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Which Square Enix Games Have Been Selling This Year

SquareEnixSales.jpg

 

Square Enix has released its first half results for the financial year ending March 31, 2009. Exciting! While net sales are down, net income is up — in large part due to the strong sales of the DS Dragon Quest V remake and a successful media mix campaign. The company's financial briefing has games sales data for Japan, North America and Europe. The biggest seller is the above mentioned Dragon Quest V, selling 1.150 million copies in Japan alone. The rest of Square Enix's worldwide sales figures for the period dated April 1, 2008 to September 30, 2008:

 

Crisis Core - Final Fantasy VII - (DS): 620,000

Final Fantasy IV (PSP): 440,000

Infinite Undiscovery (Xbox 360): 410,000

Final Fantasy Tactics A2 (DS): 320,000

Dragon Quest IV (DS): 260,000

The World Ends With You (DS): 160,000

Dragon Quest Swords (Wii): 100,000

Chocobo's Dungeon (Wii): 70,000

Sigma Harmonics (DS): 70,000

Nanashi no Game (DS): 60,000

Front Mission 2089 (DS): 50,000

 

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TWEWY sold only half of FFTA2 - I am depressed

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360 vs Wii vs PS3 In Install Base Graph Showdown

 

hardware.jpg

 

Thanks to the NPD Group and, uh, Deutsche Bank, we have a lovely graph that shows the current install base for each of the three current-gen home consoles. Being a graph, it's more fun than just the numbers, since we can track each console's performance in the months/years since it launched. The 360, it's taking things nice and easy at 11.6 million. The PS3 is taking things perhaps a little too nice and easy, at 5.7 million. And the Wii, well, that sharp red line is telling you that it's sold 13.4 million consoles in only two years.

 

wiisoftwaredeutschechart.jpg

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  • 2 weeks later...

Microsoft: Xbox 360 Outsold PS3 3-to-1 On Black Friday

 

The Xbox 360 experienced "record-breaking console sales" during the post-Thanksgiving weekend, Microsoft corporately gloated today. It estimated a 25% increase in sales from Black Friday 2007 and boasted that it outsold the PlayStation 3 three-to-one.

 

Don Mattrick, senior VP of the Interactive Entertainment Business at Microsoft, said that his company anticipated Black Friday sales with "cautious optimism," according to a statement, but has seemingly thrown caution to the wind with a bold press release. Mattrick says sales have "laid the groundwork for continued global sales momentum in 2009." Oh no, they're takin' all the momentum!

 

Microsoft also boasts European Xbox 360 sales are "up as much as 400 percent" since its September price drop. Man, they're taking Europe too? Greedy.

 

Xbox 360 Registers Biggest Black Friday in Its History

 

Xbox 360 consoles and games sell at record levels; outsells PlayStation 3 by three-to-one ratio.

 

REDMOND, Wash., Dec. 1 /PRNewswire-K/ — Microsoft Corp.'s Xbox 360 video game and entertainment system kicked off the holidays with record- breaking console sales on one of the biggest shopping weekends of the year in the U.S. Retailers reported Xbox 360 console sales over the Black Friday weekend were on pace to beat previous years, outselling the PlayStation 3 by a three-to-one ratio and estimating a 25 percent increase from Xbox 360 Black Friday sales figures from 2007.

 

Strong game sales rounded out a historic Black Friday for Xbox 360, with record-paced software sales continuing for key Microsoft titles, such as "Gears of War 2," "Fable II," and "Lips." Xbox 360 continues to have the highest game attach rate of any console at 8.1 games per console.

 

"We entered into the Black Friday sales period with cautious optimism, knowing that dollar for dollar, Xbox 360 offers more social entertainment value than any other console on the market," said Don Mattrick, senior vice president of the Interactive Entertainment Business at Microsoft. "Record Black Friday sales in the U.S., coupled with our existing global install base of 25 million and an online community of more than 14 million Xbox LIVE members, have laid the groundwork for continued global sales momentum in 2009."

 

Xbox 360 sales have also surged worldwide since the September price drop, outselling the PlayStation 3 week over week across Europe. Console sales in Europe are up as much as 400 percent, with sales nearly double year over year and reaching 7 million consoles sold this generation.

 

With a mass-market price point starting at $199.99 worldwide (estimated retail price) for Xbox 360 Arcade, a games lineup of more broad-appeal social titles than any other platform, and the recently launched New Xbox Experience, Xbox 360 is leading the industry and inviting everyone to play.

 

About Xbox 360

 

Xbox 360 is a premier video game and entertainment system. It is home to the best and broadest games plus more entertainment than any other device connected to the TV. The digital center of the living room, Xbox 360 blends unbeatable content, including personal pictures and music, with a unified online social network to create a limitless entertainment experience that can be shared at home or across the globe. More information can be found online at http://www.xbox.com/xbox360.

 

About Xbox LIVE

 

Xbox LIVE connects more than 14 million members across 26 countries to each other and the entertainment they love. Home of more entertainment from one remote than can be found from any device connected to the television, Xbox LIVE is also a unified online social network bringing friends together, no matter where they are — in the living room or across the world. More information and Xbox LIVE membership can be found online at http://www.xbox.com/en-us/live.

 

About Microsoft

 

Founded in 1975, Microsoft (Nasdaq: MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

 

* Requires Xbox LIVE Gold Membership and a Netflix unlimited subscription plan. More details about the Netflix service are available in the Netflix Terms of Use.

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First week Resistance 2 sales only two-thirds of original

 

Resistance 2, the sequel to the PlayStation 3 launch title, has debuted on the UK software sales chart in tenth place, with sales only reaching two-thirds of the original.

 

Meanwhile, Call of Duty: World at War continues to dominate the region and came in again at number one, despite unit sales falling a further 30 per cent, having dropped 51 per cent the previous week. Need for Speed: Undercover jumped two places from last week to come in fourth, while pushing FIFA 09 down a place to third.

 

Nintendo's Mario Kart Wii dropped to number four, while the company's DS title, Dr. Kawashima's Brain Training, climbed a place to number five. Konami's Pro Evolution Soccer 2009 moved up two places from last week to come in at number six.

 

Tomb Raider: Underworld also saw its sales rise, boosting the title from ninth to seventh place, as Wii Play also jumped to number eight from ten.

 

Activision's Guitar Hero: World Tour climbed up two positions from last week to come in at ninth place.

 

UK software sales chart follows:

 

01. Call of Duty: World at War

02. Need for Speed: Undercover

03. FIFA 09

04. Mario Kart Wii

05. Dr. Kawashima's Brain Training

06. Pro Evolution Soccer 2009

07. Tomb Raider: Underworld

08. Wii Play

09. Guitar Hero: World Tour

10. Resistance 2

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Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises

 

Independent developer Valve has released lifetime retail sales figures for most of its own titles released over the company's ten-year history, partially quantifying the company's ongoing success by demonstrating tens of millions of units sold.

 

But Valve kept some cards close to the chest, declining to reveal digital download numbers. (All of the following statistics were described as Valve's estimates of worldwide lifetime-to-date retail sales.)

 

Half-Life, the debut effort released by the PC-oriented Seattle-area studio a decade ago last month, put Valve on the map and remains its highest seller to date with 9.3 million units sold at retail, according to statistics released alongside a profile in the November 2008 issue of Game Informer magazine. Gearbox Studios' expansion packs Half-Life: Opposing Force and Half-Life: Blue Shift sold 1.1 million and 800,000 units respectively.

 

Part of Half-Life's success can be attributed to the phenomenally popular Counter-Strike, which originally appeared as a free Half-Life mod. Sold separately, Counter-Strike sold 4.2 million units at retail in its Half-Life-derived incarnation, while the updated Counter-Strike: Condition Zero and rebuilt Counter-Strike: Source sold 2.9 million and 2.1 million units respectively. The Xbox port of the game sold 1.5 million units.

 

Half-Life 2, released in 2004, has sold 6.5 million units at retail. The 2006 followup Half-Life 2: Episode One sold 1.4 million units at retail. Half-Life 2 marked the beginning of Valve's practice of releasing its titles simultaneously at retail and via its Steam digital distribution service.

 

Reports in the year following the game's release pegged Steam sales as roughly equivalent to 25% of retail sales, but that proportion is known to have increased since.

 

Last year's The Orange Box -- which included new titles Half-Life 2: Episode Two, Portal, and Team Fortress 2, as well as Half-Life 2 and Half-Life 2: Episode One -- has sold 3 million units at retail since release. It was Valve's first product to be simultaneously released for multiple platforms.

 

The company's most recent game, Left 4 Dead, shipped for PC and Xbox 360 last month; prior to its release, Valve announced the game was seeing preorder numbers far in excess of those for The Orange Box. The company has projected overall sales to be 20 to 30 percent higher than those of last year's release, which would give it retail sales of 3.6 million to 3.9 million units.

 

Combined, the published retail figures total 32.8 million units sold -- 36.4 million to 36.7 million if Left 4 Dead projections are included.

 

On their face, they appear to suggest a downward trend in sales from marquee title to marquee title, taking into account Half-Life, Half-Life 2, and The Orange Box (Counter-Strike sales are harder to usefully quantify in this manner due to the game's original mod status and its spread across multiple versions).

 

However, following the release of Half-Life 2, Valve's pace of releases quickened dramatically. There has been at least one significant new release each year, not including reissues -- with the arguable exception of 2005, which saw the release of Day of Defeat: Source, whose statistics were not released.

 

Furthermore, and quite notably, the published statistics do not include sales from digital distribution, which is known to be an increasingly weighty subset of Valve's overall revenue -- and, of course, it delivers higher profit margins.

 

Earlier this year, Valve founder Gabe Newell projected that the company's digital sales of its own games would surpass retail sales of its own games -- an important milestone, and one that is much further away for most triple-A-level developers.

 

Valve clearly expects that trend to continue, and has gone to great lengths to promote Steam usage: Nearly every Steam-distributed title is discounted during its initial offering, and all Valve-developed games require Steam authentication even when purchased at retail.

 

Digital distribution penetration likely varies by title. Left 4 Dead, for example, is almost certain to see a higher proportion of sales via Steam than has The Orange Box, whose comprehensive nature attracted many console-only players for whom the full Half-Life 2 series had previously been unavailable.

 

Because of this, and because of the general lack of more detailed public information, it is unclear how much Valve's unit sales are boosted by digital distribution, but it is undoubtedly by a considerable margin.

 

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Valve has managed to sell truckloads every year without even resorting to digital distribution. They are the next Blizzard, confirmed.

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  • 2 weeks later...

november NPD

 

 

Playstation 2 206k

Playstation 3 378k

PSP 421k

Xbox 360 836k

Wii 2.04M

DS 1.57M

 

 

GEARS OF WAR 2* (360) 1.56 million

CALL OF DUTY: WORLD AT WAR* (360) 1.41 million

WII PLAY W/ REMOTE (WII) 796K

WII FIT (WII) 697K

MARIO KART (WII) 637K

CALL OF DUTY: WORLD AT WAR (PS3) 597K

GUITAR HERO WORLD TOUR* (WII) 475K

LEFT 4 DEAD (360) 410K

RESISTANCE 2* (PS3) 385K

WII MUSIC (WII) 297K

 

(*includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

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november NPD

Playstation 2 206k

Playstation 3 378k

PSP 421k

Xbox 360 836k

Wii 2.04M

DS 1.57M

GEARS OF WAR 2* (360) 1.56 million

CALL OF DUTY: WORLD AT WAR* (360) 1.41 million

WII PLAY W/ REMOTE (WII) 796K

WII FIT (WII) 697K

MARIO KART (WII) 637K

CALL OF DUTY: WORLD AT WAR (PS3) 597K

GUITAR HERO WORLD TOUR* (WII) 475K

LEFT 4 DEAD (360) 410K

RESISTANCE 2* (PS3) 385K

WII MUSIC (WII) 297K

 

(*includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

 

source

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