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Enslaved: Odyssey to the West


Keyofx

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DLC detailed even before the game is out. :thumbsup:

 

But dont worry guys, even with developers cutting this out of the game (or spending time to work on this rather than the game) I am sure the SP is 12+ hours so dont worry about it.

 

Yeah not really. Bet money this is about 7-8 hours tops.

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http://www.eurogamer.net/articles/2010-10-01-enslaved-odyssey-to-the-west-review?page=1

 

EG review. 8/10. But dont go by the score, its one of the weirdest reviews ever. It keeps saying gameplay is bad and ends up giving it an 8 just the same. :doh:

 

But there's nothing innovative about the gameplay, and nothing which really stands out. Unlike so many other aspects of the game, it doesn't push any boundaries or present you with any surprises.

 

Nor does it offer much in the way of challenge, particularly when it comes to the platforming sections. Your next handhold is always clearly highlighted and the paths through environments are always linear. Monkey never misses a jump or fails to make a grab. It's impossible to mis-time moves or make mistakes - try to leap to a ledge Monkey can't reach, or jump in a direction he's not supposed to go, and he'll just stand there, thwarted by an invisible wall.

 

You end up idly pressing the same button again and again while vaguely pushing the left stick in the right direction, confident Monkey will always land safely. This makes platforming sections impressive to watch but dull to play.

Because there's no real skill involved, you don't get the same sense of satisfaction as when, say, making Lara perform a particularly tricky jump. Nor do you get to feel smart for working out where she's supposed to go. And as there's no freedom to explore, you don't get to exercise creativity in carving out your own route, as with Assassin's Creed.

 

Enslaved's combat system also lacks depth. Monkey has a limited range of melee attack moves, all of which are variations on the theme of hitting the robot in the face with a big stick. He can fire two types of projectile - one which stuns enemies and one which blows them up. The targeting system works fine from a distance but feels clumsy when enemies are close.

 

Upgrades can be purchased using the collectable "tech orbs" you'll find littered around levels, but none of these are very exciting. Nor are the enemies - there are only a handful of different types and they're not too clever.

 

WTF? Did somebody pay them off for this crap? The only positives in the review are story and presentation.

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Well there are a lot of positives too, great plot, presentation etc 8 is a decent enough score for this.

 

Enslaved is a solid, well-built offering which is a pleasure to play. The excellent storytelling, great acting and fantastic pacing elevate it above the ranks of your average action adventure, and indeed your average videogame. Here's hoping the gameplay pushes boundaries in the same way the presentation does when it comes to that sequel.

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Nope, sorry. Great plot and presentation doesnt excuse the bad gameplay and it doesnt make the game an 8 (which would generally means the game is exceptionally good). According to the review itself just about every core bit of gameplay is struggling to be average.

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There are problems though. There are some bizarre graphical glitches and hiccups throughout the game. Occasionally cutscenes will break, leading to characters' voices acting without their bodies and other bizarre moments. There's also some major framerate issues throughout the game, particularly on the PS3. These range from distracting to debilitating from a gameplay perspective

 

 

Less avoidable are controls that feel overly loose for an action game. Monkey takes much longer to respond to input from the controller than he should. We're talking visually noticeable delays in response for most actions

 

Enslaved's extensive platforming errs on the charitable side

 

Enslaved's combat is less interesting. Monkey doesn't have much in the way of versatility with his energy-charged staff, though he certainly has enough skill to take care of any challenges thrown his way. There's just not much to mix things up or experiment, and the only real difference that rears its head in standard battles is the number and type of enemies you fight - and even those don't change up much.

 

It's as if Ninja Theory accounted for the sluggish response of their controls by making these sequences about strategy more than twitch gameplay

 

Read more: http://ps3.ign.com/articles/112/1124745p1.html#ixzz1162PC8CI

 

 

Not surprising, IGN has completely lost it going by the review. :wallbash:

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Its the same sh*t everywhere. Everyone seems to know the gameplay sucks and are covering their asses by mentioning it and yet its getting 8s and 9s across the board. Is there anyone with a shred of sanity/integrity left? IGNs own review gives it a 7 for gameplay and 6 for lasting appeal. And yet its an 8 again. FFS!

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Destructoid 9.

 

Same here dude, ill get this too. All this hate is getting a bit wierd, just because it has some dumbed down gameplay mechanics, saw a few videos the way monkey moves about is awesome to watch.

 

A great story makes a huge difference in such games.

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http://www.destructoid.com/review-enslaved-odyssey-to-the-west-185301.phtml

 

Enslaved: Odyssey to the West has its flaws, and those flaws are worn on the sleeve at all times. However, none of them tarnish what is, overall, one of the very best experiences released on a console in a long, long time. The game's eight- to ten-hour quest truly does feel like a journey, one that is compelling, exciting, and incredibly memorable. Any time it threatens to frustrate the player, it wins back one's heart with an exciting exploration sequence or a gorgeous vista. The marriage of Ninja Theory's established narrative prowess to a combat system that manages to be fun and a world that never ceases to be breathtaking has created a surefire winner.

 

And you know what? I really liked the ending!

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Lol @ IGN calling it "Journey to the West" ...that's the friggin Chinese writing you are mentioning there IGN not the game.

 

I just can't see how Castlevania is supposed to be a worse game than this, Castlevania has better presentation with top notch production values (infact its arguably the best multiplatform game as far as presentation/production values go) & it has a challenging gameplay with a LONG singleplayer, score & storywise it should be comparable to this game. So where exactly is Enslaved doing better according to them ? Oh I see....automatic platforming, they complained about platforming in Castlevania being hard so its no wonder that they love it in this game.

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It's supposed to have loose nods towards Journey to the West.

I know....but that's no reason for them to change the f**ckin tittle lol !

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