SchizoidFreud Posted August 8, 2007 Report Share Posted August 8, 2007 Published by: Eidos Interactive Developed by: Io Interactive Genre: Action Release Date: US: TBA 2007 Europe: September 28, 2007 Also Available On: PC, PlayStation 3 FURTHER INFO - Kane & Lynch: Dead Men is a dark and gritty tale of two men bound by circumstance as they wait on death row for their final sentence. One is a flawed mercenary, the other a medicated psychopath. The two are forced to embark on a violent and chaotic journey, hating each other every step of the way in this co-op action game. After a rousing success with the bloody good Hitman: Blood Money, you'd imagine that IO Interactive would kick back and take it easy. Not so. Its reign of brutality will continue to be a highlight for the Xbox 360 with the forthcoming Kane and Lynch, a game that not only features strong co-op capabilities but also essential character development. Kane and Lynch themselves are two different types of people doing whatever is necessary to survive and get the goods. Screenshots - BOXART : Link to comment Share on other sites More sharing options...
sanjoy Posted August 22, 2007 Report Share Posted August 22, 2007 new GC screens http://media.xbox360.ign.com/media/842/842693/imgs_1.html Link to comment Share on other sites More sharing options...
sanjoy Posted August 22, 2007 Report Share Posted August 22, 2007 box art Link to comment Share on other sites More sharing options...
Anmolsc Posted August 22, 2007 Report Share Posted August 22, 2007 game looks good to me..its gonna be fun playing co-op..most probably im gettin this one Link to comment Share on other sites More sharing options...
MarketTantrik Posted August 26, 2007 Report Share Posted August 26, 2007 Kane & Lynch Pantsu From Kotaku ______________________________ This is a little disturbing: I was playing Kane & Lynch on the Games Convention show floor earlier today when I accidentally shot a business woman who was running around on the floor I was on. Instead of killing her, I apparently winged her shoulder. She lay sprawled on her back screaming in pain with the camera angle shooting straight up her skirt. It wasn't at all sexual and I don't think it was meant to be. The sight of this terrified and injured woman, inadvertently exposed highlighted the terror of the moment for this woman and how very vulnerable she was. Good idea or taking things too far? http://kotaku.com/gaming/gc07/kane--lynch-pantsu-293439.php ______________________________ Link to comment Share on other sites More sharing options...
nash Posted August 26, 2007 Report Share Posted August 26, 2007 I'm pretty kicked about the game but for some reason the more recent in-game videos at gametrailers (from GC 2007) looked pretty boring. Link to comment Share on other sites More sharing options...
sanjoy Posted August 27, 2007 Report Share Posted August 27, 2007 http://kotaku.com/gaming/pax-07/kane--lync...clip-293477.php game play clip totally reminds me of Michael Mann's Heat Link to comment Share on other sites More sharing options...
K'dash Posted August 27, 2007 Report Share Posted August 27, 2007 http://kotaku.com/gaming/pax-07/kane--lync...clip-293477.phpgame play clip totally reminds me of Michael Mann's Heat Totally reminds me of Gears of War.. Link to comment Share on other sites More sharing options...
rad2689 Posted September 5, 2007 Report Share Posted September 5, 2007 watched it's trailer yesterday on gamertv and i was stunned. definite buy. Link to comment Share on other sites More sharing options...
sanjoy Posted September 5, 2007 Report Share Posted September 5, 2007 Michael Manns Heat anybody Link to comment Share on other sites More sharing options...
MarketTantrik Posted September 5, 2007 Report Share Posted September 5, 2007 Kane and Lynch movie gets fast-tracked From Joystiq http://www.joystiq.com/2007/09/04/kane-and...s-fast-tracked/ _____________________________________ Apparently, Lionsgate likes what they're seeing in an adaptation of forthcoming Eidos action game Kane and Lynch: Dead Men. IGN reports that the studio has fast-tracked the film to start shooting in the fall from a script by Kyle Ward. (We'll save you a click, he's done one movie and you haven't heard of it.) According to IGN though, you probably have heard of at least one of the actors who are interested in playing one of the lead roles. If Lionsgate is looking for name actors here, we'd like to throw in a suggestion: Jonathan Taylor Thomas and Zachery Ty Bryan. No one would see that coming. Now, if they'd complete the Home Improvement trifecta and cast Taran Noah Smith as a cop hell-bent on bringing them to justice, we'd go ahead and pre-order our tickets today. _____________________________________ Link to comment Share on other sites More sharing options...
reaper Posted October 6, 2007 Report Share Posted October 6, 2007 Kane & Lynch Multiplayer Hands-onTreachery, deviousness and double-crossing: source: ign Kane & Lynch Multiplayer Hands-onTreachery, deviousness and double-crossing: we get stuck into IO's unique 'Fragile Alliance' multiplayer mode If you know anything at all about Kane & Lynch, it's probably not about its multiplayer. You see, Eidos and IO have been keeping their cards close to their chest in this regard - until now. We had chance to go hands-on with a single level from the appropriately-monikered 'Fragile Alliance' mode and, having witnessed the title's incredibly unique take on traditional multiplayer gaming, it's clear why IO have been so tight lipped. As the name suggests, Fragile Alliance is all about teamwork - at least, initially. Supporting up to eight players, everyone starts on the same side, working to foil AI enemies and - in the case of the bank heist level we played - grab as much money as possible before making a speedy getaway. At the end of each round, all collected loot is amassed and split evenly between each gangster that makes it to safety. In Fragile Alliance, loot is the equivalent to points and the more your have, the higher you place on the leader board. Of course, if everyone's dipping from the same pot, climbing up the ranks to victory becomes a fairly tedious ordeal - and that's where it starts to get nasty. As Eidos likes to put it, Fragile Alliance is all about loyalty and betrayal. Although you'll undoubtedly need the help of your colleagues to fell the cops on your tail, you need to play dirty to walk away with the big bucks. For instance, if you can - you know - reduce the number of team mates who escape at the end of a level, there is less of you to split the proceedings with at the end of a round. Treachery is definitely the name of the game here. Loot is dotted sporadically around a level and grabbing it is simply a matter of loitering nearby and watching the coins slowly drain incrementally into your coiffeurs. How much you swipe is ultimately a compromise between your greed and your own safety - obviously, a static target is a sitting duck to your opponents, or comrades for that matter. To make things just that bit meaner though, in Fragile Alliance, loot isn't simply a fancy term for leader board scaling points. It's cold hard currency too and, in between rounds, you can use your collected winnings to beef up your armour, weapons and grenades. Upgrades are available in the form of 'packs' with bundles available in one of three price brackets: 30,000, 60,000 and 90,000 cash. For example, the 90,000 Heavy Weapons pack contains an M4 assault rifle, body armour and the ability to carry two grenades rather than the usual one. Trouble is, that's a fairly hefty price to pay and winning in the game is all about managing your money against your power - splashing out might make you into the toughest little mo-fo, but spend too much and you'll buy yourself straight off the bottom of the leader board. Want more to deal with? When a gang member dies during play, they're respawned as a cop and tasked with bringing their one-time comrades to justice. There's plenty of incentive to get on their case too - even though you can't swipe loot when you're one of the good guys, you can still earn a ten percent 'finder's fee' on any dropped cash you scoop up, which all contributes to your final ranking. As a cop though, you only get one life before you're out of a round, so if you plan on making any progress it's imperative you keep your wits about you and stay alive. That's not the end of it though - there's a penalty for turning on your team mates. Blast one of them over to the other side - whether to steal their stash or reduce the number of people the swag is split between - and you'll be visibly marked with a huge orange 'traitor' tag, meaning there's no hiding from your own misdeeds. What's more, your name tag - visible through walls, unless you're crouching - becomes visible to your opponents rather than just your team. Not only does this earmark you as a threat amongst your colleagues - who, incidentally, get a juicy reward for revenge - your victim has the opportunity to come after you in their new law enforcement guise and the rewards for taking down the man who killed you are astronomical and can seriously sway the outcome of a round. In other words, traitors aren't going to want to hang around too long. Adding further insult to injury, traitors from a previous match start a new round split off from the main group, pleasingly decked in black, so there's simply no way of getting away from your betrayal. Effectively then, what all this means is that winning relies not only on sneaky, underhanded double-crossing but, more importantly, timing - as we quickly learned when we picked up the controls for some eight-player action around 'Withdrawal', the bank heist themed level. Withdrawal begins outside the US Credit Bank and your first task is to storm the lobby, dealing with civilians and a smattering of security guards. Defences are pretty minimal to begin with and it doesn't take long to clear the area, leaving the light-fingered free to raid the registers. However, that's not where the big bucks are and you'll need to delve deeper down to the loading area, looting and pillaging from the stacks of cash ready to be loaded into security vans. As you proceed your opposition gets tougher, culminating in all-out gun war as the loading bay doors rise, with police cars strewn across the parking lot and cops crawling all over the joint. Unfortunately, your only means of escape is across the tarmac, over the wall and into the getaway car which circles the block, pulling up for ten seconds every half-minute or so. Meanwhile, the parking lot is divided in two, with the half beyond the wire fence reserved for cop spawning when a team mate dies. In other words, it's a hot-bed of resistance and you'll need as many helping hands as possible to get out alive. Initial instincts are to start blasting and looting your comrades with reckless abandon from the off but it quickly becomes apparent you won't get anywhere like this. Instead, as we honed our skills and became more familiar with Fragile Alliance's nuances, all our dastardly deeds became concentrated around the getaway car once the majority of opposition was out of action. You see, unless you're a cop, scoring the big bucks requires your escape. And it's at the moment when you're waiting for the getaway vehicle or bundling in the back that the tide really can turn. Learning when to double-cross your team is a skill you have to master to succeed and, as a robber, your options are plentiful: you can scale a nearby wall and pick off your team mates as they clamber to supposed safety, before nipping down to collect their dropped loot. Alternatively, you can suddenly hang back and blast the crap out of the getaway car, taking out everyone inside in the ensuing explosion. Likewise, if you're a cop, the huddle provides ample opportunity to fell your one-time buddies, leaving you the rest of the round to suck up the rewards in peace - a perfectly viable, alternate strategy from the off. Ultimately, deviousness is the key to success and the more creative you are, the more likely you are to reap rewards. From what we've experienced so far though, Fragile Alliance's structure does make the initial stages of a level fairly redundant, with true success requiring everybody is still in one piece. Quite whether different maps manage to overcome this problem - avoiding the predictable last minute frenzy of greed by offering less linear methods of approaching a level - remains to be seen. One question we have right now revolves around voice comms: currently, channels are completely open, meaning there's no scope for creating secretive partnerships, teaming up to pick off the weaker elements or formulating multiple alliances and double-crossing with abandon. Eidos is apparently still tinkering with this aspect of the game so it's entirely possible you'll be able to use the opening portions of a match for such scheming. Still, the intense closing minutes are truly something to behold, proving genuinely exhilarating as paranoia mounts and allegiances are broken. It's a certainly a bold, unique take on multiplayer matches and we applaud IO's attempts as something new. We can't wait to see more. looks interesting ... Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 6, 2007 Report Share Posted October 6, 2007 I can imagine many clans and friendships being broken because of MP in this game :tongue4: Link to comment Share on other sites More sharing options...
reaper Posted October 6, 2007 Report Share Posted October 6, 2007 yeah ... the mp really looks awesome .... Link to comment Share on other sites More sharing options...
reaper Posted October 6, 2007 Report Share Posted October 6, 2007 some screenies ... they sure look gud ... Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 6, 2007 Report Share Posted October 6, 2007 They actually dont look so good. The character animation looks stiff. See the positions of the corpses, they look identical. And the texturing is very bland. Link to comment Share on other sites More sharing options...
reaper Posted October 6, 2007 Report Share Posted October 6, 2007 ^^ i ment the locations ... its got an urban feel to it ... Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 6, 2007 Report Share Posted October 6, 2007 Hell, "BLACK" on the PS2 and Xbox had very similar looking urban environments. Link to comment Share on other sites More sharing options...
SchizoidFreud Posted October 6, 2007 Author Report Share Posted October 6, 2007 kane and lynch 2 is already under development. Link to comment Share on other sites More sharing options...
Amay Posted October 6, 2007 Report Share Posted October 6, 2007 i dont like the character animations at all.. Link to comment Share on other sites More sharing options...
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