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Brink


pArth

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^^ I'll let tyler answer that. Sufficient to say, anyone who dared to comment against the awesomeness of oblivion / RPGs in general got quite an earful :P

 

Yeah I had to educate you on what "RPG" meant.

 

It wasn't just about the awesomeness of Oblivion (I'm not a big fan of the game myself) but more about your expectations from an RPG. You were expecting some action-packed medieval GTA without stats and leveling up.

 

was he expecting those horse riding cops frm whom he cud steal da animal :naughty: ...

 

Pretty much. He thought the game was too slow...

 

tyler seems particularly grumpy in this thread. getting hitched probably has something to do with that. his sense of humor is slowly but surely evaporating :P

 

To be honest I have soft spot for new IPs.

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RPS Hands-On

 

This brings me, in fact, to a gentle concern I have about Brink. Not about the quality of the game, but about it reaching the audience it deserves. There are a great many people who play a great many shooters but run screaming from online modes. I’m one of them, for the most part. Brink offers a bridge between the two, a game that works in both modes rather than requiring a hard-switch in discipline, but it’s incredibly hard to not describe it as though it’s a pure multiplayer game.

 

What I can say at this point is that I could perceive very little, if any, difference between the human players on my server and the AI-controlled bots. Whatever I was doing, whoever I was, whoever I was doing it with, it seemed like a plausible surge of allies against a plausible counter-surge of enemies. I didn’t experience the performance anxiety I often do when stepping onto a shooter’s multiplayer server, yet I didn’t feel I was trudging around with idiot, cheaty respawn-o-soldiers of the type seen in those sections when Call of Duty games pretend you’re fighting as part of an army, or even with the eerie semi-minds of, say, Unreal Tournament’s bots. So I’m expecting a team-based shooter I can cheerfully play offline without feeling like I’m missing much, but the proof will likely lie in the strength of the setpieces, the satisfaction of completing mission objectives and the promised plot progression.

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da part where he mentioned something like dis "S.M.A.R.T. can make u a superhero or u can end up looking like a fool if not used properly" :lol: ...

dat challenge he talked abt, will be tough like hell for ppl with butterfingers :P ...

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I found it funny how the fat dude arrives to the party late mopping up the left-overs. Also imagine his plight when his nimble buddies quickly vault over to the next objective and the poor guy goes "damn! not this again!" :lol:

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