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KnackChap

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Killzone 3 dev explains the ups and downs of 3D technology

Killzone 3 is coming in 3D. Now this isn't a surprise but it's due to blaze a trail for future First Person Shooters using the technology to further immerse you in the world. Killzone's Guerrilla Games, considered rendering every bullet in 3D because it 'looked incredibly cool' flying overhead but apparently the reality of such a venture was super-tricky. This according to the game's producer, Steven Ter Heide, who we recently quizzed to find out about the intricate trials and tribulations of working with 3D tech. So read on to find out how 3D is used in development and why Guerrilla Games see it as more than just a passing fad...

What additional challenges does a developer face when producing a game in 3D?

We can’t speak for other developers but for us it was pretty straightforward. Our content already was fully 3D, as in that the whole world we create already is fully realised in 3D. Everything has depth to it already. On the technology side, we of course have to increase performance in a smart way as we now have to render everything twice, once for each eye. The biggest things we came across were design issues we had not seen before, things like HUD elements or especially the crosshair, where do these ‘live’ on the screen. We have to take depth into account and these unnatural objects now need to feel natural and sit comfortably at the right depth not to become jarring.

How tempting is it to overdo the 3D effects - like having tons of stuff flying out of the screen into the players face?

Haha, that’s always a temptation. At one point someone on the team asked if we could render all the bullets flying around because it was incredibly cool to have these fly overhead. The sheer number of bullets flying, of course, proving a little more than just impossible.

 

 

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ah yes,after the awesome news we have the doubters...let all decide when we see a proper vid, yes??

 

i am just perturbed about the aiming down the sights. its not that i cant play like that, i just dont want to play it like a cod.

i am totally fine with the rest and admit the video reeked badass

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Just hope we get a wider FOV in this one.....this was the only thing which I hated in KZ2.

 

umm that looked pretty boring :mellow:

Killzone's MP is not meant to look flashy, even if you see an awesomely edited montage of KZ2 you'll find it boring when compared to other games. Its not about looks its about substance & that is something which the game definitely has.

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i think u can hv upto 4 abilities now...

 

Chk the vid carefully...

 

on the left side whr the abilities we r selected r listed...

 

Chk the vid @ 40 secs...U can see 4 abilities being used...

 

1.sab left arrow

2.Air bot right arrow

3.Jet pack for down arrow

4.cant able to figure out the up arrow..its thr for every1 in the vid..that was da same symbol used in kz2 to show the direction of the objective in sp...

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Just hope we get a wider FOV in this one.....this was the only thing which I hated in KZ2.

 

 

Killzone's MP is not meant to look flashy, even if you see an awesomely edited montage of KZ2 you'll find it boring when compared to other games. Its not about looks its about substance & that is something which the game definitely has.

 

I don't mean it that way. It just looked very unappealing that's all. But like Noctis said, it appeals to fans and I guess I'm not one.

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