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Dead Space 2: Severed Hits PSN Tomorrow, Hands-On Details

Dead Space 2 gets an afterlife tomorrow with the PSN release of Dead Space 2: Severed. This downloadable expansion picks up where PlayStation Move-enabled shooter Dead Space: Extraction left off, with (spoiler!) the escape of security officer Gabe Weller and surveyor Lexine Murdoch from the doomed colony of Aegis VII. Fate ultimately brings the pair to another very bad place: the Sprawl, otherwise known as the source of Dead Space 2's Necromorph outbreak. While Issac Clarke is busy tracking down the Marker and battling his inner demons, Gabe is pursuing a more personal objective – locating Lexine, who's been abandoned somewhere in the dark recesses of the station. Played through Gabe's eyes, Severed brings a different perspective to the events of Dead Space 2 and fleshes out the backstory of both characters, complete with a few twists and turns for good measure.

 

 

 

 

More details at: http://blog.us.plays..._space_2_022811

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Actually overall too much monster chopping, very little story. :wallbash:

 

yep. completed the game this weekend. it's great fun, much better than the first game, but fatigue still set in the last few levels. that straight corridor on 'the ship' was painful and the last level before the boss fight was annoying. and the story was pretty bad. not the "hey-it's-a-videogame-so-story-doesn't-matter-much" bad, but rather the "take-the-writer-out-back-and-shoot-him" bad. for the next game, they need to rework the basic framework of story telling/gameplay they have where you have to go open a door, but to open the door you need to find 2 cells, but to find 2 cells you need hack a computer, but to hack the computer you need to restore gravity in the room, but to restore gravity you need to do something else and so on... this kind of gameplay linking is very transparent and it falls apart when they try and weave a story around it.

 

other than the story telling (bad) and the story itself (wasted potential), the game is pretty awesome. it improves on the first game in every aspect. set pieces were awesome too, but the first half of the game was definitely better than the second imo.

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The story is messed up...the whole thing with the marker and how it connected to the necros, seems like its been retconned for the sequel.

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yep. completed the game this weekend. it's great fun, much better than the first game, but fatigue still set in the last few levels. that straight corridor on 'the ship' was painful and the last level before the boss fight was annoying. and the story was pretty bad. not the "hey-it's-a-videogame-so-story-doesn't-matter-much" bad, but rather the "take-the-writer-out-back-and-shoot-him" bad. for the next game, they need to rework the basic framework of story telling/gameplay they have where you have to go open a door, but to open the door you need to find 2 cells, but to find 2 cells you need hack a computer, but to hack the computer you need to restore gravity in the room, but to restore gravity you need to do something else and so on... this kind of gameplay linking is very transparent and it falls apart when they try and weave a story around it.

 

other than the story telling (bad) and the story itself (wasted potential), the game is pretty awesome. it improves on the first game in every aspect. set pieces were awesome too, but the first half of the game was definitely better than the second imo.

 

Agreed.

The initial unitology levels were more interesting than anything that came later. Still just as i was beginning to get bored there is a cool set-piece thrown at me-get bored walking around, a tendril flings you into space!! get bored chopping monsters, Run! this monster does not die!!

The game has a startle factor, but to make it an memorable 10 hrs. it needed a story to hold it together. Dragon Age has mini-quests that had more story than what we have here.

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Agreed.

The initial unitology levels were more interesting than anything that came later. Still just as i was beginning to get bored there is a cool set-piece thrown at me-get bored walking around, a tendril flings you into space!! get bored chopping monsters, Run! this monster does not die!!

 

 

yup, they should have done more with the unitology theme. personally i'd say the last really good part of the game was when you align the solar panels (chapter 7 or 8). the idea of the chapter on the ship was neat too, but the execution was bleh. after that it's just plowing away at increasing numbers of necromorphs.

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  • 3 weeks later...

Then he'd be paying MRP. Not much of a deal.

 

I see the state of PC gaming has you in a very sensitive and emotional state :giggle:

 

the pc version at MRP would be a better deal than the console version at 75% off.

 

also, :bash:

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