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Left 4 Dead


SchizoidFreud

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Hands-on / Left 4 Dead

 

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I have never in my life played a game that has so perfectly captured the genre of the zombie film than Left 4 Dead does. Color me more blown away than a shambling zombie with a shotgun to its head. In case you don’t know because you’ve been hiding out in a bunker trying to escape the zombie apocalypse early, Left 4 Dead is Valve’s newest venture and is an FPS in which four players cooperate in order to survive a zombie infected world. And these aren’t you’re slow Resident Evil zombies, these are the leapers and sprinters from films like 28 Days Later. These are bad a*s mothers.

 

Anyway, the level we got our hands on started out in a room with four survivors. All stereotypical zombie movie characters: attractive but tough female, black guy, biker dude/white guy and elderly general. You’ll have four “movies” to play through with each character having their own motivations and story lines for why they want to survive. Since the game is played cooperatively via a PC or a 360, I’m guessing you’ll get the full story no matter who you play with.

 

But on to the good stuff. Shooting zombies as a rag tag team of survivors is amazing. The game will literally throw a ton of zombies at you, all charging wildly while the four players have to defend themselves from the onslaught. With friendly fire enabled, this becomes a pretty tricky ordeal and a surprising amount of strategy is needed despite the fact that you’re basically fighting mindless flesh eating creatures. When a character is beaten or surrounded enough, they’ll collapse to the ground where you can then keep shooting as the zombies dog pile on you but you can’t stand up. Fight them off and a teammate can come over and revive you, don’t and you’ll die and need to wait a good long while for a respawn point. Some zombies will spit on you making you more attractive to other zombies and others will grab you with their inanely long tongue and drag you away from your group, forcing them to come and rescue you.

 

The two levels I played, one leading up to a hospital entrance and the other in the hospital, were smart and intense with floods of zombies attacking my small group, us barely surviving. This is survival horror. Health packs in the levels I played were few and far between, and we basically had to depend on each other in order to survive. You’ll be mowing down plenty of zombies for sure as ammo never seemed to be a problem, but you won’t be doing it with a lot of life. You will be doing it it with a lot of “oh s**t that was awesome,” though. Blasting a charging zombie’s head off with a shotgun feels amazing and when I don’t think, having a friend shout “behind you” and then tearing a zombie apart with a machine gun as you step out of the way would ever get old.

 

I played on the PC, so I’m not sure how the console version will work but the controls were perfectly effective with the ability to pick up four items, including a health pack, and while the guns I got to use were limited in range, it really didn’t matter since the game only made you care about getting your team to the next safe point where you could save. Also, things are like molotov cocktails and pipe bombs with zombie pheromones (so they creatures run to get it) add some awesome tactics to the game. I didn’t see much difference in gameplay depending on what character you were, but the banter that went on between the cast while you were playing was great and surprisingly humorous, another notch in Valve’s belt for creating seamless gameplay and storytelling.

 

Let’s see, anything else to cover? Zombies? Check. Guns? Check. Great online play? Check. Really, the only thing missing was the rest of the levels and some more play time.

 

http://www.thatvideogameblog.com/2008/07/1...on-left-4-dead/

 

 

Oh damn after reading this im totally excited abt this game!!!

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E3 08: Left 4 Dead is frighteningly amazing

 

If you've been waiting patiently for Valve's cooperative zombie survival experience Left 4 Dead, know that what's been taking so long is that they've been making it awesome. Really, really awesome. Mind-blowingly awesome. Disgustingly rad.

 

Dtoid.s Anthony Burch and I got some time with a four-player cooperative session of Left 4 Dead, with the game running on PCs in Valve's dark meeting room at E3 a few days ago. After about five minutes of playtime (most of which involved me screaming for my life as I was attacked by zombies, and closing doors in the faces of my team members as I ran from the mobs), I turned to Anthony and said in a very serious voice, "This is the best game I've ever played."

 

And it may not be hyperbole. As a first-person shooter, Left 4 Dead hits all of the check-marks that make the core game feel right. But as a cooperative game (and more importantly for me, a zombie game), there's really nothing like it on the market. You're not simply picking off hordes of undead and there just happens to be some other people shooting in the same direction as you. Survival alone is not an option; if a teammate is knocked down and pinned by a group of undead, the only way they can be set free is if you melee their attackers off, for instance. There's no question about it, you have to work together.

 

At one point, I wandered down a dark alley, thinking my team was following behind. I spotted a group of undead shuffling in my direction, so I fired a few shots, hoping my team would back me up. They didn't, because the were nowhere to be found, and had went off in a different direction. Dozens of shrieking undead ran towards me, "voiced" by Mike Patton in what sounded like a reprisal of his solo album Adult Themes for Voice. I panicked, I yelled, I called out for my team mates who came rushing to my aid. I may have peed myself a bit.

 

I will never wander into a dark alley again, but without question will be picking up Left 4 Dead day one when it ships on November 4.

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Left4Dead Developer Walkthrough

 

Walkthrough 1

http://www.gametrailers.com/player/36843.html?type=

 

Walkthrough 2

http://www.gametrailers.com/player/36845.html

 

Walkthrough 3

http://www.gametrailers.com/player/36846.html?type=

 

Now I know why the devs say to avoid the witch when you hear her crying..It was frighteningly amazing the way she moved and attacked(You'll know when you see walkthrough 1).

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Theres an earlier set of walkthroughs on GT that show you how to deal with the witch the right way. The E3 survivor-group in the latest set had their asses handed to them.

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  • 2 weeks later...

 

EA To Haunt/Screw Up PS3 Left 4 Dead…Maybe

 

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We like EA. So what’s going to happen with Left 4 Dead, apparently no longer a Xbox 360 & PC exclusive? The same thing with Half Life: The Orange Box. Another bad port? Probably. It would definitely explain why the title will haunt the PS3 owners.

 

While Left 4 Dead is a great game itself, apparent from all the numerous awards it won from our prestigious WhatIfGaming Prize: Overall Best of E3 2008 Awards, it seems that a bad port is more than inevitable if the same team that developed for The Orange Box is developing Left 4 Dead.

 

If EA Canada is developing this, I’ll be happy. But if it’s the same dev team (which it most likely is), then what’s the point?

 

Nothing is for sure though. We recently interviewed Doug Lombardi nearly weeks ago, and he told us that no publisher came to Valve at all. Could it be that EA came to Valve so quickly after seeing our interview? Maybe. But something just doesn’t seem exactly right here. If it is, I guess every PS3 owner should be a bit worried.

 

Fool me once…shame on you, fool me twice…shame on me.

 

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Left 4 Dead coming to PS3, ported by EA

 

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The OPM, Official Playstation Magazine, has today revealed in its latest issue that Left 4 Dead will indeed be coming to Playstation3. It will be ported, once again, by EA.

 

"Valve's survival horror game Left 4 Dead is coming to PS3, but EA will be taking on development duties in-house."

The Orange Box PS3 has been one catastrophic port. For these past 8 months, PS3 gamers have repeatedly expressed their disgust and anger towards both EA and VALVE, asking for a fix. Even a petition started by Mike Seedon was published on this website: http://orangeboxpetition.com/

 

Will PS3 gamers do the same mistake twice? I do not think so.

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Left 4 Dead not coming to PS3 after all?

 

A rumour published in the latest Official PlayStation Magazine stating that zombie-laden shooter Left 4 Dead is being ported to the PS3 has been brutally beheaded by Valve’s Doug Lombardi today.

 

When cornered by IGN, Lombardi stated:

 

“There is no PS3 version of Left 4 Dead currently in production.”

Of course, there may still be a chance that development of a PS3 port could begin sometime in the future, but for now the hordes of Infected only plan to bring apocalyptic ruin to PCs and Xbox 360s across the globe.

 

Be sure to keep an eye out for the game when it launches this November, and whatever you do, don’t even think of running off to go on some crazy self-absorbed solo crusade against the legions of undead - you will die a horrible and grizzly death!

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IIRC, the only reason the PS3 version is staying screwed up is because EA wants to charge nickle & dimes for the Patches to be released and refuses to let it come any other way. Its the same reason the Console versions of TF2 haven't been patched with all the additional content - Valve refuses to charge (which is what both Microsoft and EA want) for what is basically supposed to be free updates to a game. That, and EA really doesn't care for the game and wont let them do anything that wont give them money at the end of the day :P

 

At least for the 360 there's a bit of hope in the future - rumor has it the update will reach them, but in one big chunk as opposed to smaller ones.

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Left 4 Dead Making Xbox 360 Debut at PAX

 

Left 4 Dead, a Gauntlet-like survival-horror game set to release on PC and Xbox 360 this November, will make its public debut on Xbox 360 at Penny Arcade Expo (PAX), Valve announced today.

 

Left 4 Dead, a survival co-op action game, will be playable on PC at a series of upcoming events, including Leipzig Games Convention, (Germany), Festival du Jeu Video (France), and PC Gamer Showdown (UK). However, the worldwide debut of the Xbox 360 version will be at PAX, in Seattle, WA.

 

In addition to being able to play the game, the PAX-attending public will also be able to chat with members of the development team and snag some Left 4 Dead memorabilia.

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