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Guitar Hero III: Legends of Rock


SchizoidFreud

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yay...wohooo.....my mom is in the u.s..shes coming back on diwali...

 

and guess wht gift she got me...

 

guitar hero 3 with guitar..

 

price $ 99.99

 

$ is at rs 32 so tht means i get it for rs 3200 ..damn good price...

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i never ordered from play-asia i asked my frnd in uk to courier it to me....so it was with the customs..and i had to go recieve it from them and pay them the money...but i never went there as i dnt want to py 9k for tht....so after like a month they sent it back to my frnds address somehow...though my frnd had to pay a penalty of 25 pounds..and in new year i think hes coming to india..and then i have to get his shopping done of like 5000 rs.....in the end the story is i got fcked and will never order anything from uk...didnt pay 9k but now when he comes will have to shell out 5k for him...

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Ars Technica looks at Guitar Hero 3 sales on each platform

 

From Ars Technica

http://arstechnica.com/journals/thumbs.ars...n-each-platform

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Guitar Hero 3, despite a few hiccups with the online play on the 360, is a great game, as well as a glorious time-sink that leaves players up until dawn with aching hands. The big question for the multiplatform release is a simple one: what system is selling the most copies? One member of the Ars Technica community took it upon himself to start a poll, and while with only 129 participants it's far from definitive, the results are rather startling.

 

chart-1.JPG

 

On our gaming boards, the Xbox 360 version is doing the best, with the Nintendo Wii a close second. Nothing else comes close. Another frequent contributor, unimental, did his own research. His methodology? Take an early song in the game and count how many listings there are for that song on the Guitar Hero leaderboards. This is a rough way of doing things—if you're not online, you're not counted—but it gives us a different picture of where the game is selling. His findings?

 

360... 184,700 (79%)

Wii.... 25,040 (11%)

PS3.... 24,660 (10%)

Total: 234,400

 

The problem with these numbers is that the 360 and PS3 versions upload scores themselves, while you need to register your Wii game on the site to be counted. That means that the Wii numbers can safely be assumed to be much lower than reality. Still, the Xbox 360 version maintains a comfortable lead.

 

Hopefully Activision will release platform information in the future, but right now even with these flawed ways of looking at the numbers, it seems to be that the XBox 360 is the lead platform with the Wii in second.

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Ars Technica reviews GH III

 

From Ars Technica

http://arstechnica.com/reviews/games/revie...itar-hero-3.ars

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Rock and Roll isn't something you do, it's something you are

Guitar Hero 3

Publisher: Activision

Developer: Neversoft

Platform: Xbox 360 (reviewed), PlayStation 3, Nintendo Wii, PlayStation 2

Price: $99.99, $89.99 on the Wii (Shop.Ars)

Rating: Teen

 

There are four stages of playing a Guitar Hero game when you're a beginner. First, you know you're going to look foolish, and you're going to fail a bunch of songs. Then, you play a little bit and you start to "get" it; you understand how the notes work, and your fingers limber up. Next, you start to really nail the solos on easy, and soon you're getting enough confidence to play medium songs. Lastly, addiction kicks in, and suddenly you're playing songs with the guitar behind your back and your friends cheering you on while waiting for their turn. This is a game where friends teach friends how to play so they have more co-op partners; it's practically viral.

 

The Guitar Hero series has become a huge hit, and these days rhythm games are big news. It looked like Guitar Hero was going to conquer the Earth, but then Activision bought Red Octane, MTV bought Harmonix, and before anyone could get their bearings in this strange new world, Guitar Hero 3 was being developed by Neversoft, and Rock Band burst onto the scene as a game with all the instruments. Things didn't look so good for the Guitar Hero franchise; the easy story would be that the new developers don't understand the heart of the game, and so the third installment is a shell of a title—you're better off waiting for Rock Band.

 

However, if you went to pick up a copy of Guitar Hero on any of the platforms during one of the many midnight launches, you'll know that Rock Band has done little to steal the Hero thunder. People were lining up, talking about the song list, and debating over which system to get the game on. Turn the game on and the art might be a little different, but at its heart were all the best things about Guitar Hero. With the release of Guitar Hero III we now have proof that the franchise is far from dead. Neversoft and Red Octane have weathered the loss of Harmonix with grace.

 

The only thing that would make this game better would be if I could play the slide guitar with the neck of my beer bottle. You can't have everything.

Techno tried to defile the metal, but techno was proven wrong

 

The basic game play of Guitar Hero hasn't changed, and I doubt it ever will. The notes come down from the top of the screen, you hit the corresponding buttons on the neck of the guitar, and you save up your star power to get the big points. The additions that have been made to Guitar Hero 3 are all things players have asked for in the past, and the game is better for them.

 

Wireless guitars are standard? Yes. More master tracks? Sure, although the "re-united" Sex Pistols doing "Anarchy in the UK" sound much, much worse than the original version. Hammer-ons and pull-offs, the notes that you can hit without slamming the strum bar again, have gotten easier to nail from Guitar Hero 2, and while that move may divide fans, I think overall that it's smart.

 

Don't worry, you will still be challenged by later songs. The way the songs are "coded" with notes is very different in this game: there are new patterns to master, and there was certainly no fear of putting in long runs of three-note-at-once fills.

 

If you've been a hardcore Guitar Hero 2 player, there will be a few things you'll have to unlearn. The new game features notes you'll have to strum in the middle of long hammer-on fills, which takes getting used to. The changes in timing from game to game means that there will be a learning period, and some players may hate the new style—it might be a good idea to demo a few songs before picking up the game if you're picky.

 

The biggest difference in the career mode is the addition of boss battles. You'll actually get into guitar battles with Slash, Tom Morello, and a surprise end-game boss who isn't a well-kept secret (but won't be ruined for you here). The boss battles radically change the dynamic of Guitar Hero, since you can't just out-score your opponent. Instead of star power, you get guitar-based attacks like broken strings and "amp overload" which makes the notes hard to see.

 

You have to pick your moments to unleash these attacks, and it's not rare to play exceedingly poorly and still win because of a difficulty-up attack mixed with an attack that forces the boss to jam on the whammy bar instead of focusing on notes. It takes some of the fun out of the game, and it doesn't help that the character models for the real-world guitar players are caricatured versions of their actual faces that look somewhat frightening.

 

These boss battles are often much harder than the songs directly before and after them, and are frustrating rather than fun. While the battle mechanic may be fun in small doses against a friend (there is a battle mode in both online and offline multiplayer), it feels out of place in the main game.

 

Keep in mind that many of these songs are the original master tracks. This means that Neversoft didn't have as much freedom when it came to mixing the tracks for the game. Some songs, in particular Tenacious D's "The Metal" and Metallica's "One," feature vocals WAY down in the mix. It can be distracting when you're used to the original cut and you're straining to hear the words. Luckily, the covers this time are easier to overlook, and there are no utter travesties like Guitar Hero 2's "Killing in the Name Of."

 

Everything else in the career mode feels bigger: better animations for the characters (did Judy Nails put on some weight or is it just me?) larger and better animated venues, and a funnier "story" of your band's rise to fame. The product placement, which is blatant and distracting, seems like a cash grab, but otherwise this is a game that lives on next-gen platforms, instead of feeling like it was ported over to them.

 

Except for your lead singer. That guy is UGLY.

 

 

Online play fails to rock

 

This is the first Guitar Hero game to venture online, and it's about time. While the face-offs and battles I've been able to participate in have been fun and largely lag-free, you're forced to search for your own games: the quick match option that is supposed to allow you to jump into a game quickly is completely broken. At the moment it either gives you an error message or hangs the game completely. Even when you can get into a game, getting dumped out or suffering connection errors is a depressingly common occurrence. While hopefully these issues will be resolved in a timely fashion, right now the online functionality just isn't ready.

 

There is also a community site attached to the game. You input a VIP code that your copy of the game gives you, and you're able to start virtual bands that can compare stats and get together and play. You can also compare your scores with those from other systems. This is all hypothetical, since at this point it doesn't work either. We'll keep you updated as things are fixed, but as of this moment the online situation is a mess.

 

Also keep in mind that the co-op career mode, complete with exclusive unlockable songs, is offline only. That means that if you want to play these songs (and you will), you'll need a friend with a second guitar and time to unlock them with you. If you happen to be the only person in your neighborhood with a love for Guitar Hero III, you won't be playing the Beastie Boy's "Sabotage" any time soon without a cheat code.

Your future dream is a shopping scheme

 

Guitar Hero 3 ships with a wireless guitar, and the battery pack isn't the only major change made to the guitar. Guitar Hero 2 controllers will work on the PS2 and Xbox 360 version of the game, so if you like your current hardware you'll be able to purchase just the game, but the new guitars aren't just a money grab—the improvements make them a great buy.

 

In addition to the wireless aspect of the controller, which requires a dongle on the PS3 but acts like a normal wireless controller on the Xbox 360, the neck now snaps off via a switch on the back for easy storage and snaps back in just as easily. While there is the tiniest amount of wiggle to the neck now, the feel is very solid; it's hard to tell the guitar can break down into two pieces. The face of the guitar also pops off so you can add new faceplates—new colors and designs are already available at many stores. Sure, it's just another way to monetize the guitar, but DIY fans will be happy to know they can paint the front of their ax and not ruin the entire thing if they go wrong.

 

The neck itself is thicker and more substantial than previous Guitar Hero controllers, and the buttons have a much tougher feel. The guitar features an accelerometer instead of the old switch to activate star power, and while this does make things easier in the long term, it's going to take a few songs before you get used to how easily star power is now activated.

 

Wireless is wonderful and lag-free, the new guitar feels great, and outside of the touchy star power sensor, there's not much to complain about with the new guitar. Well done, Red Octane.

 

A note: there are scattered complaints around the Internet about issues with guitars, but nothing I've seen first-hand. Both of my guitars (one purchased at retail, the second one sent to me as a demo) work perfectly. If you buy a new guitar, thoroughly test it out and keep your receipt.

In class I dreamed all day of a rock n' roll weekend

 

The tracklist for Guitar Hero 3 more than makes up for the slightly forgettable songs of Guitar Hero 2, although once you get to the last tier things go from "I'm having a good time" to "don't make plans, we've just scooted up five levels of difficulty." It can feel like a kick in the teeth. Of course, playing the last set of songs should be difficult, so I'm not sure if that's a fault. Still, it took me more time to play the last few songs than it did to play almost all the tracks preceding them.

 

Sure, the boss battles feel tacked-on, the character models are different from those we're used to, and the online play… doesn't work well yet, but the career mode is a joy with new animations and unlockables. Multiplayer is great (offline, that is) and while Battle Mode may not be for everyone, it's a nice diversion every now and again.

 

While Guitar Hero purists may scream at the new feel of the game and some of the subtle but brave changes to how songs are played, this game proves that Red Octane and Neversoft can carry the torch with aplomb. The main issue here is that the game takes the Guitar Hero franchise about as far as it can go; in some ways it simply feels like the developers listened to what people wanted in Guitar Hero 2 and gave us a laundry list of such improvements. With Rock Band around the corner, the game is still a great buy, but Guitar Hero 4 may need some new ideas to compete.

 

For now, though, this is a must buy. Once online play is fixed it will be even better.

The Good:

 

* Excellent track list featuring Smashing Pumpkins, The Who, The Killers, Pearl Jam, Cream, and more than I can list here

* The new guitar breaks down into three pieces, is wireless, and features a new star power sensor

* Online play

* Many songs, outfits, and guitars to unlock

* Extensive use of three-note chords

 

The Bad:

 

* Online play is there, but badly broken

* Boss battles are frustrating and break the feel of the main game mechanic

* Game requires two guitars to unlock all songs, no online co-op career mode

* Some of the character models are just plain ugly

* The new version of "Anarchy in the UK" is simply terrible

 

The Ugly:

 

* Your hands after your first ten-hour session. I can barely type, but even more importantly I can barely wait to pick up the guitar again

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Gamespot Review - 8.0

 

The Good

 

* The best tracklist of any Guitar Hero game to date

* Lots of master tracks from the original bands and artists

* Online play is a fantastic addition

* Higher difficulty level ensures experienced players won't get bored quickly.

 

The Bad

 

* Higher difficulty level ensures most people's arms will fall off halfway through the expert career

* Battle mode and boss battles aren't interesting additions

* A heavy dose of in-game advertising

* Some frame-rate issues .

 

Full Review

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Guitar Hero III sells US$ 100 million in first week.

 

From Next Gen

http://www.next-gen.biz/index.php?option=c...98&Itemid=2

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Activision has beat its fiscal guidance on the success of Guitar Hero, Transformers and Enemy Territory: Quake Wars, as expectations for the holiday quarter exceed $1 billion.

Santa Monica, Calif.-based publisher reported net revenues of $317.7 million for the second fiscal quarter ended September 30, a 69 percent year-on-year increase.

 

Previous guidance was for $250 million in net sales.

 

Net income was $700,000, or break-even earnings per share, versus guidance of a loss of 4 cents per share. The comparable quarter a year ago saw a net loss of 9 cents per share.

 

"Our second quarter net revenues were the highest in our company's history and we ended the quarter with $962 million in cash and short-term investments. We significantly strengthened our development capabilities through our acquisition of Bizarre Creations, a proven top-tier developer of racing games which will facilitate our entry into this important segment,” said CEO Bobby Kotick in a statement.

 

Activision also said that its Q3 smash Guitar Hero III: Legends of Rock had shipped more than any other game in Activision history.

 

“Within the first seven days, consumer sell through was more than $100 million in North America alone -- our largest product launch ever,” Kotick added. “Our third-quarter slate is expected to deliver our strongest quarterly results to date, with forecasted net revenues in excess of $1 billion.”

 

Activision also raised its fiscal year 2008 guidance to $2.07 billion in net revenues, up from $1.87 billion. It would be the first $2 billion year for the publisher.

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YEAH wohooooooooooooo

 

today i got my guitar hero 3 with the guitar..its right here..

 

gonna post picks later.....

 

 

 

my mom wanted to buy 2 of them 1 for my cousin....she bought 1 for me next day she went to buy another and it was sold out...wht luck i have

 

then she says tht here thinking tht only kids play games was over..as there were around ppl 30-45 year old playing games at the best buy store

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