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Batman: Arkham City


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Batman usually fights up close so he can take out guns quickly. Plus he has that big shiny bat symbol on his chest which makes it a natural target - that's the reinforced area to stop bullets. Dodging bullets is for ninjas.

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Batman usually fights up close so he can take out guns quickly. Plus he has that big shiny bat symbol on his chest which makes it a natural target - that's the reinforced area to stop bullets. Dodging bullets is for ninjas.

 

BatmanBegins_1.jpg

 

?

 

i dont like the sound of bats being able to dodge bullets myself.

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I finished Arkham Asylum today , loved it from start to finish , just can imagine how awesome it would be when u have the whole Gotham City to play around with. :D

 

I had two complaints with AA , one its pretty easy even boss fights are easy compared to other games only made tough be the no of goons u need to take together.

 

, two its a little annoying and frustrating that u cannot counter or get out of the way once the primary punch/hit animation is mid way cause u to take damage or getting hit by big goons, was the only major gripe about it.

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Boss fights are easy but the last few 'goon' fights were challenging especially when they threw in those stun-baton wielding enemies along with ones with guns and a couple of titans into the mix.

 

Try the combat challenge rooms if you found the combat easy. They'll make you rethink.

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croc's part was not monotonous

 

Oh it was, no one can deny that. Heck entire game was repitative, I hope they add some variety.

All AA had was, jump in a room/area, scan bad guys, destroy them stealthily OR take them head on. Variety was Oh there are some fumes around so dont jump on the floor, Oh there are some plants around so dont go near them, Oh there are some mad inmates who come straight at you, Oh there are some snipers who can only see where the laser points.

Only scarecrow levels offered some respite.

Then the Boss fights, first a single Giant and few minions, then two, then 3. And dont even get me started on final boss.

 

also like tyler suggested try the challenge modes

 

Yes, those were great, but I got the game for SP, so did almost everyone.

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Oh it was, no one can deny that. Heck entire game was repitative, I hope they add some variety.

All AA had was, jump in a room/area, scan bad guys, destroy them stealthily OR take them head on. Variety was Oh there are some fumes around so dont jump on the floor, Oh there are some plants around so dont go near them, Oh there are some mad inmates who come straight at you, Oh there are some snipers who can only see where the laser points.

Only scarecrow levels offered some respite.

Then the Boss fights, first a single Giant and few minions, then two, then 3. And dont even get me started on final boss.

 

 

 

Yes, those were great, but I got the game for SP, so did almost everyone.

 

Can you give us one example of a "non-monotonous" game?

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I thought the repeated fights against the roid freaks were much worse than the Croc encounter. In hindsight the Croc battle might have been simple and unoriginal but at the time I was playing it it did get the adrenaline running. You were in the sewers with a giant mutant croc and it felt scary and cool.

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+1. Sometimes people are overly critical about games, so much that they forget to enjoy them. Face it - all games have flaws and at some point get repetitive no matter how much variety they have. Good games are all about how the different elements come together to create a seamless fun experience. BAA did that. It mixed hack-n-slash (or in this case punch-n-kick) combat with metroidvania-style progression and puzzles, stealth etc. It's also one of the very few games that makes in-game collectibles worth looking for. Add to that a great narrative, voice acting and stylish visuals and you have a game that's very difficult to dislike. If you still didn't like it then you're an extremely difficult person to please and more than 80-90% of the games out there won't appeal to you.

 

People keep picking on the Croc fight but that was just a small part of a much larger game. It's like saying I hated Half-Life because the Residue Processing level sucked (which IMO it did, but it didn't make HL1 a bad game at all).

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