynamic economy Mine for minerals in space and on planets and sell them to the highest bidder Scan systems to reveal new exploration opportunities or sell the data for profit
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