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Transformers: The War for Cybertron


Keyofx

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fixed......For some reason, it lacks the essence of cybertron for me :)

Thanks :roflroll:

 

And why do you say it lacks the essence of Cybertron? Based on the old cartoons you mean?

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yup.....the original thing!

The cartoons ain't the original, Transformers is basically a Toyline product first, comic series second & cartoon third.

The game's based on Gen 1 Transformer toyline & comics with a tiny bit of similarity with the recent movies in terms of the design of Transformers.

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The cartoons ain't the original, Transformers is basically a Toyline product first, comic series second & cartoon third.

The game's based on Gen 1 Transformer toyline & comics with a tiny bit of similarity with the recent movies in terms of the design of Transformers.

 

I said the "original thing" because there are dozens of cartoons which are named are transformers and are sh*tty rip offs! (so I meant the original cartoon series! :threatenlumber: )

Plus, I did read a lot of transformers comics (when I was young).....never had a TF toy though :thumbsup:

I don't know about others, but something about cybertron in the game doesn't feel right.....The drab art-design adds to it I guess!

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According to Kotaku the campaign is 6 hours tops,that's a bit too low especially considering the average MP demo.That demo didn't include co-op,did it?

 

 

campaign is actually 12 hours long..

6 hr's autobots n 6 hr's Decepticons campaign..

 

n co-op is gonna be very good as wel...

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According to Kotaku the campaign is 6 hours tops,that's a bit too low especially considering the average MP demo.That demo didn't include co-op,did it?

 

 

V

V

V

 

campaign is actually 12 hours long..

6 hr's autobots n 6 hr's Decepticons campaign..

 

n co-op is gonna be very good as wel...

 

Like he said - 12 hours long. Pretty good for any game and excellent if you're a Transformers fan like me.

 

And play the decepticon campaign first , followed by the Autobot campaign. That's the chronological order anyway.

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The levels are long, with very little architectural repetition (other than the fact that everything's made of metal) and the two five-mission campaigns (one for each faction) have no content overlap, making it feel like an eight-hour game of two halves, rather than a four-hour game you have to play twice

 

6 at EG

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