Jump to content

Search the Community

Showing results for tags 'konami'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • General Chatter
    • Game Deals
    • Imports
  • Gaming
    • News, Rumours and Discussions
    • Games
    • Connect
    • Techzone
  • Tournaments
    • Tournaments
  • Trading
    • For Sale/Trade
    • WTB/Requests

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Twitter


Skype


Location


Interests


XBL GT


PSN ID


Steam


Now Playing

Found 3 results

  1. Developer: PES Productions Publisher: Konami Director: Yoshikatsu Ogihara Platform(s): PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Windows PC Game Engine: Fox Engine Gameplay Improvements Real Touch In football, what dictates and separate the best from the rest is 1st touch control. In PES 2017 the 1st touch in calculated by player attributes as well as the further inclusion of real ball physics directly controlled by the input ball touch. See how different players control the ball in unique and different ways based on where and how you control them, dictating the flow of the game based on how they react to the unpredictable movement of the ball. In addition, there is more control in how you receive the pass, and depending on the pass the player can visually execute the exact play intended, from receiving a pass to sending the ball out again. Precise Pass Combining Real Touch and real ball physics, passing is an art form in PES 2017. Many factors determine the speed and accuracy of the ball. The base is the player rates and skills, and adding to these are the players direction and angle that links to the natural, satisfying animation to follow. The pass that is made on the best situation and timing will generate a perfect trajectory, creating a great satisfaction when a killer pass is made. Goal Keeping Keepers see a great jump in quality through added motions and animations, creating the most agile keepers in PES history. They instantly react to shots including a fast follow up, springing into action after landing. Further improvement have made to a variety of situations the Goalkeeper will face, including 3 significant areas. These include deflection when the shot is near their feet, instant reaction to shot to the side they are not expecting, and fingertip saves to defend shots right before it goes past the goal line. With the new intelligent keepers scoring a goal will not be a simple task. The ball physics when the keeper saves is close to real life, which can be seen in how a shot is deflected based on which part of the keeper it hits. Attacking moments will be more dramatic than ever, bringing the best feeling of achievement when that goal is scored. Advanced Instructions Strategies that are quite individually defined such as Tiki-taka and tight marking which is strongly based on team ideology can be now set in “Advanced Instructions”, which adds a huge variety in how you plan to win. The renowned strategy to go in for heavy pressing such as Gegenpressing , the counter target strategy to not go all-in on pressing and heavy man-mark that some teams put into practice are all in this strategy setting. This vividly adds that team identity and makes winning more rewarding, but most of all making the match more fun through tactical strategies. Total Team Control The series is known for incredible depth when controlling how your team plays, and with Total Team Control in PES 2017 users have new on the fly options during a match. Users can instantly change the attacking and defending mentality of the team, which can be tweaked and carefully controlled with simple controls, being able to immediately react to the unpredictability of the sport. Defend a lead or drive the team forward to score a goal, the choice is yours. Game Modes myClub Scout The Scouts required to sign the player you need is now available through the auction house. If you sign the right Scout with their specialty areas covering your star, scouting him will be so much more higher in chance. 2017 functions support the scout to keep their word when you specifically describe the player you want to sign. It is now easier to sign players below the rate of 75 through Top Agents. Analysis Now you can check your opponent's play style and tendency when matching on online matches with Match Analysis. Observe and learn your opposition's approach, and change your Advanced Instructions to take command and control of the next match. Tutorial New tutorials have been created when starting myClub, making it easy for newcomers and veterans to learn everything about the mode. Master League Negotiation Significant changes to the transfer system, with new dedicated budgets for transfer funds and player wages. More variety in the negotiation such as 6 month loan, and signing the player during his loan period. The element of time has been added to the last day on transfer windows, setting a deadline to add excitement and tension to sign your players, just like in real life football. Directors will also play their role on giving advice to the player for negotiations. Team Role Team role which has been a popular addition since 2016 sees further enhancement with now 22 roles compared to 10 in PES 2016, with added roles such as 'Hero' and 'Bad Boy'. This allows for more character establishment for your team. Player Growth Player Growth system has been improved, with players now acquiring not just abilities as in PES 2016 but also skills. Some players may see a boost in their abilities while on loan. Training system has been further improved, with players now being able to learn skills and establish their play style through Training. In PES 2017 players can now learn their position, enabling you to further realize your ideal player and team. Real Life Kick Off Times Day and night match balancing throughout the season, taking into account real life kick off times. Videos https://www.youtube.com/watch?v=6B6r91GAfR0 News 3-year Partnership with FC Barcelona A new technical innovation in the form of concatenation, the process by which individual units are linked to create a fluid, more "natural" sounding commentary Official Box-Art
  2. New MGS game to release on PC, PS4 and XOne called Metal Gear Solid: Survive. It's a 4 player co-op game in an alternate universe. From IGN: IGN can exclusively reveal Metal Gear Survive, a four-player stealth co-op game set within the Metal Gear universe, due for release on Xbox One, PS4 and PC in 2017. Set directly after the events of Metal Gear Solid V: Ground Zeroes, Survive sees the members of Militaires Sans Frontières not killed in that game’s finale transported through wormholes into an alternate universe, where they’re forced to battle a force of crystalline zombies and, it seems, at least one Metal Gear itself. Source: http://www.ign.com/articles/2016/08/17/gamescom-2016-konami-announces-metal-gear-survive You can see the Gamescom Trailer for the game on the IGN page as well. Game is using the FOX Engine used for MGSV. You will also be scavenging for resources from parts of a destroyed mother base, which is also sucked through wormholes into alternate universes. So wormholes and alternate universes being introduced to MGS. What are your opinions on the new game?
  3. New MGS game to release on PC, PS4 and XOne called Metal Gear Solid: Survive. It's a 4 player co-op game in an alternate universe. From IGN: IGN can exclusively reveal Metal Gear Survive, a four-player stealth co-op game set within the Metal Gear universe, due for release on Xbox One, PS4 and PC in 2017. Set directly after the events of Metal Gear Solid V: Ground Zeroes, Survive sees the members of Militaires Sans Frontières not killed in that game’s finale transported through wormholes into an alternate universe, where they’re forced to battle a force of crystalline zombies and, it seems, at least one Metal Gear itself. Source: http://www.ign.com/articles/2016/08/17/gamescom-2016-konami-announces-metal-gear-survive You can see the Gamescom Trailer for the game on the IGN page as well. Game is using the FOX Engine used for MGSV. You will also be scavenging for resources from parts of a destroyed mother base, which is also sucked through wormholes into alternate universes. So wormholes and alternate universes being introduced to MGS. What are your opinions on the new game?
×
×
  • Create New...