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Killzone 3


KnackChap

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Elaborate.

 

Majority of the problem is due to the low health,weapon/exo balancing & zero recoil/spread (apart from technical issues like framerate problem) and this is something that doesn't takes more than a month to fix....the rest of the things aren't really a "problem", those are just instances where people are getting annoyed cause they didn't get a 1:1 replica of KZ2's gameplay. People should just accept the changes in those other areas & deal with it. I am 100% with them when complaining about weapon balancing, recoil etc etc but I can only turn my head away in disagreement when complaining about the other stuff.

 

 

+ 1....

 

Hope they fix all the issues...

 

The biggest problem is

 

people are getting annoyed cause they didn't get a 1:1 replica of KZ2's gameplay

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Lol I'll be mighty surprised if they even fix exo camping, health issue, broken matchmaking and overpowered abilities, forget about actually fixing broken spawn points and map designs. It doesn't matter how long it takes them to fix it if they refuse to accept it as a problem in the first place. I remember during KZ2 beta almost every post was about people bitching about laggy controls. Yes it was worse than the demo you guys played. And they only fixed it few months after the release, if you can call it fixed.

 

Let me copy/paste one post from Gaf that we've been bumping/spamming on beta forum.

 

 

 

Still not comprehensive.. :lol:

Oh they already have a list. I was kinda thinking of compiling a KZ3 Grievances List from our very own IVG.

 

if sucker punch can restore the original look of Cole after massive backlash from the fanbase, why wouldn't GG do such thing to restore the KZ2 originality? Let us make ourselves heard.

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Increase the amount of melee attacks it takes to kill someone from a hit with the butt of the player’s weapon from one hit to two hits, execution attacks should stay at only taking one attack.

 

Nooo melee in KZ2 was rubbish, its better now and actually fun.

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It seems no one from IVG will be playing KZ3 MP then

We might still play but it might not be such a big draw KZ2. I'm not as interested in KZ3 now as I was few days back as whatever we do or complain about, there is indeed a planned massive shift towards CoDification, which they will not change. We will still have lots of games but where it will hurt IVG is that lot of fringe players will drop out much sooner and regular gamers might prefer to play kz3 for 2-3 hours and then switching to other favourite games instead of having the marathon 6-8 hours sessions that we sometimes had..

The changes they are doing are leaving the game neither here nor there. Lot of KZ2 fans will be disappointed by the game's lack of balanced strategic feel and CoD fans will still not find it pacey enough.

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Marksman class -If you look at a Exo-Suit straight on, you can see the player/pilot of the exo-suit quite clearly (not in a glitched way, its the way the suit is designed.) Using a sniper rifle, I have on 2 occasions now killed the pilot inside with a single shot to the head. Just thought I'd mention that one to you...the pilot dies but the exo suits stays standing, unoccupied ready for you or a team mate to hop in.

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Marksman class -If you look at a Exo-Suit straight on, you can see the player/pilot of the exo-suit quite clearly (not in a glitched way, its the way the suit is designed.) Using a sniper rifle, I have on 2 occasions now killed the pilot inside with a single shot to the head. Just thought I'd mention that one to you...the pilot dies but the exo suits stays standing, unoccupied ready for you or a team mate to hop in.

So we can occupy opposition's exo suits as well? Also, can this be done only when an enemy player took it and then we killed him or we can directly occupy it from its original spawning position in the opposition base itself as well?

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So we can occupy opposition's exo suits as well? Also, can this be done only when an enemy player took it and then we killed him or we can directly occupy it from its original spawning position in the opposition base itself as well?

 

 

both....

 

U can capture it 4m thr base..U can take out the pilot with any weapon ..Once u kill him u can go n use the exo..

U can also kill the guy when he's about to get into the exo also...

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Played the game... Now this coming from someone who started playing PS3 because of KZ2 and over months, dont think there is any better title than KZ.

 

For me KZ3 is PHAIL... It absolutely has no feel of KZ2... I hope this gets changed.. GG please dont FACK this for us..

 

Very confusing (well for me most games are at the starting, but this was ridiculously confusing).

 

Clearly from Sony & GG point of view the idea is to acquire new users by making the gameplay similar to other popular titles. I got a horrible feeling of MAG for the first few hours... Then BFBC2 when i was going all rambo as nobody knew what to do in my squad

 

There is no need of that EXO and the JET Pack..

 

However having said that.. For me 70% of the brilliance of KZ2 was because of the clan system which none of the recent titles did manage or accomplish. Now if the clan system is same as KZ2 and better if possible (Ii dont know how), i believe this game could be a hit, among the old users also.

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I personally think it's pathetic that only the Infiltrator class has the STA-52 Assault Rifle. I'd much rather have that instead of a submachine gun with the Tactician.

 

No M82 Rifle for Tacti but i think you can unlock it later. :thumbdown:

 

I also think Lmg is freaking powerful and its good for the LMG whores. :giggle:

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