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Killzone 3


KnackChap

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getting that 83xx error on my main account..

 

on my team's account it gives me that 24hr rule error.. so everyone in 1 team can play it on different days using the account from which the beta was downloaded originally :dance:

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This may sound stupid...

 

But see this

 

In ma sharing team people who activated are

 

1.Paaa

2.Karoo

3.SA

4.i donno :P

5.i donno :P

 

In Joy's team

 

1.Joy

2.Vineeth

3.ARSC

4.Ragz

5.Obaid

 

Abe it didnt work for me, only coz of my sutiyafantee. :wallbash: im + user but forgot to dl theme. WTF

 

Chk clan message :P:fear:

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This may sound stupid...

 

But see this

 

In ma sharing team people who activated are

 

1.Paaa

2.Karoo

3.SA

4.i donno :P

5.i donno :P

 

In Joy's team

 

1.Joy

2.Vineeth

3.ARSC

4.Ragz

5.Obaid

 

Other two in your team are Rash and Shantz.

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Though the unlock points u earn r similar to mag..u earn unlock points n then keep upgrading to what u want as per ur priority. Also confused hw does a class rank up? I'm plying engineer n to increase my. nxt rank. it shows me like [45] to complete.&I'm now like 3/45.. so much to progress to next rank???

 

Tactical spwns.. now this is the area where I think GG need to revise...its alwys far 4rm objectives.. :ack:

Its 3 points per rank, total 15 ranks or 45 points. Your tier one primary ability and tier one weapon is unlocked by default. You need 2 points for tier 2 and 3 points for 3 ability. If you do the math, you need total 22 points to unlock all primary/secondary abilities and primary/secondary weapons. I don't know if weapons are unlocked across all classes, but I think they should.

 

My main concern is respec'ing your character. I posted the same on GAF and KZ3 forums but so far no response. If i'm going to stuck with one class then I'll stop spending points on Engy and instead go with Scout.

 

Tactical spwns.. now this is the area where I think GG need to revise...its alwys far 4rm objectives.. :ack:

Tactical spawns are fking broken. There's one high point on Turbine map, right next to the EMP wheel. If the helghans capture it its game over for ISA guys. Its direct line of fire to ISA spawn points, and very difficult to capture back cause of two narrow entrances and three fking turrets for defense.

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SA and ARSC I guess we have to take this on a turn by turn basis by the looks of things.

 

So for the first two weeks lets make it 1or 2 days for each and so on , once everyone has tasted the KZ3 beta we can extend the time to 4-5 days each depending on voting. :P

 

Also SA , as Karoo is backed out since he got his own code now , give the slot to someone else who hasn't yet.

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SA and ARSC I guess we have to take this on a turn by turn basis by the looks of things.

 

So for the first two weeks lets make it 1or 2 days for each and so on , once everyone has tasted the KZ3 beta we can extend the time to 4-5 days each depending on voting. :P

 

 

 

How we do that :fear:

 

U want me to share ma account details :samui:

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