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FREE ROAMING OR LINEAR STORY GAMEPLAY


dante77

what you prefer more?  

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I voted for Linear Story. I like games where I experience exactly what the designer wanted me to experience. Sort of like a movie I guess. In my opinion those are the best games e.g. Half Life 2 or Portal. Plus it gives the best chance for the developer to really showcase stuff which I care about in a game like story or immersion. In sandbox games, these things are usually sacrificed in order to give maximum freedom to do whatever you want or see whatever you want. Perhaps immersion might be better in a sandbox (GTAIV or Fallout 3) especially since sandboxes have lots of RPG elements too. But the problem is sandbox somehow focusses all its production on size or variety of the gameworld and side missions. If they get it right, its great . But it might get tedious or repetitive after a while (especially side missions....Assassin's Creed). Most sandbox games today aren't really sandboxed. They're usually a single-player story with a host of side missions and there is one or at-most 2 ways to get throught the story (inFamous). True sandbox will probably be when the story itself is procedurally generated based on your actions. But that is still some ways off. Of course, IF said game even has a story to begin with.

 

Good points there Shankhayan. Exactly why I'd prefer well choreographed linearity to sandbox.

Not sure if it's even possible, but a true 3D sandbox title rewriting its script and narrative based on player actions would be a giant leap in gaming.

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^^ that was a good post by Shankayan, lost amidst all the chaos :giggle:

 

The problem with such choreographed games is that, its good for one time play. Like RE 5. But there's nothing much to do when you want to play it more than once, unless you want to play on some higher difficulty or unlock some achievements, unlike sandbox games where you can play the same scenario from multiple paths and see the way the game behaves (fallout 3).

 

Also, sandbox games gives you the freedom of what you want to do and when you want to do it. For ex: Like you want to help the town folk and use the earned cash to buy better weapons and then tackle that big monster, or you want to just be a part of the game world jacking cars and gambling. These kind of choices increases the immersion IMO.

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^^ that was a good post by Shankayan, lost amidst all the chaos :giggle:

 

 

I know.

 

I miss the pre Atishri GI.

 

The problem with such choreographed games is that, its good for one time play. Like RE 5. But there's nothing much to do when you want to play it more than once, unless you want to play on some higher difficulty or unlock some achievements.

 

But sandbox games gives you the freedom of what you want to do and when you want to do it. For ex: Like you want to help the town folk and use the earned cash to buy better weapons and then tackle that big monster, or you want to just be a part of the game world jacking cars and gambling. These kind of choices increases the immersion IMO.

 

I agree people do prefer replayability and goofing around in the sandbox, jacking cars and running over people.

But IMO,

A knock your socks off experience in the first playthrough > replayability

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