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Found 12 results

  1. It is available on Steam and works very well with latest updates being pushed out regularly.
  2. The biggest sale of the year is finally here and undoubtedly this has been the most anticipated and the most awaited one among all. But among the cluster and huge discounts, you might be missing on some really good titles that really deserve to be purchased and played at least one. I got Hollow Knight for myself and gonna be getting more. Here's a round up of the best deals to buy during this year's Steam Summer Sale.
  3. funnyadit

    Full Ace Tennis

    Welcome to Full Ace, tennis game on PC Full Ace lands on Steam ! Exciting Full Ace news - the new enhanced version will launch Feb 28th on Steam! Finally! Yay!! The game will release on Wednesday, Feb 28th at 10am PST / 7pm CET and it could use all the support it can get right around launch. Steam is a very crowded marketplace these days - we expect around 15 to 25 other games to be released just on the 28th - and having players play at launch will help others discover Full Ace on the Steam marketplace. You can check out the new launch trailer and game details on Full Ace's Steam page. For those who have already purchased Full Ace (thank you!), we are happy to grant you early access so you can play the new Full Ace today! You'll only need to convert your game to Steam as all future feature additions and updates will from now on occur through Steam. Simply go to https://www.galactic-gaming-shop.com/ and click the STEAM button. Also, if you're up for it, we have this short questionnaire about Full Ace https://goo.gl/forms/cpFZtrMdA73LBCVC3 that we may use for marketing purposes. We are thrilled to be so close to launch and to get the new enhanced version in your hands. If you have any, we welcome your questions and feedback. Thank you and see you on the court! Steam Page : http://store.steampowered.com/app/779430/Full_Ace_Tennis_Simulator/
  4. ALPHA17


    SQUAD Platform PC Genre Large-scale shooter(tactical) Engine Unreal 4 Developer Offworld Industries Publisher Offworld Industries Status Early Access Run the game better, /r/joinsquad Planned features and suggestions, /r/joinsquad New player guide, /r/joinsquad Tutorial content
  5. I want to gift a friend of mine, who lives outside India, a game key. 1. Has anybody bought keys from G2A via FK/Amazon? The ones that come in an envelope - how do you tell if they're region locked or not? I bought one of those and all it says is the platform (Origin) and the game name, no clue if it's globally usable or not. Anyway to tell it without using the key? It also doesn't say if it can be activated only in India. 2. Are Steam games bought in India region locked? 3. While it should be possible, if I have the non-Steam version of a game and my friend has the Steam version, can we both play multiplayer together? 4. Has anyone bought Steam games using Novaplay, any trouble? Thanks
  6. https://f1esports.com/
  7. Developer: CyberConnect 2 Publisher: Namco Bandai Platform: PS4, PC (Steam) Release Date: Nov. 3, 2017 (For NA) TBA (Speculated Q4 2017 for EU) Nature of Game: Remaster of .hack//GU trilogy at 1080p 60 fps and will include: 1) .hack//G.U. Vol. 1/Rebirth 2) .hack//G.U. Vol. 2/Reminisce 3) .hack//G.U. Vol. 3/Redemption Additional Information: 1) Updated visuals: - 1080p and 60 frames per second - High-resolution movies - High-detail backgrounds and user interface, etc. 2) Game system evolution: - Retry feature added - Movement speed increased - Auto mode (play with your strongest levels and equipment) - Maximum items you can possess has been increased to 90 - Item menu shortcuts and sort features - Feature to use the same item over and over - Empty equipment slots are easier to understand - Maximum Chim Spheres and Virus Cores you can possess has increased to 999 - New recovery method “leisurely break” added to the platform, available from the early stages - You can choose between Saku and Bo in the party - Decreased the probability of allies selling the items you give them - Improvements made in Vol. 2 and Vol. 3 have been applied to Vol. 1 - Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo - Learning weapons proficiency increased and acquired experience points increased - You can skip Awakening scenes - Some tough enemies have been made a bit easier - Keith’s general shot bullet speed has increased - Avatar battle balance revised - Added suspend feature during Avatar battle gameplay - n Vol. 3, changed it to make it possible to do the marriage events with all characters that can become your ally, without having to redo them 3) Additional Elements: - The videos from “The End of the World” Terminal Disc included with the original PS2 release of Vol. 1 are included in the collection - There is a Haseo with an unfamiliar face… 4) Interview Tidbits: - 2017 is the 15th anniversary since the release of .hack and the 10th anniversary since the release of G.U., as well as the year G.U. is set. In order to commemorate that, we thought to reboot the series. - This is a remaster rather than a new work because we want introduce the younger generation to .hack since it has been so long. - As for the new elements, you will be able to meet a “Haseo” you “don’t know.” - Since it’s the 15th anniversary of .hack, there are also other projects moving along. - Development is currently 80 percent complete. Source: http://gematsu.com/2017/06/hackg-u-last-recode-remaster-collection-announced-ps4-pc
  8. Title: Ys VIII: Lacrimosa of DANA Genre: Action, RPG Developer: Nihon Falcom Publisher: NIS America, Inc. Release Date: 2017 Platform: PC, PS4, Ps vita Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.
  9. The latest Steam client update added native controller support for many of today’s most used controllers, making the task of playing non-controller games much simpler. Valve is continuing its push to offer more options for those playing PC games with things other than mouse and keyboard. The latest Steam client update, currently available in beta, is another step towards that goal. The biggest new feature allows Steam to natively read and recognise Xbox 360, Xbox One, and generic X-Input controllers. This means any of these controllers can use the same mapping features available to Valve’s own Steam Controller, and as of November last year, the DualShock 4 controller. In simpler terms, this essentially lets Steam to emulate keyboard and mouse input on a gamepad, enabling games that never officially had controller support, or ones with outdated libraries, to work on a gamepad. Though not every game will play nice, the vast majority should – in theory – work without the need of third-party apps. The implications for this are massive, such as what developer @larsiusprime managed to do with a Wiimote using a custom driver. The developer is now able to use the controller, albeit in limited fashion, with PC titles. The update also added support for third-party PS4 controllers, such as those from HORI, MadCatz, and other popular fight sticks. All this only recently rolled out in beta, so it should go live for everyone some weeks from now. You can, however, opt-into the beta from your Steam client. For the full list of changes, see below: General Made the error clearer when you fail to install a game and don’t have enough disk space due to user quotas Big Picture Added support for using the overlay keyboard for games that have launchers Improved display when running on retina enabled devices under macOS Linux Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior. Unify close-to-tray behavior with other platforms. If using a distribution that doesn’t have proper compatible tray support, use STEAM_FRAME_FORCE_CLOSE=0 Added idle detection, friend status will now automatically switch to Away/Snooze Fixed Steam not obeying SIGTERM, Steam will now gracefully exit when logging out of a session Fixed keyboard input and cursor switching in overlay for Vulkan applications Update Vulkan loader in the Steam runtime to enable Xlib support Updated libxcb in the runtime with a fix for DRI3-related crashes on open-source graphics drivers Steam Controller Added XBox 360, Xbox One, and Generic X-Input controller configurator support. This allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/Generic controllers will all see each-others configurations when browsing. Automatic conversion will be attempted when loading configurations from other controller types. Unrecognized Generic X-Input gamepad style controllers will be recognized by the Steam Controller Configurator once their buttons have been assigned to match a generic gamepad layout. Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type. Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PSNow. Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button. Fix for free-floating On Screen Keyboard running very slowly if a game was open but did not have focus or was running windowed. Added independent horizontal/vertical scaling to joystick move and joystick mouse. Joystick Move mode no longer shows mouse sensitivity option unless mouse output is selected. Added additional support for third party PS4 controllers, including some HORI, MadCatz, and Armor pads and fight sticks. Fixed a bug with PS4 triggers where they were being scaled incorrectly, leading to maxing out of the value too soon. Added ability to change x-input controller order from the Controller Options menu – so in multi-controller setups of x-input games, the mapping of phyiscal controller to x-input index can be swapped around. Note that this currently only applies to controllers that have opted into Steam Controller Configurator support. Fixed Configurator Switch Controller interface not showing controller icons. Re-enabled Gamepad outputs for desktop configurations for users of third party programs which hook into applications via the desktop configuration. Steam overlay Fixed incorrect colors in screenshots and In-Home Streaming for Vulkan applications on AMD hardware Source: VG247
  10. More information courtesy of all the developers at SteamDevDays. Steam will apparently be getting a massive update/refresh soon and the amount of games releasing on Steam has been increasing by a lot. As soon as a couple weeks, Steam will get some kind of major update (source), but it seems they didn't go into too many details as to what will be updated. This confirms earlier leaks, which detailed a slight refresh in the look of the store and giving curators a better presence. Note: This is a store update, not a client update. The last time Steam had a major update we had a new look, new filters, curators, the discovery queue and so on. It was a big update and helped a lot with finding games, so it will be very interesting to see what Valve have in store for us. Since 2014 the amount of games being released on Steam has literally exploded: That's insanity, great for gamers of course and it shows how Valve's approach has changed to allow such growth of their store. The problem with this, is that this kind of growth cannot be sustained in reality. Sure it's a lot easier for developers to make games than it probably was a few years ago thanks to all the amazing tools available, and we will likely see the actual growth of games continue due to this. The main issue is revenue, developers are fighting an increasingly high uphill battle to get noticed amongst the vast amount of games. It also seems like Asia is a huge market compared to what it used to be and it's growing fast, that's nearly 500% growth from one region since SteamDevDays in 2014: Source: GamingonLinux
  11. Digital Homicide Suing 100 Steam Users for 18 Million Digital Homicide developer James Romine has been granted a subpoena order against Valve over the identities of 100 Steam users. Romine, who filed the lengthy subpoena on September 12th, showed evidence that 100 different users on Steam who have made statements about the indie developer in the past. Romine, who collected numerous photographs of several Steam users speaking negatively about their products, is demanding $18,000,000 by these 100 Steam users in damages for “personal injury.” Judge Eileen Willett sided with Romine, granting him a subpoena for “early discovery” to uncover the Steam user’s identities. The evidence presented included several scanned screenshots of Steam users accusing Digital Homicide for stealing assets for their games, as well as accusing the company as being “con artists” who “stalk and harass” anyone who voices their displeasure in them. Youtube personality SubAlpha posted a video heavily criticizing Digital Homicide and their current subpoena request, including posting the documents online for all to see. The subpoena will be handed to Valve, who have the option to contest the subpoena with further litigation if they find it unreasonable. It is currently unknown if Valve will contest the subpoena at this time. This is not the only lawsuit Romine and his studio have filed. Digital Homicide has also sued gaming personality Jim Sterling over false accusations of the developer stealing assets for their titles, as well as assault because of subsequent harassment done to the studio on social media. The lawsuit with Sterling is over the game The Slaughtering Grounds, which Sterling showed off on his channel and criticized for its poor quality. Digital Homicide has also been accused of doxxing Sterling on one occasion. Both parties have been quiet regarding the lawsuit, although Sterling has since posted several videos further criticizing the quality of all Digital Homicide titles. Digital Homicide has eighteen games on Steam, many of which are poorly received by Steam users for their shovelware quality and bug problems. Some of their titles are also released within weeks of each other, with Steam users claiming that the games use stolen assets for faster production times, or offering reskinned games and posting them on Steam Greenlight for approval. One of the steam accounts they are suing: Digital Homicide Lawsuit Documents(Google Drive) Source: Techraptor,Neogaf,PCMasterRace
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