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Source: Rockstar San Diego Midnight Club Team Dissolved, Management Co


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Times have taken a troubling turn at Rockstar’s San Diego branch. According to Joystiq’s inside source at the studio, 2009 saw the firing of several key developers connected to the Midnight Club series, including vets Jay Panek and Mark Garone. Other people followed and quit, primarily due to being fed up with how the company handled Midnight Club: LA but also as a result of a lack of interest in working on Red Dead: Redemption.

 

With the core team essentially dissolved, the future of Midnight Club is an uncertainty. Poor management practices at Rockstar San Diego has led to a state of peril, with the wives of employees lamenting over inadequate working conditions coupled with unrealistic deadlines and long hours. The unethical neglect is beginning to take its toll on employee’s at the studio, with those affected prepped to take legal action if the situation does not improve within the “upcoming weeks.”

 

Considering the Midnight Club franchise is one of Rockstar’s top earners, there’s little doubt that parent company Take-Two is watching the developments surrounding this situation closely. Rockstar, for its part, has yet to issue an official comment in response to the allegations

 

http://exophase.com/psp/source-rockstar-sa...om-on-13525.htm

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Rumors state that Red Dead Redemption is looking bad. :|

 

cooked up nightmares dont count :P

 

RdR will be goty 2010. the demo trailer looks superb, they cant go wrong with the game, they just cant... i mean look at the setting, the history, the pedigree of the dev team

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Thats so sad.

Midnight Club is certainly 1 of the best racing franchise. Atleast its not as downgraded as NFS series is going after Most Wanted.

I hope the Team will find some solution to continue the franchise. :P

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you idiots should visit the Red Dead Thread more often. :doh:

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Most of the people left in power in Rockstar have NEVER produced any game EVER. They only got in power because they have been working on RDR2 for such a long time. And since they cancelled Midnight Club, there are no other projects in the studio. They have no experience and are making a complete mess of it.

 

I can still recall the "build day" woes and I sympathize that they're still going through it. I left about 5 months ago and they're still struggling to get stable builds! I know the importance of build days, but if the process that is designed to provide the developers a stable build to work off of and review is causing most of the delays and wasted time, you know there are serious problems. Unfortunately, it might be too late to address these technical issues regarding the build pipelines and everyone will just have to hang tough until the end.

 

But, perhaps an unsung root of the problems we face is a technical one, where many hours of productivity are wasted by everyone just waiting to get a build of the game that actually runs every time we need to update anything. Without getting too technical, lets just say that most of us are not happy with our build pipeline, and there are hundreds of errors and showstoppers that slow the game iteration down very significantly, in addition to many thousands of warnings that developers have littered about in both the build pipeline and the actual game itself for what we would assume are valid reasons, that pop up and nag, but there seems to be little effort on the part of the technical leads to enforce that these warnings be addressed.

The saddest part of the above is that Red Dead Redemption (the game the entire studio is working on) is an organic disaster of the most epic proportions. The pain just might be worth it for everyone if the work was worldclass and they could proudly place it on their resumes as they walk away from that mess. Sadly, it is anything but, and Bitter is correct mismanagement up and down the Rockstar chain is the direct cause. Red Dead Revolver 2: Dead On Arrival.

 

again, dont take it too seriously.

although i really wouldn't want this to suck. :lol:

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Working six days a week: True (sometimes 7 before a big deadline)

Salary increases below inflation: True 1-1.5% annually despite fabulous performance reviews

12 hour days: The norm, but often 14-16 hours several days a week

Taking a Saturday off: Better request it several weeks in advance and expect a guilt trip too.

 

Wow that sounds exactly like a place I used to work at a couple of years ago.

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